WumpusRat Posted June 8 Posted June 8 Medicine is a really nice pool and has some very handy powers, especially for Masterminds that don't have a secondary with a heal in it, or to take with other ATs that might want to be able to self-heal, heal allies, or have a rez. However, the tricorder device animation doesn't always fit the concept for the character. Why does a mage have to pull out a tech device to heal, or someone who has gifted themselves a bunch of powers through scientific alteration, or a mutant who has a grab-bag of assorted powers? Can we pretty please get an alternate animation for the Medicine pool that's just pointing your hand and using a power to cause the effect, rather than the tricorder? That way it could fit into a lot more character concepts. 2 2
Akisan Posted June 8 Posted June 8 At this point, I'd almost settle for the alternate animation being something along the lines of pulling out a comically oversized med pack and throwing it at the target. It'd be somehow less immersion breaking than the current animation for quite a few toons. (And in the case of the rez, it just might tip the target off that someone is rezzing them. It's really common for teammates to use wakies while being rezzed, since it's a relatively subtle animation) (But yes, please make less techy versions of those animations!)
Psyonico Posted June 8 Posted June 8 I kind of consider Medicine in the same ballpark as Sorcery or Experimentation. Both of those are also kind of original locked due to their animations as well. What this team needs is more Defenders
WumpusRat Posted June 8 Author Posted June 8 3 hours ago, Psyonico said: I kind of consider Medicine in the same ballpark as Sorcery or Experimentation. Both of those are also kind of original locked due to their animations as well. Sorcery, Force of Will and Experimentation are MEANT to be origin-based powers. That's why you can only take one of them (though they're not locked to your origin, but I believe they were initially intended to be). Sorcery is the magic-origin set. Experimentation is the science-origin set. Force of Will is the mutant-origin set. Utility Belt (which hasn't been implemented yet) is the natural-origin set. And Gadgetry (also doesn't exist yet) is the tech-origin set.
TheMoneyMaker Posted June 11 Posted June 11 On 6/8/2025 at 1:00 AM, WumpusRat said: Medicine is a really nice pool and has some very handy powers, especially for Masterminds that don't have a secondary with a heal in it, or to take with other ATs that might want to be able to self-heal, heal allies, or have a rez. However, the tricorder device animation doesn't always fit the concept for the character. Why does a mage have to pull out a tech device to heal, or someone who has gifted themselves a bunch of powers through scientific alteration, or a mutant who has a grab-bag of assorted powers? Can we pretty please get an alternate animation for the Medicine pool that's just pointing your hand and using a power to cause the effect, rather than the tricorder? That way it could fit into a lot more character concepts. I would love to have the syringe animation from Experimentation pool as an alternative to the tricorder. Let medicine LOOK like medical stuff, not a Star Trek ripoff. COH Music: Origins & Archtypes, Heroes & Villains, Croatoa, Nemesis
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