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  • Developer
Posted

Council

  • Galaxies
    • Boss Stygian Return activation chance reduced from 100% to 50%.
    • All versions of Stygian Return now have text popup warning on activation, delay before resurrection extended from 2s to 5s.
    • Removed Stygian Return from 50% of high level Galaxy Adjutants.
    • Removed Stygian Circle from Galaxy Archons, removed Stygian Return from Eclipse Galaxy Archons.
  • Archon Kruger
    • Increased Bone Smasher dmg from scale 0.7 to scale 1.64.
    • Decreased Cybernetic Blade dmg from scale 1.25 to scale 1.2, decreased recharge from 12s to 3.5s.
    • Decreased Energy Torrent dmg from scale 1.4 to scale 0.96, decreased recharge from 14s to 12s.
    • Increased Explosive Blast dmg from scale 0.7 to scale 1.0, decreased recharge from 6s to 4s.
    • Increased Power Blast dmg from scale 1.2 to scale 1.64, decreased recharge from 10s to 8s.
    • Reduced Power Bolt animation from 2s to 1s, increased dmg from scale 0.5 to scale 1.0.
    • Increased Power Burst dmg from scale 0.9 to scale 2.12, increased recharge from 8s to 10s.
    • Reduced Total Focus animation from 3.3s to 2.53s, increased dmg from scale 1.6 to scale 2.56, removed taunt.
    • Fixed some fx errors for his custom attacks.
  • Archon Burkholder
    • Increased Cybernetic Blade dmg from scale 1.0 to scale 1.2, increased recharge from 3s to 4s.
    • Increased Whirling Hands animation from 1.67s to 2.5s.
    • Trimmed attacks from high level version to allow AI to use power suite more intelligently.
    • Added Energize to high level version.
    • Fixed some fx errors for his custom attacks.
  • Vandal
    • Adjusted high version Missile Launch from scale 1.9 damage over time to scale 1.0 dmg, increased accuracy from 1.0x to 1.05x, increased recharge from 3s to 4s.
    • Increased high version Power Blast dmg from scale 1.1 to scale 1.64, increased recharge from 3s to 8s.
    • Increased Power Shot dmg from scale 0.75 to scale 1.0.
    • Increased Power Thrust dmg from scale 0.6 to scale 0.8, decreased recharge from 12s to 6s, decreased accuracy from 1.2x to 1.0x.
    • Increased Total Focus dmg from scale 1.5 to scale 2.56, removed taunt, decreased accuracy from 1.4x to 1.2x.
    • Adjusted Drill Strike from scale 0.633 damage over time to scale 1.42 dmg, increased recharge from 15s to 20s, decreased accuracy from 1.6x to 1.4x, increased knockup chance from 75% to 100%, now only works near ground.
    • Increased Whirling Hands dmg from scale 0.8 to scale 1.18, adjusted disorient from 100% chance, scale 8.0 mag 1, to 30% chance, scale 5.0 mag 2.
    • Decreased EM Pulse accuracy from 1.4x to 1.0x, decreased radius from 80ft to 60ft, adjusted end drain from -37.5 points to -33.75%, added special dmg vs robots.
    • Standardized Overload effect durations to all be 60s, increased defense buff from scale 3.0 to scale 6.0, increased maxhp buff from scale 2.0 to scale 4.0.
    • Removed duplicate AV resistance from high level Vandal.
  • Council Empire
    • Increased Missile Launcher dmg from scale 1.0 to scale 1.32, increased recharge from 1s to 6s.
    • Decreased Grenade Launcher dmg from scale 1.32 to scale 1.0, decreased recharge from 8s to 4s.
    • Increased Crippling Axe Kick dmg from scale 1.0 to scale 2.12, increased recharge from 3.83s to 11s, added fly and defense debuffs.
    • Fixed Dragons Tail checking melee instead of AoE defense, increased dmg from scale 1.0 to scale 1.18.
    • Increased Eagles Claw dmg from scale 1.96 to scale 2.28, increased recharge from 10s to 12s, increased disorient from 60% chance to 100%.
    • Decreased Thunder Kick dmg from scale 1.0 to scale 0.84, decreased recharge from 4s to 3s, adjusted disorient from 100% chance mag 1, to 10% chance mag 2.
    • Added chance for critical hit to all martial arts attacks.
    • Increased Brawl dmg from scale 0.68 to scale 1.0, increased recharge from 2s to 4s.
  • Miscellanous
    • All (non-AV, non-GM) critical knockback is no longer flagged to be unresistable.
    • Removed chance for critical knockback from werewolves, robots.
    • Applied updated weapon and martial arts animations to Council Empire enemies.
    • Fixed some AI flags for powers.
    • Adjusted spawndefs to reduce the appearance rates of transforming enemies.

 


 

  • The Curator changed the title to Focused Feedback: Enemy Group - Page 2 Council Adjustments
Posted
On 5/27/2025 at 10:49 AM, The Curator said:
  • Archon Kruger
    • Increased Bone Smasher dmg from scale 0.7 to scale 1.64.
    • Decreased Cybernetic Blade dmg from scale 1.25 to scale 1.2, decreased recharge from 12s to 3.5s.
    • Decreased Energy Torrent dmg from scale 1.4 to scale 0.96, decreased recharge from 14s to 12s.
    • Increased Explosive Blast dmg from scale 0.7 to scale 1.0, decreased recharge from 6s to 4s.
    • Increased Power Blast dmg from scale 1.2 to scale 1.64, decreased recharge from 10s to 8s.
    • Reduced Power Bolt animation from 2s to 1s, increased dmg from scale 0.5 to scale 1.0.
    • Increased Power Burst dmg from scale 0.9 to scale 2.12, increased recharge from 8s to 10s.
    • Reduced Total Focus animation from 3.3s to 2.53s, increased dmg from scale 1.6 to scale 2.56, removed taunt.
    • Fixed some fx errors for his custom attacks.
    • Archon Burkholder
    • Increased Cybernetic Blade dmg from scale 1.0 to scale 1.2, increased recharge from 3s to 4s.
    • Increased Whirling Hands animation from 1.67s to 2.5s.
    • Trimmed attacks from high level version to allow AI to use power suite more intelligently.
    • Added Energize to high level version.
    • Fixed some fx errors for his custom attacks.

 

The indent on Archon Burkholder should probably be reduced since I'd think he'd be a new entry instead of part of Archon Kruger.

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