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Posted
8 minutes ago, JayboH said:

I paired it with Stone Armor after the revamp, so now it also has fire damage.

 

I heard that it may have been tuned slightly because it became the best scrapper set after the revamp

Yeah gotta admit, an axe scrapper sounded intriguing. regardless, i do not feel these changes will do much to what was always a kinda fun set to play.

Posted
3 hours ago, kanga said:

Yeah gotta admit, an axe scrapper sounded intriguing. regardless, i do not feel these changes will do much to what was always a kinda fun set to play.

 

FWIW, the mission simulator runthroughs I've been doing for the Tanker feedback thread included a Battleaxe Brute. It's currently consistently slower on Brainstorm than on Live... but only by a few seconds over the course of the entire mission.

 

Long story short, for damage output purposes if you're sticking a few procs in Axe Cyclone and Swoop then the cast time tweaks are practically unnoticeable.

 

The change to make Axe Cyclone's inverted repel effect "resistable" is however very noticeable - you can't reliability pull enemies (especially higher level enemies!) around any longer so unfortunately it's lost its previous utility as a tool to clump spawns together. But at least things still get knocked down.

Posted
2 hours ago, Maelwys said:

The change to make Axe Cyclone's inverted repel effect "resistable" is however very noticeable - you can't reliability pull enemies (especially higher level enemies!) around any longer so unfortunately it's lost its previous utility as a tool to clump spawns together. But at least things still get knocked down.

   "We felt that players were having too much fun with the utility and control we added to this powerset, so we took it away because we could, lol."

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