DarZindel Posted July 6, 2019 Share Posted July 6, 2019 Sorry if this is posted elsewhere and I seem to have missed it. What are the ancilary power pools for Sentinels, and what are the powers within each. Any suggested stronger/weaker ones (without keeping theme synergy in mind)? Thanks! Link to comment Share on other sites More sharing options...
Sunsette Posted July 6, 2019 Share Posted July 6, 2019 I give a basic overview of them from my personal perspective here. The guide is nominally for Energy Blast but I intentionally tried to write generically. Sundered Marches: The Website | The Official Soundtrack! | The Campaign Setting! Link to comment Share on other sites More sharing options...
DarZindel Posted July 6, 2019 Author Share Posted July 6, 2019 A very well written and helpful guide, thanks for sharing! Link to comment Share on other sites More sharing options...
Heraclea Posted July 6, 2019 Share Posted July 6, 2019 I picked the Ninja version of caltrops (it has a weird name I don't remember in the set) on my water/WP sentinel. It seemed to offer some synergy with my slows, and another place to put a Pacing of the Turtle -recharge proc. None of the ancillary powers available without a redside turn seemed particularly enticing. This will likely be the only power from the pool I will take; a ninja sword would be disconcerting, and the idea behind having caltrops is to discourage unwanted melee suitors. I doubt I will pick up anything else from the pool. QVÆ TAM FERA IMMANISQVE NATVRA TB ~ Amazon Army: AMAZON-963 | TB ~ Crowned Heads: CH-10012 | EX ~ The Holy Office: HOLY-1610 | EV ~ Firemullet Groupies: FM-5401 | IN ~ Sparta: SPARTA-3759 | RE ~ S.P.Q.R. - SPQR-5010 Spread My Legions - #207 | Lawyers of Ghastly Horror - #581 | Jerk Hackers! - #16299 | Ecloga Prima - #25362 | Deth Kick Champions! - #25818 | Heaven and Hell - #26231 | The Legion of Super Skulls - #27660 | Cathedral of Mild Discomfort - #38872 | The Birch Conspiracy! - #39291 Link to comment Share on other sites More sharing options...
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