Night Posted June 15 Posted June 15 (edited) Those two powers have been troublesome since live, so for a quick rundown; Haunt is a summon power which is activated on a live enemy target, which after a brief animation spawns two pets which deal good damage and offer CC before disappearing after a while, the active part of the power also forces the summoned pets to haunt the chosen target as priority before swapping to other enemies upon its defeat. Dark Extraction is a summon power which is activated on a defeated enemy target, which after a brief animation spawns a single pet to follow its owner and provide with ranged attacks. Both powers fail to summon their respective pets if the target enemy dies between clicking the power and the animation's conclusion (Haunt) or if the defeated enemy despawns before the animation concludes (Dark Extraction). Being target-state-reliant causes easy instances of the power being wasted, going on cooldown with no effect and feeling bad and anxious to use. So without knowing how either are coded and if it would be simple or a mess to change it, I'd like to suggest a fix to both in that the trigger for summoning the pets happens at the moment when the player hits the powers' buttons and the pets are queued up to spawn, even if they may be invisible and their AI inactive until the proper spawn animations activate in accordance with current animation time. At least if it would be as simple as that, then the instances when you hit a button and it does nothing while also going on a long cooldown would no longer happen. Edited June 15 by Night
Psyonico Posted June 15 Posted June 15 Not sure how possible it is for a fix, I have a feeling if it was a straightforward thing it would have been fixed by now. i would absolutely love to see these powers be fixed, however. What this team needs is more Defenders
Night Posted June 15 Author Posted June 15 As an addendum, Gang War from the Thugs powerset is in the same boat as the underlings that the power spawns every 1-2 seconds, I think up to 10 underlings, only spawn so long as the target you used the power on remains alive, which may often be a challenge even for bosses. If the target dies before the power goes through the full list of its summon targets, you're stuck with however few pets it spawned, until they despawn shortly after.
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