sh33pdog Posted yesterday at 05:07 PM Posted yesterday at 05:07 PM Hello, so I made a Trap and pull build that seems to being working out nicely soloing +4x8 no problem. Just seeing if any advice out there to make it even better. Controller (Gravity Control - Traps).mbd
EnjoyTheJourney Posted 23 hours ago Posted 23 hours ago (edited) I'm not sure about "better", as your build is really solid. But, here's another take on a possible grav / traps build. The main differences are noticeably better single target damage, roughly comparable AOE damage from replacing trip mine and psi nado with enflame, lower defenses^, earlier availability of mez protection and a resistance boost by taking rune of protection at level 20, and more global recharge. ^ But, if you take barrier T4 you'll have a baseline +5% to defense totals or higher as long as it is active. And, you can have it permanently active. Also, seeker drones will debuff enemy to hit and they make a good alpha taker or mid-fight enemy debuffer. So, enemy to hit chances are in practice generally lower than the raw numbers suggest here. Also, inspirations can help and, with the (mostly) solid resistances this build offers, you're likely to find that the lower defense totals for this build are still solid enough and they will tend to have little effect on how well fights go for your controller. One change to consider trying out, which you can do inexpensively with unslotters bought on the AH or purchased at a vending station, would be to re-slot singularity to match the build below. Singularity's effect on mobs will be more predictable, which teammates would probably really like in case you want to team with this character. Also, the extra resistance IO should help singularity to take more incoming damage before needing to be resummoned. Best of luck with your controller, however you decide to move forward. Edit: Changed the attached file and image to reflect changes made in the order in which powers are being taken for my own gravity / traps / psi controller. My thanks to the OP for helping me come up with a character concept I'm likely to enjoy. Gravitic Clockwork - Controller (Gravity Control - Traps - Psy mastery).mbd Edited 5 hours ago by EnjoyTheJourney
Uun Posted 2 hours ago Posted 2 hours ago Slot Caltrops with an end/rech/slow IO. The %immob proc is pointless if you're using Crushing Field. %dmg procs don't work particularly well in Acid Mortar (about a 30% chance to fire every 10s). Suggest you try it out on the test server. Force Field Generator should get more slots. %dmg procs DO work in Poison Trap. Consider replacing some of the set pieces with procs. If you intend to run Weave and/or Maneuvers, they will need end reduction (Kismet needs to be in an active power). Mid's damage display for Seeker Drones is incorrect. Each seeker (2 are summoned) does 13.915 damage, so even fully enhanced you're only looking at 54 pts of total damage. %dmg procs don't work AT ALL in Trip Mine. The %rech proc will work. You have no travel power. Uuniverse
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now