kenlon Posted Friday at 05:03 PM Posted Friday at 05:03 PM (edited) I tried, originally, to get as much positional defense as possible, but that turned out to restrict my build more than I liked, so I settled for hitting the recharge thresholds for perma-Hasten and perma-Light Form, though just barely, as well as getting as much Psionic resistance as possible. This is without any incarnate abilities, haven't decided what exactly to go for with this guy. Β I'm mostly looking to see if I missed any easy recharge bonuses, or if there's more Psi resist that is on the table.Β Pretty sure I got all the useful unique IOs in there, but let me know if I missed anything. Β I do know that I'm missing out on 6% Psi resist from the Armageddon six-slot, but I think the knockback->knockdown is more important.Β Β Mid's Datachunk in the spoiler. Β Spoiler |MBD;24663;1477;1972;BASE64;| |G1ZgICwK7FgDXljs4qKMmgpvj5Bk1imzlEcvSwv0U/pySs2m+vVVe7L6dMWd+hEbTxJ| |rMUSAs+9r6WTKT+NAmL+7+7ZhJUt/yxRCY0iWrr5i0fH/W/4UBo5HSIxDqFnowiIR9s| |/uDKX3pKv6KJt1uyldolKqiuL4VKmJw0bKN2ruU/9/F2Fxwf14B0IFPIZyyHKDx5e5P| |j57awNqWkJYIaDe4Ae/Iu1T9PX2Q9x3izl6fn0zi9MNJP5Ji+c7b/oVwA1pokVOojKg| |jcjpdCjOtuXqLGPwQspl83UA5R5qf+2EC1TYdbcYDQIqTbfoXSYb+KAtTFpd8jjD37A| |HvC9OPvM1bFGIvpxhn6ea3B7Qm0//sLL9PfbiZuH7wr7mMF8JqGRpZ6u1i9fECmkuYd| |J189Wyf1tvLftMHLVaW+rQlOsN2xd2yRJzueVKbCKK5ej66plsx8/BxtZ0mAwX4d9sn| |eD6fFAlFfBqsA24t3KE73VNr9wDF7gwmt/Xx4NhF4NWP+qVzmfh84tqvQSe+ENbNAdU| |gJGR59R6YSYymO5eWh0rrtFvY8hR7PAKnGzgsqdVY9yNHR5+xiu+B259pu5t8ENr4Fd| |nLu4X/0PquG/2i9XG74D/raRjK8B127BdbPstYu/Vf+ym0oeURyJieiDLvJfIinWiBc| |+Rch7umDfjGWsWq08im5JYq7d2dX1UuPKTvV1861ZBmVEd8o5LFLEyqpaNcd0rLQnGy| |guhz1mOuCggyJOSoIinmZnENBLlOISJO9wC4J6FaxTbhI1dGQ+xzgMfo5YHKbGlBTDE| |g0JaAWM8GFQkr/G4YyzpQ6xQFeNNcBtFbdcU7MEgp7Xewvui5u+vlGghuyn0bjIBA7w| |7ZCcoIu+YSG5cZVCPcYSXG2qXKga4S9o7GLvec1S45Y2P+XzKlMiSAhgScEkqYEyw4y| |gjF644/yyuez47cKS0Iy3KyhykTNdv23T6LX/YkSO4nJGRzfNvcgED/DuEJygm/5TIL| |txkUkmdJbHcrYJaV2CimOdcS06T8DdCb6isMCAoiUhEFDAmIHOzYNSd5hNblyxaJmCj| |2l10LbubDzrwkw4plcy7Y6RNfsBFXW7o3GN7AG4Udwnq3KV8vsjIsjKqsupKRCKhYFR| |lNBXPyt5Ezzq+Ik3AC8B6XjLyAhvwzzEM0lgVOKrUQ2+Lm2ivVZREdeGo5SqBVAk+AB| |PFPDeLmHKydzeERlBpYZLgTkgipEAxjez4VK3eaQjxW4yQ3oDXLx4eE06B5BWYKXWmf| |zIx2SkIDbGiSghgSECUUAho3GS1dtyoa0PEXgnQBNwA9BywRA8AkpSPM1LZ1QL5ZiQw| |U9pMi+VLVwO+EqHKc7TMaKjmg+QWF8AQHwpxhUi2JwdLPjanv3AVPHWFc6ld9cduNoS| |RafGvcgED/GuEJzjGiVPlVGzvtuTdNJYebu+nE9FiiBEFJilTcQYvi5mipTmFoC2J/h| |ZfaFkBCmnyClmFRLYdZpeMrLGjBgS4UFyf3xwhuzIIR/LLhl86fZ1XKtfOouPyqlpHq| |KL0Q7IQ9Gv/1s17lm2zm/IQ2EF40nbSW138An4H/hfRZL6UuMygnTXrGtSOW1T9Lshd| |IBF97NAEYANgWA4lzE7AfRpTjOuZ41fAHuNWnD2lTwPE3bTR50sKNWgBIx8yH1bu3u3| |36+k5x449LiPlnE0eg8q4Mr8zQj4qKv+Ac6ZjJNiZOisIppOyHX/RTcEv0/dnF7MkgY| |mv1B7zDwp9UtdnHBWc8U9N/f1hC/JU3Vd0ZdLb6Oaeol35czX3Lu7w9WE8xDkyF2NFM| |g9t+b3PmsMkQbdHlLNu0VMfxqvEUssrDebdiS3wc5ps9WCkho+Bc+RFY8b2Xa0W0X5M| |lvhEG0eBhbtzOsotISTc/2JmBuxcsMd6hD2u5CaM/5kHxQLcVjJ7vvhvN+wSJsXtzs7| |5TXPlvlRqBUEP4pCQs8ALsSINNA==| Β