Developer The Curator Posted May 26 Developer Posted May 26 Enemies Spoiler Arachnos Arachnos NPCs in various zones now use Arachnos mugs when using the /drink emote. Black Scorpion: Fixed a missing FX that was causing his tail to go missing. Scirocco: Fixed some sequencer misfires where he could fail to draw his sword when using non-sword powers. Awakened Mobs that summon in this group no longer do so unless inside a mission instance. Subjugator: Removed text regarding consuming a Seer, as this power doesn't hurt players and doesn't warrant an urgent float warning. Carnival of Shadows Added glowmask to the masks of the various female enemies in this group. Added glowmask to the mask of Vanessa Devore. Council Galaxies Boss Stygian Return activation chance reduced from 100% to 50%. All versions of Stygian Return now have text popup warning on activation, delay before resurrection extended from 2s to 5s. Removed Stygian Return from 50% of high level Galaxy Adjutants. Removed Stygian Circle from Galaxy Archons, removed Stygian Return from Eclipse Galaxy Archons. Archon Kruger Increased Bone Smasher dmg from scale 0.7 to scale 1.64. Decreased Cybernetic Blade dmg from scale 1.25 to scale 1.2, decreased recharge from 12s to 3.5s. Decreased Energy Torrent dmg from scale 1.4 to scale 0.96, decreased recharge from 14s to 12s. Increased Explosive Blast dmg from scale 0.7 to scale 1.0, decreased recharge from 6s to 4s. Increased Power Blast dmg from scale 1.2 to scale 1.64, decreased recharge from 10s to 8s. Reduced Power Bolt animation from 2s to 1s, increased dmg from scale 0.5 to scale 1.0. Increased Power Burst dmg from scale 0.9 to scale 2.12, increased recharge from 8s to 10s. Reduced Total Focus animation from 3.3s to 2.53s, increased dmg from scale 1.6 to scale 2.56, removed taunt. Fixed some fx errors for his custom attacks. Archon Burkholder Increased Cybernetic Blade dmg from scale 1.0 to scale 1.2, increased recharge from 3s to 4s. Increased Whirling Hands animation from 1.67s to 2.5s. Trimmed attacks from high level version to allow AI to use power suite more intelligently. Added Energize to high level version. Fixed some fx errors for his custom attacks. Vandal Adjusted high version Missile Launch from scale 1.9 damage over time to scale 1.0 dmg, increased accuracy from 1.0x to 1.05x, increased recharge from 3s to 4s. Increased high version Power Blast dmg from scale 1.1 to scale 1.64, increased recharge from 3s to 8s. Increased Power Shot dmg from scale 0.75 to scale 1.0. Increased Power Thrust dmg from scale 0.6 to scale 0.8, decreased recharge from 12s to 6s, decreased accuracy from 1.2x to 1.0x. Increased Total Focus dmg from scale 1.5 to scale 2.56, removed taunt, decreased accuracy from 1.4x to 1.2x. Adjusted Drill Strike from scale 0.633 damage over time to scale 1.42 dmg, increased recharge from 15s to 20s, decreased accuracy from 1.6x to 1.4x, increased knockup chance from 75% to 100%, now only works near ground. Increased Whirling Hands dmg from scale 0.8 to scale 1.18, adjusted disorient from 100% chance, scale 8.0 mag 1, to 30% chance, scale 5.0 mag 2. Decreased EM Pulse accuracy from 1.4x to 1.0x, decreased radius from 80ft to 60ft, adjusted end drain from -37.5 points to -33.75%, added special dmg vs robots. Standardized Overload effect durations to all be 60s, increased defense buff from scale 3.0 to scale 6.0, increased maxhp buff from scale 2.0 to scale 4.0. Removed duplicate AV resistance from high level Vandal. Council Empire Increased Missile Launcher dmg from scale 1.0 to scale 1.32, increased recharge from 1s to 6s. Decreased Grenade Launcher dmg from scale 1.32 to scale 1.0, decreased recharge from 8s to 4s. Increased Crippling Axe Kick dmg from scale 1.0 to scale 2.12, increased recharge from 3.83s to 11s, added fly and defense debuffs. Fixed Dragons Tail checking