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Posted

So, I've been designing a base that's meant to be something like the X-Mansion, or Avengers Mansion, or what have you.  I'm kind of happy with how it's working so far, but there is an issue.  There are many alcoves that are meant to be ROOMS.  Ideally, there would be wall segments I could fill the opening with, that have normal sized DOORS in them.  Obviously there's no such thing in the game... so I'm wondering if anyone has any suggestions?

 

The base entry code is "MetaMansion-30895" if anyone wants to look around... I'm delighted to get some feedback.

 

Posted (edited)

Nice work so far!  😊

 

Building walls and doorways to fill that space is not that difficult.  The tricky part is finding something to match with the wall texture you are using in the rest of your base.  Here is a very quick and dirty example using the following pieces;

 

  • Large Concrete & Wood pieces found in the Dividers tab
  • Short Wall 8 piece found in the Dividers tab
  • Freedom Phalanx Door found in the Doors tab
  • Wall Corner piece found in the Dividers tab (for the door frame)
  • Miscellaneous other things like the wall sconces and paintings. 

 

You can rotate the doors to be open or closed, or slightly move them to the sides as if they are sliding doors.  

 

Hope that gives you some ideas!

 

image.thumb.jpeg.c9dc52622efe14b4e2394122af4a41d7.jpeg

Edited by ShardWarrior
  • Like 1
Posted

What I find with all those pieces is that:

1. They don't match the walls.  Unavoidable, nothing does.

2. They don't reach the ceiling, which means putting additional ones ON the ceiling, which results in...

3. The clipping pieces cause a peculiar kind of distortion where each piece seems to be trying to be the visible piece.

 

It's not really the solution I'm hoping for, but there may not BE any such solution.

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