Cheddacheese Posted June 28 Posted June 28 Hi all, I am looking for a fun dominator build which will perform well on teams (I rarely solo) So far I got 2 lvl 50 doms, Mind/fire & Fire/Stone I am curious to hear your thoughts! -Chedda
LightMaster Posted Tuesday at 04:55 PM Posted Tuesday at 04:55 PM (edited) I don’t share builds as I still have only basic ideas on Enhancements and not familiar enough with Set Bonuses, but I do have an idea what do to and what not to as a Dominator on a team. AFAIK Doms have a lower than average Recharge rate (meaning Powers takes a bit longer to recharge on a Dom) and higher than average Endurance cost, so it’s not a good idea taking toggles from Power Pools except mobility ones like Fly or Combat Jump until around level 41, because the higher than average end costs can add up fast for the Dominator. I’m sure you might be aware of it too. Any great Dominator set should be able to Perma-Dom as soon as possible. According to the unofficial Homecoming wiki: “PermaDom - Domination needs a total of +123% Recharge” “Unable to slot enhancements so it must all be buffs or set bonuses” In this case, you may want Haste and then Set Bonuses that grants a global recharge bonus, as well as up to five the Luck of the Gambler’s +Global Recharge if you can afford picking five powers that accepts Defense Enchancements. I do not know which Set Bonuses provide the best Global Recharge, but Ascendency of Dominator does provide 8.75% global Recharge bonus, or 10% in the case of the Superior version, when slotting five of the Enchancements of the set, so that will help a lot. Reason why PermaDom is important is due to effectively giving Dominator Perma-Res on mezzing statuses like Hold, Sleep and Fear, while the magnitude of the Dominator’s mezzing statuses they dish out is amplified, which can affect Elite Bosses and even Archvillains when the time is right. Not to say you don’t do damage of course, in fact yout Assault is another thing you should not neglect slotting properly, and they can dish a lot more damage than the Controller ever could without Illusion. Dominator is not among the top 4 DPS; that honor goes to Scrapper, Stalker, Corruptor and especially Blaster. However, it does mean that the Dominator can still clean off Minions and Lieutenants fast if needed to. Your teammates will appreciate focusing on mezzing your foes first to prevent them from running away or scatter, and then directly deliver the pain with Assault. Though not many would complain you not using your Control set on low Notoriety difficulties so long you still use it on larger groups or to stop an ambush. Edited Tuesday at 05:02 PM by LightMaster
EnjoyTheJourney Posted Tuesday at 05:57 PM Posted Tuesday at 05:57 PM (edited) Both of your doms can contribute very well on teams. If you're enjoying them, and you don't want to make more dom alts, then there's no need to look beyond the two you already have. Mind / fire operates most naturally as a primarily ranged blastroller. You can use a procc'd up terrify and then fire breath from range, perhaps with fireball added in from fire mastery, for a good AOE salvo that thins out spawns. Fire / earth would operate most naturally in melee range and could be a knockdown specialist with bonfire and the two earth AOEs. You may want unleash potential with a couple of boosted level 50 recharge IOs in it from the force of will pool and musculature radial to help manage the high endurance costs of running that build. You may choose to only run mud pots instead of hot feet; both auras do roughly similar things, but mud pots costs noticeably less endurance to run. Or, you could go for ageless destiny core and run both auras, totally up to you. An interesting mastery choice could be leviathan for water spout, giving even more control from knocks / stuns and more single target damage. Water spout also provides a source of defense debuffs and that would sometimes be helpful. As a sidenote, earth assault and leviathan mastery are mechanically a "peanut butter and jelly" combination. You can put a force feedback +recharge proc IO into tremor and fissure and they will proc quite often. Those force feedback procs help to increase uptime on water spout, which is probably the key power that tends to make taking leviathan mastery both fun and effective. Edited Tuesday at 08:35 PM by EnjoyTheJourney 1
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