melee instead of AoE defense, increased dmg from scale 1.0 to scale 1.18. Increased Eagles Claw dmg from scale 1.96 to scale 2.28, increased recharge from 10s to 12s, increased disorient from 60% chance to 100%. Decreased Thunder Kick dmg from scale 1.0 to scale 0.84, decreased recharge from 4s to 3s, adjusted disorient from 100% chance mag 1, to 10% chance mag 2. Added chance for critical hit to all martial arts attacks. Increased Brawl dmg from scale 0.68 to scale 1.0, increased recharge from 2s to 4s. Miscellanous All (non-AV, non-GM) critical knockback is no longer flagged to be unresistable. Removed chance for critical knockback from werewolves, robots. Applied updated weapon and martial arts animations to Council Empire enemies. Fixed some AI flags for powers. Adjusted spawndefs to reduce the appearance rates of transforming enemies. Crey Paragon Protectors: Variants with Moment of Glory, Unstoppable, and Elude can now be stripped of these defensive powers by being Held before reaching 25%. Will play a yellow electric FX when they lose their defensive T9 power. If they activate their T9 it can no longer be stripped from them. Crey Crisis Unit/Eliminator/Juggernaut: Decreased Grenade Launcher damage from scale 1.32 to scale 1.0, decreased recharge from 8s to 4s. Increased Sleep Gas accuracy from 0.8x to 1.05x, increased recharge from 22s to 45s, increased sleep magnitude from 2 to 3. Increased Hallucinogenic Gas recharge from 36s to 240s, increased radius from 10ft to 20ft. Increased Tear Gas Grenade recharge from 25s to 30s, increased radius from 15ft to 35ft, increased debuff duration from 12s to 20s, increased tohit debuff from scale 0.5 to scale 0.7, removed unresistable flag. Decreased Missile Launcher recharge from 8s to 6s. Fixed Taunt having swapped radius and target cap. Added missing root time to Personal Force Field. Increased Brawl damage from scale 0.72 to scale 1.0. Fixed Kick applying disorient instead of knockdown. Crey Gamma Tank: Fixed melee attacks not properly dealing split energy/smashing damage. Fixed Radiation Siphon missing self heal. Fixed Positron Cell using copypasted blaster hold mechanic. Crey Protector: Increased Cryo Rifle accuracy from 1.0x to 1.2x, increased slow debuffs from scale 0.2 for 10s to scale 0.3 for 12s, added missing continuingFX Fixed AI issue with Force Bolt Deflection Shield now applies up to 3 targets per cast. Cryogenicist: Decreased Cryogenic Shot damage from scale 1.6 to scale 1.0, decreased recharge from 8s to 4s, fixed immobilization fx, increased from 66% .chance to 100%, increased slow debuff duration from 6s to 15s. Decreased Cryogenic Beam damage from scale 1.2 to scale 0.92, decreased recharge from 12s to 10s. Decreased Absolute-Zero Beam damage from scale 2.6 to scale 2.17, decreased recharge from 17.6s to 14s. Added missing AI flag to Benumb, decreased debuff duration from 20s to 15s. Ice Shield now applies up to 3 targets per cast, fixed ugly ice cube FX. Fixed Serum using wrong AI flag, decreased heal from scale 8.0 to scale 4.0, removed unresistable flag. Added glowmask to visors of Crey Scientists when worn. Added glowmask to eyes of Crey Tank enemies. Drudges Fixed Trap Soul attack healing an enemy instead of damaging them. Gold Brickers AU-Rifter: Fixed Barrage checking smashing defense instead of negative defense. Decreased Energy Punch damage from scale 1.64 to scale 1.16, decreased recharge from 8s to 5s. Increased Whirling Hands damage from scale 0.7538 to scale 1.18, increased recharge from 10s to 14s. Added missing immobilize to Total Focus, Whirling Hands. Decreased Power Bolt damage from scale 1.64 to scale 1.0, decreased recharge from 8s to 4s. Decreased Power Blast damage from scale 2.28 to scale 1.64, decreased recharge from 12s to 8s. Increased Explosive Blast damage from scale 0.6041 to scale 0.9, increased