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Posted

Let's say I'm making a mission where you are rescuing a half dozen hostages. Foiling a kidnapping plot. And you want there to be dialogue for rescuing and interacting them that isn't identical to each other. How do you make that happen without having a sub-objective show up in the navigation for every single hostage?

Posted

I too recently put a disparate number of things under something like "machinery to smash and people to rescue" - which is still rather on those nose.  You could easily just make it something like "Weird things in the sewers to check out" or even "X Things to explore and see what's going on" or whatever.  Nav Text magic!

 

Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game...

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Clave's Sure-Fire Secrets to Enjoying City Of Heroes
Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise.
This game isn't hard work, it's easy!
Go have fun!
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Posted (edited)

It does seem glitchy if you try to make the singular nav texr unique or identifying. I didn't experiment a lot, but it was always the top listed ally's singular text... even if I saved him already.

Edited by Forager

The D Squad  Arc ID: 68066 Content for Ex-criminals following Blue Spectrum and Officer Daniels after Galaxy City

These Ain't Your Daddy's Skulls!  Arc ID: 68427 (A Playtest Arc for a Complete redesign of The Skulls)

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