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Posted

So this would be my first Defender ever.  I really not into the healing or I need to recast buffs every few min, so Poison seems to be perfect for me.

 

Was reading the excelent Poison Guide - to the most deadly poisons from @Frosticus and ended up with this build.

 

 

image.thumb.png.40837d04a29917413a03f71f20b9da11.png

 

image.png.3d5a2ab7283919ceaf02d352140ea509.png

 

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Even with Vigor Radial the endurance use is quite high and I am not settled for the Hybrid power.

 

I have run some test on the beta server and so far I like it. I tried Water Blast with poison on another char but somehow the spark did not jump over.

 

For the defender mains or poison experts . Any tips to improve the build or change some powers?

 

 

 

Posted
  • Spirit Drain is toggled on, which is skewing your accuracy numbers.
  • You could help your endurance situation quite a bit by dropping the Fighting pool. Really not needed and you're already running 2 Leadership toggles. Both Elixir of Life and Antidote can mule the resist set uniques.
  • You 3-slotted Superior Vigilant Assault in Piercing Beam, but you didn't slot the other 3 pieces in another power (to double up on the 10% recharge bonus). 
  • In Poison Trap, swap the acc/dmg HO for acc/mezz. The actual damage the power does is minimal and it's much more useful to enhance the hold duration.
  • Penetrating Ray needs more acc.
  • I wouldn't bother 6-slotting Paralytic Poison if you're not going to slot %dmg procs. The only real use is stacking hold on bosses with Poison Trap. You've already got a mag 3 stun in Lancer Shot.
  • Oppressive Gloom doesn't need 6 slots. Rech and endred are largely wasted and even the base duration is 4x more than the pulse rate. I put an acc/mezz HO in the base slot and call it a day. That said, OG isn't needed at all if you're already running Venomous Gas.
  • Consider adding slots to Charged Shot. You're light on low level attacks if you ever exemp. You could also take Lancer Shot much earlier.
  • Like 1
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Posted
1 hour ago, Uun said:
  • Spirit Drain is toggled on, which is skewing your accuracy numbers.
  • You could help your endurance situation quite a bit by dropping the Fighting pool. Really not needed and you're already running 2 Leadership toggles. Both Elixir of Life and Antidote can mule the resist set uniques.
  • You 3-slotted Superior Vigilant Assault in Piercing Beam, but you didn't slot the other 3 pieces in another power (to double up on the 10% recharge bonus). 
  • In Poison Trap, swap the acc/dmg HO for acc/mezz. The actual damage the power does is minimal and it's much more useful to enhance the hold duration.
  • Penetrating Ray needs more acc.
  • I wouldn't bother 6-slotting Paralytic Poison if you're not going to slot %dmg procs. The only real use is stacking hold on bosses with Poison Trap. You've already got a mag 3 stun in Lancer Shot.
  • Oppressive Gloom doesn't need 6 slots. Rech and endred are largely wasted and even the base duration is 4x more than the pulse rate. I put an acc/mezz HO in the base slot and call it a day. That said, OG isn't needed at all if you're already running Venomous Gas.
  • Consider adding slots to Charged Shot. You're light on low level attacks if you ever exemp. You could also take Lancer Shot much earlier.

 

 

Ah good catch with Spirit Drain.

 

Seems Mids has a bug with Penetrating Ray Acc with the current version

 

It show me with Tactics 

 

image.png.93ab743398b2ae4a84cc6bfaf4cfab50.png

 

A older version has: has a accuracy of 103.8% that seems more in line what cod suggest. 

 

image.png.7d9cda10abd1b65a43a0c31a6dc2c2bd.png

 

Poison Trap HO changed. Thanks.

 

If I remember correctly, I experimented with paralytic when we got the new mission on the beta server.  But yeah Lancer should do the trick, Gloom helps a bit in melee range. So I deleted the power and moved the slots over to Charged Shot. Now its tempting to use Victory Rush for the slot. 

 

Yeah I did not use the 2nd half of the  Superior Vigilant Assault. It was difficult to decide whether I now have more global or some other procs. I tried the new confuse proc one in Overcharge. If I remember correctly, I used to have them in there.

 

Giving up Fighting pool. Difficult. I don't use the fighting pool for my Controllers anymore. But here without extra healing, not sure if this works out with the new stuff. The extra endurance on the other hand would be nice. I guess I need to try out a new build on the beta server later and see how it works.

 

If we get ever a new tier of Incarnate powers like Genesis the only thing I need would be some more slots 😉

 

 

 

 

  • Like 1
Posted
2 hours ago, tricon said:

Seems Mids has a bug with Penetrating Ray Acc with the current version

 

It show me with Tactics 

 

image.png.93ab743398b2ae4a84cc6bfaf4cfab50.png

The problem seems to be with Vigor. If you untoggle Vigor the numbers are correct.

Posted
5 hours ago, Uun said:

The problem seems to be with Vigor. If you untoggle Vigor the numbers are correct.

Well, vigor does apply accuracy enhancement

What this team needs is more Defenders

Posted

Yeah the new version has a bug with the Vigor Radial Paragon with Penetrating Ray. A older mids version that has not the Cupid IO set works fine. 103.8% acc without and 130.9% acc with. 

 

I will use 2 builds, one for solo and one for teams. The last one then without the fighting pool and with some other power choices. Live char is in the 40th without endurance problems since I alternated between Victory Rush and the temp power from the START vendor for the extra +recovery.

 

Full proc out Overcharged is IMO a better choice. Added one Armageddon IO that I forgot. The build is quite inexpensive with 4 HOs and 4 Purples without any Winter Sets .

 

Next update when I hit 50 with at least T3 incarnate in all slots..... The beta server performance is extremely fun. 

  • Like 1

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