TransHero Posted Friday at 10:44 AM Posted Friday at 10:44 AM Below is a rough idea I had for a Clones power set for Masterminds, the best part is no need to create new meshes or textures! Clones: Phantom Jab* (causes a phantom of yourself to appear in front of and attack the target once then disappear) Damage: Light Recharge: Very Fast Doppelgangers** (3 minion/ pet power. Unempowered clones deliver punches to target) Phantom Uppercut* (causes a phantom of yourself to appear in front of and attack the target once then disappear) Damage: Moderate Recharge: Fast Empower Clones*** (Enhance all permanent clones with Fire, Ice, Electric, Energy, Dark, or Radiation attacks or a random mix, please note once a summoned clone is enhanced their element cannot be Switched) Recharge: Fast Phantom Barrage* (three phantoms surround the target punching and kicking it) Damage: Heavy Recharge: Slow Copies** (2 minion/ Pet power. Unempowered clones have Jabs and Punches) Phantom Army* (Works like current illusion set phantom army except visually you don't have the "classic" phantom army look just the mirror self ones) Perfect Clone** (Single minion/ pet power Unempowered clone physically assaults enemy with Jabs, Punches and right/left hooks) Fortify Clones (Gives clones first two defensive abilities that align with their element; Unempowered clones get super reflexes) Recharge: Moderate *Phantom abilities are not effected by Empower Clones or Fortify Clones ** Unenhanced Clones use the basic punch ability and Street Justice attacks from the First three levels: Initial Strike - All three Clone types Heavy Blow - Copies & Perfect Clone Sweeping Cross - Perfect Clone only *** The three street justice attacks are replaced with same tier melee attacks of the element of the Clone 7 1 https://www.deviantart.com/cmkook-24601
Triumphant Posted Saturday at 01:58 AM Posted Saturday at 01:58 AM So, you would be like multiple-man or dupli-kate. Cool. A version of mastermind I might actually play. I vote yes. 👍 2
Heavensrun Posted yesterday at 01:59 AM Posted yesterday at 01:59 AM One of the summoning animations could spawn the clones overlaying your own frame before they split off in various directions, so they appear to phase out of you. It'd be super cool. 3 1 Been in the game and in the community since closed beta in 2004. Am currently interested in producing and experiencing player-created story content for Praetoria that focuses on the level 40-50 range. Architect Arc: Praetoria Falls! Book 1: The Evacuation of First Ward | Arc ID: 51490 | Please check it out! Feedback welcome!
MTeague Posted 14 hours ago Posted 14 hours ago Generally, the henchman-buff powers cause slight graphical changes to the henchmen, as a visual cue that the buff is active. That wouldn't be possible in this case, not if the henchmen is supposed have a look based on your current costume at time of summoning. Still. I think most people would be OK with that. It's not like that graphical change for the pet buff is all that easy to spot for every MM primary, anyway. I'm on board. .
TransHero Posted 13 hours ago Author Posted 13 hours ago 48 minutes ago, MTeague said: Generally, the henchman-buff powers cause slight graphical changes to the henchmen, as a visual cue that the buff is active. That wouldn't be possible in this case, not if the henchmen is supposed have a look based on your current costume at time of summoning. Still. I think most people would be OK with that. It's not like that graphical change for the pet buff is all that easy to spot for every MM primary, anyway. I'm on board. I would think like when you do the element buff the clones would temporarily light up with that element, from tat point the graphic different would be the elemental attacks, but I agree, for the power fantasy of this powerset a lack of graphical difference might be EXACTLY what you'd want 1 https://www.deviantart.com/cmkook-24601
Heavensrun Posted 6 hours ago Posted 6 hours ago 6 hours ago, TransHero said: I would think like when you do the element buff the clones would temporarily light up with that element, from tat point the graphic different would be the elemental attacks, but I agree, for the power fantasy of this powerset a lack of graphical difference might be EXACTLY what you'd want Maybe the Aura could change. For example, the electrical clone gets the crackling electricity aura, but is otherwise identical to you. Been in the game and in the community since closed beta in 2004. Am currently interested in producing and experiencing player-created story content for Praetoria that focuses on the level 40-50 range. Architect Arc: Praetoria Falls! Book 1: The Evacuation of First Ward | Arc ID: 51490 | Please check it out! Feedback welcome!
TransHero Posted 4 hours ago Author Posted 4 hours ago 1 hour ago, Heavensrun said: Maybe the Aura could change. For example, the electrical clone gets the crackling electricity aura, but is otherwise identical to you. I would say you should have the option for that or no FX 1 https://www.deviantart.com/cmkook-24601
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