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Posted

Good evening all! I had an interesting idea for a FIre/Dark/Soul Corr and played around in mids. This build is supposed to be for soloing and teaming but mostly teaming. I looked at different Dark Miasma builds since I have no idea how to build one (shout out Snarky and I think Uun) and I kind of just threw in what I did for my blaster for fire blast. I think I am more stuck on if I want tough/weave and if I want 6 slots in soul drain. I am not sure what I really need for Dark Miasma to be optimal as compared to other secondaries (as in whether getting to soft cap defense is necessary). Any feedback would be great! (P.S. - this is all before adding in Incarnates) Abyssal Blayze - Corruptor (Fire Blast - Dark Miasma - Soul Mastery).mbd

 

 

 

 

image.thumb.png.ae0000be46084991b8e57a2daca41356.png

Posted

Looks pretty solid. You've got another 2 slots to place.

  • Split the Superior Scourging Blast set between 2 powers to double up on the 10% recharge bonus.
  • Add the Shield Wall 5% +res and Reactive Defense scaling resist pieces to Shadow Fall and/or Weave.
  • Consider Sting of the Manticore instead of Experienced Marksman in Blazing Bolt.
Posted (edited)

Dark miasma wants 3 things:

 

1) you want to almost double-stack your tar patch (250% to 300% rech in tar patch, which you're close to), because the -res stacks,

2) it wants tohit because unlike other debuff sets, dark has no -def (tohit also adds damage to the quick mode of your blazing bolt), and

3) it wants to not softcap because really, what's the point of softcapping when you have that much -tohit? It's wasted stats. There is a lot of debate on the exact breakpoint to shoot for though.

 

You have 1 and 3 and the build doesn't make any unreasonable choices, so that's a promising start.

 

Your aoe def is 5 higher than ranged def - is that a deliberate choice? Seems odd if it is. I also question whether you really need melee def: you are only in melee for a moment to use soul drain and maybe inferno. Critters will be running around slowed in the tar patch and rain of fire and not tightly grouped up around you in melee. Even if you do need melee def, 6x oblit is a stronger choice (rech, acc, proc and a more useful res) than avalanche. Winter sets have extremely specific uses outside of farming, they are rarely the best option for most build goals.

 

You're not taking the reactive defenses and shield wall uniques. If this is the amount of SL res you are satisfied with, you can use them to produce a build that drops fighting for leadership and still has the same or better stats.

 

Abyssal Blayze - Corruptor (Fire Blast - Dark Miasma - Soul Mastery).mbd

 

image.thumb.png.cc3d28f009af9df45be9e705e2cb679c.png

 

 

 

Edited by Zect
  • Thumbs Down 1
Posted

You may be better off going dark mastery instead of soul. the version of soul drain you get has a much shorter cool down and can basically be perma. 

Posted
44 minutes ago, Griffin said:

You may be better off going dark mastery instead of soul. the version of soul drain you get has a much shorter cool down and can basically be perma. 

Dark Mastery no longer has Soul Drain. It was changed to Spirit Drain (a Ranged AoE buff with a 5 target cap) in i27p7.

Posted
11 hours ago, Uun said:

Looks pretty solid. You've got another 2 slots to place.

  • Split the Superior Scourging Blast set between 2 powers to double up on the 10% recharge bonus.
  • Add the Shield Wall 5% +res and Reactive Defense scaling resist pieces to Shadow Fall and/or Weave.
  • Consider Sting of the Manticore instead of Experienced Marksman in Blazing Bolt.

 

Thank you Uun! I will look at the numbers and see the differences. SotM was one set I was looking at as well!

Posted
7 hours ago, Uun said:

Dark Mastery no longer has Soul Drain. It was changed to Spirit Drain (a Ranged AoE buff with a 5 target cap) in i27p7.

Would dark mastery still seem like a better option even with spirit drain? Is Dark Consumption a better choice than Power Boost?

