Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Recommended Posts

Posted

Below is a rough idea I had for a Clones power set for Masterminds, the best part is no need to create new meshes or textures! 

Clones:

 

  1. Phantom Jab* (causes a phantom of yourself to appear in front of and attack the target once then disappear) Damage: Light Recharge: Very Fast
  2. Doppelgangers** (3 minion/ pet power. Unempowered clones deliver punches to target)
  3. Phantom Uppercut* (causes a phantom of yourself to appear in front of and attack the target once then disappear) Damage: Moderate Recharge: Fast
  4. Empower Clones*** (Enhance all permanent clones with Fire, Ice, Electric, Energy, Dark, or Radiation attacks or a random mix, please note once a summoned clone is enhanced their element cannot be Switched) Recharge: Fast
  5. Phantom Barrage* (three phantoms surround the target punching and kicking it) Damage: Heavy Recharge: Slow
  6. Copies** (2 minion/ Pet power. Unempowered clones have Jabs and Punches)
  7. Phantom Army* (Works like current illusion set phantom army except visually you don't have the "classic" phantom army look just the mirror self ones)
  8. Perfect Clone** (Single minion/ pet power Unempowered clone physically assaults enemy with Jabs, Punches and right/left hooks)
  9. Fortify Clones (Gives clones first two defensive abilities that align with their element; Unempowered clones get super reflexes) Recharge: Moderate

 

*Phantom abilities are not effected by Empower Clones or Fortify Clones

** Unenhanced Clones use the basic punch ability and Street Justice attacks from the First three levels:

Initial Strike - All three Clone types

Heavy Blow - Copies & Perfect Clone

Sweeping Cross - Perfect Clone only

*** The three street justice attacks are replaced with same tier melee attacks of the element of the Clone

  • Like 7
  • Microphone 1
Posted

One of the summoning animations could spawn the clones overlaying your own frame before they split off in various directions, so they appear to phase out of you.  It'd be super cool.

  • Like 3
  • Thumbs Up 1

Been in the game and in the community since closed beta in 2004.  Am currently interested in producing and experiencing player-created story content for Praetoria that focuses on the level 40-50 range.
Architect Arc: Praetoria Falls! Book 1: The Evacuation of First Ward  |  Arc ID:  51490  |  Please check it out!  Feedback welcome!

Posted

Generally, the henchman-buff powers cause slight graphical changes to the henchmen, as a visual cue that the buff is active.  That wouldn't be possible in this case, not if the henchmen is supposed have a look based on your current costume at time of summoning. Still. I think most people would be OK with that. It's not like that graphical change for the pet buff is all that easy to spot for every MM primary, anyway.

 

I'm on board.

.

Posted
48 minutes ago, MTeague said:

Generally, the henchman-buff powers cause slight graphical changes to the henchmen, as a visual cue that the buff is active.  That wouldn't be possible in this case, not if the henchmen is supposed have a look based on your current costume at time of summoning. Still. I think most people would be OK with that. It's not like that graphical change for the pet buff is all that easy to spot for every MM primary, anyway.

 

I'm on board.

I would think like when you do the element buff the clones would temporarily light up with that element, from tat point the graphic different would  be the elemental attacks, but I agree, for the power fantasy of this powerset a lack of graphical difference might be EXACTLY what you'd want

  • Like 1
Posted
6 hours ago, TransHero said:

I would think like when you do the element buff the clones would temporarily light up with that element, from tat point the graphic different would  be the elemental attacks, but I agree, for the power fantasy of this powerset a lack of graphical difference might be EXACTLY what you'd want


Maybe the Aura could change.  For example, the electrical clone gets the crackling electricity aura, but is otherwise identical to you.

Been in the game and in the community since closed beta in 2004.  Am currently interested in producing and experiencing player-created story content for Praetoria that focuses on the level 40-50 range.
Architect Arc: Praetoria Falls! Book 1: The Evacuation of First Ward  |  Arc ID:  51490  |  Please check it out!  Feedback welcome!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...