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Posted

I've put together a dark / poison / psi mastery troller build. I'm wondering if I've made some inefficient slotting choices or if there are other paths that could also lead to a functional build. 

Build goals are to contribute to teams while exemplared down all the way to Posi 1 and up to endgame and incarnate content. It's not intended for solo runs other than, perhaps, soloing some SFs to get the sheer willpower accolade. It's not likely to be a good candidate for 4* content, other than perhaps for challenge runs, and I'm fine with that. 

Thank you in advance for any feedback offered.
 

Screenshot (127).png

Controller (Darkness Control - Poison - Psi mastery).mbd

Posted (edited)

Two specific questions I have relate to poison trap. 


I was considering removing the Acc / hold / end reduction IO and replacing it with the -20% res PvP proc. It would be another nice debuff to bring to teams, at the expense of some measure of accuracy. With the -def already in venomous gas, potentially also from envenom for some mobs, and the +acc from vigor radial alpha, perhaps to hit values would still be in a good place. Or not, not sure, as it's very hard to parse out from city of data what the baseline "to hit" values are for poison trap. 

Another question connected to poison trap concerns whether to put in PbAOE damage procs versus hold damage procs. I provisionally went with mostly hold procs. But, Frosticus in his carefully done guide to poisons mentions that PbAOE damage procs may be a better choice. Not sure if that's been confirmed or discomfirmed since the guide was put together or if that has changed, if it was previously true.

Edited by EnjoyTheJourney
Posted
  • Fearsome Stare should be slotted for -tohit (i.e., Cloud Senses), not fear. The base fear duration is plenty long and the debuff is substantial.
  • Suggest you try out Haunt and see if it fits your play style. I tried to like the Shades but found them ineffective ended up dropping.
  • You probably have enough global acc to drop the acc/hold/end piece in Poison Trap. An alternative would be to drop both Superior Entomb pieces and add an Unbreakable Constraint acc/hold/rech. I use both kinds of procs and haven't really noticed a difference (I have 2 Poisons).
  • It doesn't get a lot of love, but consider Neurotoxic Breath and slotting the 2 Slow %dmg procs. It works really well and probably outdamages Psi Tornado. It also has a really hefty -rech debuff.
  • Thanks 1
Posted

On other poison characters I've found the superior entomb absorb proc quite useful, including poison defenders, an illusion / poison troller, and a gravity / poison troller. But, for all of those characters poison trap was quite often used as the opening move with new spawns. So, the absorb proc did a lot of good work. For this character, though, fearsome stare offers an effective way of taking most alphas while consistently reducing incoming damage by quite a bit. I'll try out replacing the absorb proc with the -res PvP PbAOE proc. Also, when taking a vigor alpha incarnate an acc/hold/rech IO makes more sense than acc/hold/endred does. 

I want to find a way to incorporate the superior will of the controller set somewhere for the tasty set bonuses and the damage proc. Some slot juggling will need to take place to make that happen if I put the cloud senses set into fearsome stare. You're right that cloud senses is better for fearsome stare, though; Especially given that I'm going to rely on fearsome stare to take most alphas then maximizing the -to hit debuff is a very good thing to do. I'll ponder this further. 

My sense about haunt so far is that I like the distraction the shades provide and that the chip damage they do adds up noticeably when trying to focus down a boss. But. the journey to level 50 about to finish up and endgame on the horizon. So, I may end up re-thinking whether or not they're worth keeping around. If I remove haunt then I'd probably replace it with neurotoxic breath because that can be a useful follow up power to fearsome stare in many situations. 

Your feedback served as a good reminder that incorporating slotting ideas used for other characters can sometimes lead to inefficiencies and lost opportunities. Thank you for taking the time to reply. 

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