Blackwood Posted July 5, 2019 Posted July 5, 2019 I tried a Necromancer/ Time Manipulation when I first started playing City of Heroes, and it seemed rather underwhelming compared to Bots/Thugs. While I understand those two may be stronger, I always liked the necromancer idea. The question I want to ask anyone who knows anything about Necro/Time is: How hard is it going to be to keep those fumbling undead alive? Now I saw a nice build that has defenses at 46-50% for each slot and 55% S/L resistance, (also have the influence now to make purple io's a thing) so I will be sturdy, but how well will my pets be? Appreciate any info.
Rikis Posted July 6, 2019 Posted July 6, 2019 That was probably my build. Currently, that character is sitting at level 48 and my pets are very sturdy. Now there are moments when they die, as mentioned in that thread. Specifically, when I'm caught with my pants down (held/stunned without a break free) OR when I don't see that there are two groups close together and both contain some sort of heavy aoe mob (think like Longbow Flamethrowers/Nullifiers). Otherwise, as long as I'm on top of my game, my pets rarely die. Actually, now that I think about it, when I suffer heavy quick losses, it means *I'm* going down too. But otherwise, it has been a fun build, the only thing I'm missing now on it is the one purple set (but with several purple IOs already crafted and several purple recipes, I don't anticipate that to be a problem for me). I've actually modified that build a tiny bit to include more procs. It's fun seeing my enemies pelted by several procs, two from Slowed Response and 5 from Distortion Field. Logged into the game to look at numbers (these are without the Superior versions of the MM aura enhancements). For all pets which are exactly the same, resists at: S/L/F/E/Psi 30%, C/N/Tox 55%. Defenses at: All except AoE: 27.82%, AoE: 37.82%. Unfortunate that their natural resists are to rarely encountered damage types. P.S. I actually ran into *a lot* of trouble against a Carnival of Shadows group that contained two Master Illusionists that spawned +2 to me at +1/x5. And I mean, I died several times trying to clear it. If I hadn't been stubborn and just bought some Break Frees I probably could have cleared it in my second attempt but I kept getting perma held. And yes, one of the negatives of the build is its cost.
Blackwood Posted July 6, 2019 Author Posted July 6, 2019 I just looked it up again, and it was yours Rikis. Thank you for being awesome. <3
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