SirArthurIV Posted July 11 Posted July 11 Let's say I'm making a mission where you are rescuing a half dozen hostages. Foiling a kidnapping plot. And you want there to be dialogue for rescuing and interacting them that isn't identical to each other. How do you make that happen without having a sub-objective show up in the navigation for every single hostage?
ZamuelNow Posted July 11 Posted July 11 What you do is make the Navigation Text (Plural) the same for all of them. You can even do that with optional objectives. I use an example of this in my arc Consideration of Knowledge. AE Arcs: Search for @ZamuelNow Dhahabu Kingdom and the Indelible Curse of Hate [60044] and Dhahabu Kingdom and the Unfathomable Nightmare of Sand [61528] Consideration of Knowledge [65341]
Clave Dark 5 Posted July 12 Posted July 12 I too recently put a disparate number of things under something like "machinery to smash and people to rescue" - which is still rather on those nose. You could easily just make it something like "Weird things in the sewers to check out" or even "X Things to explore and see what's going on" or whatever. Nav Text magic! Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game... ╔═══════════════════════════════════════════════════════════════════════════════════╗ Clave's Sure-Fire Secrets to Enjoying City Of Heroes Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise. This game isn't hard work, it's easy! Go have fun! ╚═══════════════════════════════════════════════════════════════════════════════════╝
Forager Posted Tuesday at 01:41 AM Posted Tuesday at 01:41 AM (edited) It does seem glitchy if you try to make the singular nav texr unique or identifying. I didn't experiment a lot, but it was always the top listed ally's singular text... even if I saved him already. Edited Tuesday at 11:51 PM by Forager The D Squad Arc ID: 68066 Content for Ex-criminals following Blue Spectrum and Officer Daniels after Galaxy City These Ain't Your Daddy's Skulls! Arc ID: 68427 (A Playtest Arc for a Complete redesign of The Skulls)
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