Developer The Curator Posted Monday at 11:46 AM Developer Posted Monday at 11:46 AM The Sunlight and the Spotlight - Robert Kogan (Level 40-50) “Crey's new super group, Altruist Division, has been gaining fame for their fight against crime in Kallisti Wharf. Though not everyone buys Crey's intentions, the heroes themselves seem forthright. When they beat you to investigating a tip about the Skulls and Family, Robert Kogan, an investigative reporter for a progressive, independent newspaper, introduces himself. He also doesn't believe Altruist Division is all they claim to be and wants your help in finding concrete proof... Or, if nothing else, causing the public to question their existence." CONTACT: Robert Kogan (The contact requires completing the tip mission "Skulls vs Family" first.) LOCATION: Kallisti Wharf /thumbtack 1789 57 3436 ALIGNMENT / LEVEL: Vigilante, Level 40-50 OUROBOROS / ARC: 28.04
lemming Posted Wednesday at 02:13 PM Posted Wednesday at 02:13 PM Happened upon the Skulls vs Family tip and at the end of the mission, you are introduced to Robert Kogon. His thumbnail is squashed horizontally.
lemming Posted Wednesday at 08:31 PM Posted Wednesday at 08:31 PM Minor typo after beating the 5th column leader to get them to attack the council: " The defeated 5th Column base commander kneels on the floor before you, defeated. He looks up, glowing red eyes from his helmet projecting an pathetic air rather than the intended menacing aura. You can imagine his weaselly face twisted in pain beneath it."
lemming Posted Wednesday at 10:07 PM Posted Wednesday at 10:07 PM (edited) Not sure what I'm doing wrong now. I chose to beat up the Altuists in "Discredit Altruist Division" with the DE and now I have a waypoint and six civilians to rescue, but can not figure out how to get there. Only door that opens is the mission door that just puts me in Kallisti. Currently slowly sweeping around looking for something interacts with the mouse Unmarked door in an alcove found. Would help if a waypoint went thru it Edited Wednesday at 10:13 PM by lemming FOUND IT!
lemming Posted Wednesday at 10:16 PM Posted Wednesday at 10:16 PM Ok, another note. Civilians after being rescued, continue to cower.
Developer Velvet Violet Posted Wednesday at 11:24 PM Developer Posted Wednesday at 11:24 PM Thanks for the reports. The waypoint leading to the door to the surface was definitely supposed to be there 1 Storyline/content developer Creator of: Your favorite mission arcs with far too many dialog trees (Bobby Curtin, Shauna Braun, Dr. Stribbling, Erin West, Robert Kogan) Formerly Holymittens
High_Beam Posted 22 hours ago Posted 22 hours ago Tip not showing up in the mission computer by design? Girls of Nukem High - Excelsior - Tempus Fabulous, Flattery, Jennifer Chilly, Betty Beatdown, Totally Cali, Two Gun Trixie Babes of War - Excelsior - High Beam (Yay), Di Di Guns, Runeslinger, Munitions Mistress, Tideway, Hard Melody, Blue Aria Many alts and lots of fun. Thank you Name Release For letting me get my OG main back!
SupaFreak Posted 20 hours ago Posted 20 hours ago Not seeing this arc available for Flashback on Vigilante morality.
lemming Posted 19 hours ago Posted 19 hours ago Ran this yesterday and then ran it again via Ouro. Just double checked with that char and saw it listed in Ouro properly. And checked another character that had not done that tip and confirmed that they did not see it.
High_Beam Posted 18 hours ago Posted 18 hours ago Mission - Embarrass the Altruists - They are targetable, but don't attack even after you select the hostile dialog. Is that by design? Mission - Set bombs in warehouse - If you talk the full dialogue tree to whats his nut (spoiler avoidance) before setting all bombs the optional task to warn him remains. Clicking all bombs afterwards is mission complete. I second the way-point exit in the last mission. Also noted the continually cowering hostages. There are just too many long dialogue options to make heads or tails of. It became just a pile of noise clicking till something happened. Is there supposed to be some alternate result depending on the selection. If so perhaps a little bit of paring down and cleaning up. Pro's - Its new content Con's - Convoluted dialogue trees. Certain enemies felt out of place (Devouring Earth for certain). Anti-Climactic end. Girls of Nukem High - Excelsior - Tempus Fabulous, Flattery, Jennifer Chilly, Betty Beatdown, Totally Cali, Two Gun Trixie Babes of War - Excelsior - High Beam (Yay), Di Di Guns, Runeslinger, Munitions Mistress, Tideway, Hard Melody, Blue Aria Many alts and lots of fun. Thank you Name Release For letting me get my OG main back!
Developer Velvet Violet Posted 4 hours ago Developer Posted 4 hours ago 15 hours ago, SupaFreak said: Not seeing this arc available for Flashback on Vigilante morality. You need to complete the tip mission before you can see it in Flashback Storyline/content developer Creator of: Your favorite mission arcs with far too many dialog trees (Bobby Curtin, Shauna Braun, Dr. Stribbling, Erin West, Robert Kogan) Formerly Holymittens
Developer Velvet Violet Posted 4 hours ago Developer Posted 4 hours ago 13 hours ago, High_Beam said: Mission - Embarrass the Altruists - They are targetable, but don't attack even after you select the hostile dialog. Is that by design? Mission - Set bombs in warehouse - If you talk the full dialogue tree to whats his nut (spoiler avoidance) before setting all bombs the optional task to warn him remains. Clicking all bombs afterwards is mission complete. I second the way-point exit in the last mission. Also noted the continually cowering hostages. There are just too many long dialogue options to make heads or tails of. It became just a pile of noise clicking till something happened. Is there supposed to be some alternate result depending on the selection. If so perhaps a little bit of paring down and cleaning up. Pro's - Its new content Con's - Convoluted dialogue trees. Certain enemies felt out of place (Devouring Earth for certain). Anti-Climactic end. No, they should fight back. I'll look into it. Thanks, I'll make sure that objective clears. Waypoint is coming. There technically is one, but it's bugged for some reason and points to the middle of nowhere. I'm trying to figure it out. The four different choices on how to deal with the final mission change which objectives you need to complete to finish the mission (defeat the Altruists, run back to the entrance, save the hostages, or some combination of those). It also changes the final conversation with the contact. My arcs are very dialog heavy (particularly in this page). This won't be changing, though future ones will not be so text dense. Sorry. Storyline/content developer Creator of: Your favorite mission arcs with far too many dialog trees (Bobby Curtin, Shauna Braun, Dr. Stribbling, Erin West, Robert Kogan) Formerly Holymittens
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