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Heraclea

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Heraclea last won the day on November 27

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About Heraclea

  • Birthday June 7
  1. Truth be told, I did not plan on making this character to run endgame content. I created the character deliberately to do speed runs on Synapse and the like to make merits for other characters to use. She does use liberal recharge, but this was done mostly by frankenslotting key powers with multiple damage/recharge or heal/recharge enhancements from different sets. Leveraging set bonuses was never part of the plan; frankenslotting yellow sets was. Set bonuses exemp away when you underlevel them, unless you want to spend millions on catalysts. But a damage/recharge continues to enhance both damage and recharge. I have two scrappers - a TW/WP and a Kinetic/Rad - that work quite well in endgame content. Or at least as well as any scrapper can perform; incarnate trials are not all that friendly to melee DPS. Unfriendliness to melee DPS in endgame content is a problem shared by many MMOs, unfortunately. But this one was deliberately made to run lower level content for inf, lower level salvage, and merits. I remade one of my characters from old live because I knew she worked well in the role I made her for.
  2. Easy to find Council in Boomtown that aren't getting pwned by 5th Column. Look between the sewer entrance and the west wall, where the Goliath War Walker spawns.
  3. Thanks for the tip! Have not looked at Dark mastery, though it probably works well with the theme.
  4. I made a regen scrapper on Homecoming, knowing full well what I was getting into. The character plays like a dream when exemped, but basically has no role to play in endgame content. Unlike most of my melees, I did not trouble myself with taking either the Fighting pool or Maneuvers. On this character they'd be lipstick on a pig. Basically a melee blaster. The character has one role in my roster: to farms lower level TFs for merits and money. Plays like a dream on Synapse. Anything much higher than Manticore and there'll be trouble. Has some of her incarnates unlocked, but no role in incarnate raids. FWIW Regen MoG is one of the better tier 9s in the game with no crash. But it isn't up often enough to make any character as tough as they need to be in high level content. And it isn't available soon enough to make a difference in the levels where the character still sorta works. I have scrappers that can take an alpha; this isn't one of them. Unusually for a non-stalker melee, she's a stealther. Has no aggro aura; couldn't use it anyways.
  5. Made this character back in May. Finally started to push her towards the finish line. Not at all satisfied with her damage; I gather Psychic Blast is not terribly popular as a primary. But if I'm going to play a squishy team support character, I want one whose powers are aimed mostly at enemies rather than teammates. I tried to focus on primary and secondary powers rather than pool powers. Character also seems to be an end hog. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Janitor of Lunacy: Level 50 Magic Corruptor Primary Power Set: Psychic Blast Secondary Power Set: Dark Miasma Power Pool: Flight Power Pool: Speed Power Pool: Leadership Ancillary Pool: Power Mastery Villain Profile: Level 1: Subdue -- TraoftheH-Acc/Rchg(A), TraoftheH-Acc/EndRdx(3), TraoftheH-Immob/Acc(48) Level 1: Twilight Grasp -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(3), TchoftheN-Acc/Heal(11), TchoftheN-Acc/EndRdx/Heal/HP/Regen(36), TchoftheN-Acc/EndRdx/Rchg(37) Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(5), RechRdx-I(5), PcnoftheT-Acc/Slow(11), PcnoftheT--Rchg%(36) Level 4: Darkest Night -- DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(7), DarWtcDsp-Rchg/EndRdx(7), DarWtcDsp-Slow%(13) Level 6: Psychic Scream -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(9), SprScrBls-Acc/Dmg/Rchg(9), SprScrBls-Dmg/EndRdx/Rchg(13), SprScrBls-Acc/Dmg/EndRdx/Rchg(48), SprScrBls-Rchg/+End(48) Level 8: Fly -- Flight-I(A) Level 10: Howling Twilight -- RechRdx-I(A) Level 12: Telekinetic Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(17), Thn-Dmg/Rchg(17), Thn-Acc/Dmg/Rchg(45), Thn-Acc/Dmg/EndRdx(45), Thn-Dmg/EndRdx/Rchg(50) Level 14: Psionic Lance -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(15), SprMlcoft-Acc/Dmg/Rchg(15), SprMlcoft-Dmg/EndRdx/Rchg(25), SprMlcoft-Acc/Dmg/EndRdx/Rchg(27), SprMlcoft-Rchg/Dmg%(34) Level 16: Shadow Fall -- EndRdx-I(A), ShlWal-ResDam/Re TP(19), LucoftheG-Rchg+(19), GldArm-RechRes(37), StdPrt-ResKB(42) Level 18: Psionic Tornado -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(21), PstBls-Dmg/Rchg(21), PstBls-Dmg/Rng(31), PstBls-Acc/Dmg/EndRdx(36), PstBls-Dam%(42) Level 20: Will Domination -- CaloftheS-Acc/Rchg(A), CaloftheS-Acc/EndRdx(23), CaloftheS-Heal%(23) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 24: Fearsome Stare -- GlmoftheA-Acc/Rchg(A), GlmoftheA-Acc/EndRdx(27), GlmoftheA-Acc/Fear/Rchg(31), GlmoftheA-Dam%(40) Level 26: Maneuvers -- Rct-Def/EndRdx(A), Rct-EndRdx/Rchg(29), Rct-ResDam%(31) Level 28: Petrifying Gaze -- Lck-Acc/Hold(A), Lck-Acc/Rchg(29), Lck-Acc/EndRdx/Rchg/Hold(37), Lck-%Hold(45) Level 30: Assault -- EndRdx-I(A) Level 32: Psychic Wail -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(33), Mlt-Dmg/Rchg(33), Mlt-Acc/EndRdx(33), Mlt-Acc/Dmg/EndRdx(34), Mlt-Dmg/EndRdx/Rchg(34) Level 35: Vengeance -- LucoftheG-Rchg+(A) Level 38: Dark Servant -- TchoftheN-Acc/Heal(A), TchoftheN-Acc/EndRdx/Rchg(39), BslGaz-Acc/Hold(39), BslGaz-Acc/Rchg(39), BslGaz-Acc/EndRdx/Rchg/Hold(40), TraoftheH-Dam%(40) Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(46) Level 44: Temp Invulnerability -- ImpSki-ResDam/EndRdx(A), ImpSki-EndRdx/Rchg(46), ImpSki-Status(46) Level 47: Force of Nature -- GldArm-3defTpProc(A), GldArm-End/Res(50) Level 49: Total Focus -- Hct-Acc/Rchg(A), Hct-Acc/Dmg/Rchg(50) Level 1: Brawl -- Acc-I(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(43), Mrc-Rcvry+(43) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(43) ------------
  6. IME having book contacts in your list tends to interfere with running story series you actually want to do. Crimson and Maria Jenkins seem less than willing to put you on their storylines if Levantera's book is open. There is a limit of these that you can have open at a time, and Levantera's unwanted missions are sitting on one of yours.
  7. I will likely be a few minutes late showing up tonight.
  8. I almost always take Fly or SJ as a travel power, although the alternative pools that give a flying or jumping power are now also on the menu. Defense oriented melees take SJ because Combat Jumping puts them that much closer to the softcap. Any character whose concept includes wings is going to fly: so it was a foregone conclusion for Maiden Heaven, La Faiseuse d'Anges, and Vanth Rasnal. I know Fly is a bit slower than other travel powers, but it allows beelining in ways the others don't. I don't really expect it to act different.
  9. I always end up with Levantera as a 'book' contact indicating 'story arc in progress'. The only way to clear that is to do all the missions of that arc through to the second Fusionette mission.
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