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Posted

Just as a side note, I looked at my Mastermind, Beast - Nature and I have 1 offensive power from my power, and only 2 of the summons.

image.thumb.png.30730b41e6cc4d63adb14ac578c1d60d.png

 

So i am assuming you would consider this a non viable AT then? But in all honesty the AT is viable it's just playstyle. I like to roll support, I struggle to support when I am dead so having an AT that has good defense/resistance and decent support powers would be my bread and butter. I probably would end up making that my main AT if it ever came out. Just cause something seem unviable to you because of a lack of an attack chain doesn't make it non viable to players that prefer to be altruistic and support. It's just play style, that's all it is. Your play style and mine are very different. 

Posted
2 hours ago, Neji_Hawke said:

It would be a viable AT just very weak on damage output. It would kind of be like a Master Mind who's pets keep dyeing. As it is the powerset combo I exampled above would have 6 damage based powers but they all do minor damage. Other power combos could have more, without tapping into pool powers.

A Mastermind has six pets each with their own array of attacks plus the three attacks the MM gets from their chosen set. Your proposal has even less native attacks with just two minor damage attacks that you fit into the buff/heal set with nothing else providing damage. MM pets have very fast recharges, so even if the MM's pets keep dying, replacing them to maintain a constant stream of damage on your foes is easy. Anyone playing the proposed AT solo is going to find himself/herself/themselves struggling to defeat enemies due to lack of attacks built into the AT and the bottom end damage the two attacks they get possess. This all but forces the character to take power pool attacks to generate an attack chain that doesn't leave the player frustrated with the game. With armor sets as primary, you will be able to take hits better than other healers, but your combat ability is in the toilet. And armor will only keep you alive for so long until you can slot the IO sets to pump it up enough.

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Posted
1 hour ago, Neji_Hawke said:

Just as a side note, I looked at my Mastermind, Beast - Nature and I have 1 offensive power from my power, and only 2 of the summons.

image.thumb.png.30730b41e6cc4d63adb14ac578c1d60d.png

 

So i am assuming you would consider this a non viable AT then? But in all honesty the AT is viable it's just playstyle. I like to roll support, I struggle to support when I am dead so having an AT that has good defense/resistance and decent support powers would be my bread and butter. I probably would end up making that my main AT if it ever came out. Just cause something seem unviable to you because of a lack of an attack chain doesn't make it non viable to players that prefer to be altruistic and support. It's just play style, that's all it is. Your play style and mine are very different. 

No, I would consider that your choice on how to employ a viable AT. What makes the MM viable is pets and the MM's ability to support those pets. You chose to take your fastest recharge pets and your strongest pet, and supplement them with an attack of your own. Perfectly viable. For players that chose to play petless MMs? They are foregoing the bulk of their damage output, but that is their choice. Not something imposed upon them by the game. Your proposed AT however very much imposes the petless MM style without even having access to the full range of integral attacks the MM gets while also limiting the proposed AT's damage to minor, something not even MM attacks do. So your proposed AT won't even be able to keep up with a petless MM in combat.

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Posted

This is true it would be weaker in damage then all AT's including a petless MM, but the amount of healing and buffing would be far superior. Again it's a playstyle thing. If you don't like not having a decent attack chain don't play it. I don't like Controllers or Doms so I don't play them.  Also on this:

10 minutes ago, Rudra said:

Your proposal has even less native attacks with just two minor damage attacks

1. Re-look at the powers, you get 3 off Primary and Secondary, plus Brawl, and 2 AT inherent giving you 6.
2. When you get into it's meant to be a party based AT, not solo. 

Posted
56 minutes ago, Neji_Hawke said:

and 2 AT inherent giving you 6.

I really don't see this flying. The AT, unless some sort of EAT, will have 9 selectable powers in the primary and secondary. The only free attack you will see is the inherent Brawl. So I refuse to count those.

 

58 minutes ago, Neji_Hawke said:

2. When you get into it's meant to be a party based AT, not solo. 

Even party-based ATs with their party-focused power sets Like Force Field give the player options for combat other than "someone come defeat things for me because I can't even take down +0/x1 minion spawns". All ATs have at minimum the ability to play solo. Your proposed one really doesn't, it only gives lip service to being able to do so.

 

Which of course leads to another issue if you were to add the missing attacks. Or even if your proposed AT were to be given inherent attacks no one else gets. Now the AT is an omni-AT. It would have heals (for self and others), it would have buffs (or debuffs), it would have armor, and it would have sufficient attacks to not have to team. And a do-everything AT is something I will never support.

 

So that leaves me in the position of I oppose your proposed AT for not being able to even fight as well as an intentionally gimped build of an existing AT or for being a do everything AT. Every AT is supposed to have their weaknesses to encourage team play, but not to the point where team play is basically the only option for them. And no AT (outside of possibly EATs) is supposed to be a bastion of everything all in one either. So either your proposed AT is not viable (because I refuse to count your added inherent attacks) or it does too much. Either way, I oppose it and recommend taking a different approach to finding a new niche for AT to fill.

Posted

As a consolation price...

 

     Carefully choose your epic pool, what I do for my scrappers is I choose Mu Mastery. Thru it I get Zapp which i a snipe (how is that for range), then I get My bolts and to top it off I get Ball Lightning!

 

    This choice gives me 3 ranged attacks, you also have the staff and charm; and you can supplement with Pv2 Vendor ranged attacks.

 

    So maybe this will do for your needs

 

Regards

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