Ultimo Posted August 4 Posted August 4 So, I've been designing a base that's meant to be something like the X-Mansion, or Avengers Mansion, or what have you. I'm kind of happy with how it's working so far, but there is an issue. There are many alcoves that are meant to be ROOMS. Ideally, there would be wall segments I could fill the opening with, that have normal sized DOORS in them. Obviously there's no such thing in the game... so I'm wondering if anyone has any suggestions? The base entry code is "MetaMansion-30895" if anyone wants to look around... I'm delighted to get some feedback.
ShardWarrior Posted August 4 Posted August 4 (edited) Nice work so far! 😊 Building walls and doorways to fill that space is not that difficult. The tricky part is finding something to match with the wall texture you are using in the rest of your base. Here is a very quick and dirty example using the following pieces; Large Concrete & Wood pieces found in the Dividers tab Short Wall 8 piece found in the Dividers tab Freedom Phalanx Door found in the Doors tab Wall Corner piece found in the Dividers tab (for the door frame) Miscellaneous other things like the wall sconces and paintings. You can rotate the doors to be open or closed, or slightly move them to the sides as if they are sliding doors. Hope that gives you some ideas! Edited August 4 by ShardWarrior 1
Ultimo Posted August 4 Author Posted August 4 What I find with all those pieces is that: 1. They don't match the walls. Unavoidable, nothing does. 2. They don't reach the ceiling, which means putting additional ones ON the ceiling, which results in... 3. The clipping pieces cause a peculiar kind of distortion where each piece seems to be trying to be the visible piece. It's not really the solution I'm hoping for, but there may not BE any such solution.
Ultimo Posted Friday at 03:03 AM Author Posted Friday at 03:03 AM So, I've been doing a fair bit of work on the mansion, so if anyone would like to visit it, then leave some feedback or ideas, I'd love to hear it!
ShardWarrior Posted Friday at 09:16 AM Posted Friday at 09:16 AM On 8/4/2025 at 7:45 PM, Ultimo said: What I find with all those pieces is that: 1. They don't match the walls. Unavoidable, nothing does. 2. They don't reach the ceiling, which means putting additional ones ON the ceiling, which results in... 3. The clipping pieces cause a peculiar kind of distortion where each piece seems to be trying to be the visible piece. It's not really the solution I'm hoping for, but there may not BE any such solution. Yes, unfortunately most of the "wall" object do not match the textures/skins for the actual base walls. To get around this, you can use the Large Concrete & Wood pieces to build walls instead of using the normal base ones. This is of course much more work, but would create a uniform style. Clipping should be avoidable. You may need to adjust your snap values (I usually use 1/4 or none) and with careful placement, there should be no clipping. Again, this does add work. Unfortunately, we do not have object that match the textures for the base walls and ceiling.
Ultimo Posted Friday at 04:33 PM Author Posted Friday at 04:33 PM 7 hours ago, ShardWarrior said: Yes, unfortunately most of the "wall" object do not match the textures/skins for the actual base walls. To get around this, you can use the Large Concrete & Wood pieces to build walls instead of using the normal base ones. This is of course much more work, but would create a uniform style. Clipping should be avoidable. You may need to adjust your snap values (I usually use 1/4 or none) and with careful placement, there should be no clipping. Again, this does add work. Unfortunately, we do not have object that match the textures for the base walls and ceiling. I Just put walls in with doors on them, but left the tops open so if you want to go IN the relevant room, you just hop over the top. Far from ideal, but it's sufficient until they provide us with the tools to do it properly.
Techwright Posted 1 hour ago Posted 1 hour ago On 8/4/2025 at 3:20 AM, Ultimo said: So, I've been designing a base that's meant to be something like the X-Mansion, or Avengers Mansion, or what have you. I'm kind of happy with how it's working so far, but there is an issue. There are many alcoves that are meant to be ROOMS. Ideally, there would be wall segments I could fill the opening with, that have normal sized DOORS in them. Obviously there's no such thing in the game... so I'm wondering if anyone has any suggestions? The base entry code is "MetaMansion-30895" if anyone wants to look around... I'm delighted to get some feedback. Which server is this?
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