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Gatecrasher, Inv/SS Tanker: going from 2012 to 2019


Generator

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Hey there,

 

So awesome to be able to talk about stuff like this again!

 

So I found a Mids file that looks like a fairly accurate representation of my where my Tanker stood as of late 2012.  He was approaching (but not at) the defense cap, and had reached the point where the urgency to finish the build just wasn't there, as he could really stomp the crap out of stuff.

 

Now, though, the plan is to "ramp it down," and make something that's playable with SOs and Common IOs, and then gear it up from there.  Looking at this, one obvious place to cut back is the Fighting Pool.  That was only ever there so that Weave could help me raise my Defense.  And if we have the time (and I have the desire and opportunity) to once again become an IO'ed out monster, maybe it'll come back. But for now, I think it's skippable.

 

Anyway, here he is.  Coming soon: what I plan to start working with here.

 

Later on,

Generator

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Gatecrasher: Level 50 Science Tanker

Primary Power Set: Invulnerability

Secondary Power Set: Super Strength

Power Pool: Flight

Power Pool: Leaping

Power Pool: Fighting

Ancillary Pool: Energy Mastery

 

Hero Profile:

------------

Level 1:    Temp Invulnerability        RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(3), RctArm-ResDam/EndRdx/Rchg(3), RctArm-ResDam(5)

Level 1:    Jab                KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(7), KntCmb-Knock%(9)

Level 2:    Punch                TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(9), TchofDth-Dmg/Rchg(11), TchofDth-Acc/Dmg/EndRdx(11), TchofDth-Dmg/EndRdx/Rchg(13), TchofDth-Dam%(13)

Level 4:    Dull Pain            DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(15), DctWnd-Heal/Rchg(15), DctWnd-Heal/EndRdx/Rchg(17), DctWnd-Rchg(17)

Level 6:    Fly                Flight-I(A)

Level 8:    Unyielding            RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(19), RctArm-ResDam/EndRdx/Rchg(19), RctArm-ResDam(21)

Level 10:    Haymaker            TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(21), TchofDth-Dmg/Rchg(23), TchofDth-Acc/Dmg/EndRdx(23), TchofDth-Dmg/EndRdx/Rchg(25), TchofDth-Dam%(25)

Level 12:    Resist Physical Damage        RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(27), RctArm-ResDam(27), StdPrt-ResDam/Def+(29)

Level 14:    Combat Jumping            Jump(A), Jump(29)

Level 16:    Resist Elements            RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(31), RctArm-ResDam(31)

Level 18:    Invincibility            RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(31), RedFrt-EndRdx/Rchg(33), RedFrt-Def/EndRdx/Rchg(33), RedFrt-Def(33), RedFrt-EndRdx(34)

Level 20:    Resist Energies            ResDam(A), ResDam(34), ResDam(34)

Level 22:    Taunt                MckBrt-Taunt/Rchg(A), MckBrt-Taunt/Rchg/Rng(36)

Level 24:    Knockout Blow            CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(36), CrsImp-Dmg/Rchg(36), CrsImp-Acc/Dmg/Rchg(37), CrsImp-Acc/Dmg/EndRdx(37), CrsImp-Dmg/EndRdx/Rchg(37)

Level 26:    Tough Hide            LucoftheG-Def(A), LucoftheG-Def/Rchg(39), LucoftheG-Rchg+(39)

Level 28:    Rage                AdjTrg-ToHit/Rchg(A), RechRdx-I(39), ToHit(40)

Level 30:    Boxing                Acc-I(A)

Level 32:    Tough                EndRdx(A)

Level 35:    Weave                GifoftheA-Def/EndRdx(A), GifoftheA-Def/EndRdx/Rchg(40)

Level 38:    Foot Stomp            ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(40), RechRdx(42), Dmg(42), Dmg(42), ScrDrv-Dam%(43)

Level 41:    Focused Accuracy        GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(45), GssSynFr--Build%(45)

Level 44:    Laser Beam Eyes            Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(46), Dvs-Acc/Dmg/Rchg(46), Dvs-Acc/Dmg/EndRdx/Rchg(46)

Level 47:    Physical Perfection        PrfShf-EndMod(A), PrfShf-End%(48)

Level 49:    Unstoppable            ImpArm-ResDam/Rchg(A), ImpArm-ResDam/EndRdx/Rchg(50)

Level 1:    Brawl                Acc(A)

Level 1:    Sprint                Run-I(A)

Level 2:    Rest                RechRdx(A)

Level 2:    Swift                Flight-I(A)

Level 2:    Hurdle                Jump(A)

Level 2:    Health                Heal-I(A), Heal-I(48), NmnCnv-Regen/Rcvry+(48)

Level 2:    Stamina                EffAdp-EndMod(A), EffAdp-EndMod/Acc(50), EndMod-I(50)

Level 1:    Gauntlet   

Level 1:    Prestige Power Dash        Empty(A)

Level 1:    Prestige Power Slide        Empty(A)

Level 1:    Prestige Power Quick        Empty(A)

Level 1:    Prestige Power Rush        Empty(A)

Level 1:    Prestige Power Surge        Empty(A)

Level 4:    Ninja Run   

------------

 

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Could you expand on the enhancement names I'm confused about all shorted names like RctArm-ResDam/EndRdx, RedFrt-Def/EndRdx etc. hope it is not too much of a hassel

 

Those are the abbreviations Mids uses.  Tonight I'll see if I can make it export something more descriptive, because I'm not looking forward to trying to manually edit all those pieces.

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