Posted
10 hours ago, Zect said:

Dark miasma wants 3 things:

 

1) you want to almost double-stack your tar patch (250% to 300% rech in tar patch, which you're close to), because the -res stacks,

2) it wants tohit because unlike other debuff sets, dark has no -def (tohit also adds damage to the quick mode of your blazing bolt), and

3) it wants to not softcap because really, what's the point of softcapping when you have that much -tohit? It's wasted stats. There is a lot of debate on the exact breakpoint to shoot for though.

 

You have 1 and 3 and the build doesn't make any unreasonable choices, so that's a promising start.

 

Your aoe def is 5 higher than ranged def - is that a deliberate choice? Seems odd if it is. I also question whether you really need melee def: you are only in melee for a moment to use soul drain and maybe inferno. Critters will be running around slowed in the tar patch and rain of fire and not tightly grouped up around you in melee. Even if you do need melee def, 6x oblit is a stronger choice (rech, acc, proc and a more useful res) than avalanche. Winter sets have extremely specific uses outside of farming, they are rarely the best option for most build goals.

 

You're not taking the reactive defenses and shield wall uniques. If this is the amount of SL res you are satisfied with, you can use them to produce a build that drops fighting for leadership and still has the same or better stats.

 

Abyssal Blayze - Corruptor (Fire Blast - Dark Miasma - Soul Mastery).mbd 44.02 kB · 1 download

 

image.thumb.png.cc3d28f009af9df45be9e705e2cb679c.png

 

 

 

Thank you Zect, you brought up some good points! I appreciate the changes, especially the switch from fighting to leadership. The top 3 must haves for DM was super helpful as well because I did not think Tar Patch stacked and not reaching the soft cap puts into perspective on how I should have done this build.

Posted
16 hours ago, Uun said:

Dark Mastery no longer has Soul Drain. It was changed to Spirit Drain (a Ranged AoE buff with a 5 target cap) in i27p7.

ah, i did not know this. Thanks for the info.

 

 

I have a fire/dark/dark at 50 with full sets, but no incarnates yet. I just came back to the game a few weeks ago and haven't played this toon but from what i remember he was very endurance hungry and I was going to have to go cardiac most likely to help with end issues. 

 

I will let Uun in weigh on if dark or soul is better at this point since i haven't played with the set since the changes. 

 

Posted
10 hours ago, Odinsyre_XII said:

Would dark mastery still seem like a better option even with spirit drain? Is Dark Consumption a better choice than Power Boost?

I've got a Rad/Dark/Dark and a Fire/Time/Soul. If you can hit more than 5 targets, Soul Drain provides a stronger buff with double the duration (but double the recharge). I find that I use Soul Drain primarily with Inferno. Because Spirit Drain is ranged and recharges more quickly, I find I use it more frequently. Power Boost is a fantastic power. The best uses with Dark Miasma are to buff Twilight Grasp's heal and Fearsome Stare's -tohit. Dark Consumption is a good utility power if you have endurance issues, but it has a 6 min recharge. I rarely use it (and skipped it for Oppressive Gloom on my Storm/Storm/Dark).

Posted

Soul drain vs spirit drain comes down to a choice between unreliable but (potentially) stronger vs reliable but weaker:

  • They both have the same uptime ratio: 30s every 240s vs 15s every 120s (at permahasten levels both are slightly under 50% uptime).
  • Soul drain has twice the target cap (10 vs 5) and hence, twice the potential boost;
  • But spirit drain has the larger area (15ft vs 10ft) and targets corpses in addition to live foes

You can usually saturate spirit drain without even trying, but getting a really good soul drain is a lot less of a given. Doubly so if there are fatties among the enemies with big hitboxes, looking at you toxic tarantulas. 

 

On the other hand, power boost completely blows both the T1 powers /dark has to offer out of the stratosphere. There is no comparison.

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Posted
59 minutes ago, Zect said:

Soul drain has twice the target cap (10 vs 5) and hence, twice the potential boost;

Not quite. Soul Drain's maximum buff is 1.5x Spirit Drain's. Both have a nonstacking buff of 34% dmg/8.5% tohit plus a stacking buff of 6.8% dmg/1.7% tohit. With 5 targets the buff is 68% dmg/17% tohit; with 10 targets it's 102% dmg/25.5% tohit.

  • Thanks 1

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