recharge from 10s to 16s. Removed disorient FX from melee immobilization. AU-Bricker/AU-Bomber Removed Barrage, Power Blast, Explosive Blast from AU-Bricker, removed Barrage from AU-Bomber to reduce power bloat. Increased Energy Punch damage from scale 1.0 to scale 1.16, increased recharge from 4s to 5s. Increased Whirling Hands damage from scale 1.0 to scale 1.18. Boomer: Decreased Knockout Blow damage from scale 3.0 to scale 2.56. Increased Heavy Sonic Blast Cannon resistance debuff from 5s to 8s. Increased Heavy Sonic Wave Cannon resistance debuff from 5s to 8s. Fixed Resonator not debuffing psionic resistance, fixed resistance debuff using incorrect table, decreased from 14s to 8s. Increased Sonic Cannon attacks' accuracy from 1.0x to 1.05x. Breaker: Decreased Bash damage from scale 1.3 to scale 1.0. Decreased Pulverize damage from scale 2.0 to scale 1.64. Fixed Shatter checking melee defense instead of AoE, decreased damage from scale 3.5 to scale 2.28. Decreased Throwing Wrench damage from scale 2.0 to scale 1.64, increased recharge from 4s to 8s. Rocketman/Bombardier: Increased Sonic Gun resistance debuff from scale 0.27 for 4s to scale 0.5 for 5s. Increased Heavy Sonic Blast Gun resistance debuff from 5s to 8s. Decreased Sonic Grenade recharge from 20s to 16s, decreased resistance debuff from scale 1.5 for 10s to scale 1.0 for 8s. Increased Rifle Butt damage from scale 1.3 to scale 1.32, increased recharge from 4s to 6s. Increased Sonic Rifle attacks' accuracy from 1.0x to 1.05x. Fixed Ripple Resonator missing AI flag, decreased recharge from 120s to 60s. Removed duplicate Gold Skin resistance from Bombardiers. Smelter: Reduced Fire Blast animation from 1.67s to 1.2s Fixed Char having controller overpower Fire Shield now applies up to 3 targets per cast Decreased Forge buff from 120s to 60s Longbow Longbow NPCs in various zones now use Paragon mugs when using the /drink emote. Malta Operatives Added glowmask to the night-vision goggles on enemies in this group. Paragon Police PPD NPCs in various zones now use Paragon mugs when using the /drink emote. Rikti Fixed Rikti Headman Gunman blast FX not synced with animation. Seers Fixed a few sequencers/animations related to Seer powers. Sky Raiders Jump Bots: Updated Maneuvers from auto to toggle, reduced activateperiod from 60s to 2s. Trolls Added super leap to Supa Trolls/raving Trolls to fix being unable to reach the Troll Rave event. Unified People's Army (UPA) DUST: Fixed Force Punch and Force Smash using broken sequencers and not animating. IDF Heavy Troopers: Fixed Missile Volley not using new fixed FX. Vanguard Hero 1: Fixed some sequencer misfires where he could fail to draw his sword when using non-sword powers. Warriors Crystal Arrow updated from Hold to Sleep, increased damage from scale 1.0 to scale 1.32. Heightened Senses, Practiced Brawler, Active Defense mez protection decreased by 33% (at level 50, mag 5.19 down to 3.46). Wyvern Disruption Arrow now uses collective stacking instead of normal stacking, decreased resistance debuff from 40% to 20%. Removed tohit buff fx from Eagle Eye. Removed damage debuff and special debuff from Ice Arrow. Various Fixed a bunch of NPC attacks missing InitialAttackFXFrameDelay value, causing some weapon attacks to desync weapon FX with redraw 2.0. Fixed various powers using TempDamage table instead of appropriate normal damage table. Standardized melee range to 7ft, fixed endurance costs, bad target caps, data cleanup.
Forager Posted Monday at 12:53 PM Posted Monday at 12:53 PM On 5/26/2025 at 8:17 AM, The Curator said: Arachnos NPCs in various zones now use Arachnos mugs when using the /drink emote. Finally! 1
Paradox Fate Posted Monday at 01:07 PM Posted Monday at 01:07 PM No more Council 'Freem!' knockbacks from Wolves and Robots? Good. 1
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