Peacebringer in progress - Hero Peacebringer Build plan made with Mids Reborn v3.7.14 rev. 3 ββββββββββββββββββββββββββββββ Primary powerset: Luminous Blast Secondary powerset: Luminous Aura Pool powerset (#1): Speed Pool powerset (#2): Fighting Pool powerset (#3): Leadership Pool powerset (#4): Flight ββββββββββββββββββββββββββββββ Powers taken: Level 1: Glinting Eye A: Invention: Accuracy Level 1: Incandescence A: Gladiator's Armor: TP Protection +3% Def (All) 3: Aegis: Psionic/Status Resistance 3: Impervium Armor: Psionic Resistance 5: Impervious Skin: Status Resistance/Regeneration Level 2: Gleaming Blast A: Cupid's Crush: Damage/Recharge 7: Cupid's Crush: Endurance/Recharge 9: Cupid's Crush: Accuracy/Damage/Endurance 9: Cupid's Crush: Accuracy/Damage/Recharge 11: Cupid's Crush: Accuracy/Damage/Endurance/Recharge 11: Cupid's Crush: Damage/Chance for Confuse Level 4: Essence Boost A: Preventive Medicine: Heal 13: Preventive Medicine: Heal/Endurance 13: Preventive Medicine: Endurance/RechargeTime 15: Preventive Medicine: Heal/RechargeTime 15: Preventive Medicine: Heal/RechargeTime/Endurance 17: Preventive Medicine: Chance for +Absorb Level 6: Radiant Strike A: Superior Kheldian's Grace: Accuracy/Damage 17: Superior Kheldian's Grace: Damage/Recharge 19: Superior Kheldian's Grace: Accuracy/Damage/Recharge 19: Superior Kheldian's Grace: Damage/Endurance/Recharge 21: Superior Kheldian's Grace: Accuracy/Damage/Endurance/Recharge 21: Superior Kheldian's Grace: Recharge/Form Empowerment Level 8: Proton Scatter A: Positron's Blast: Accuracy/Damage 23: Positron's Blast: Damage/Endurance 23: Positron's Blast: Damage/Recharge 25: Positron's Blast: Damage/Range 25: Positron's Blast: Accuracy/Damage/Endurance 27: Positron's Blast: Chance of Damage(Energy) Level 10: Inner Light A: Gaussian's Synchronized Fire-Control: To Hit Buff 27: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge 29: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance 29: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance 31: Gaussian's Synchronized Fire-Control: Recharge/Endurance 31: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 12: Luminous Detonation A: Ragnarok: Damage 31: Ragnarok: Damage/Recharge 33: Ragnarok: Damage/Recharge/Accuracy 33: Ragnarok: Recharge/Accuracy 33: Ragnarok: Damage/Endurance 34: Ragnarok: Chance for Knockdown Level 14: Hasten A: Invention: Recharge Reduction 34: Invention: Recharge Reduction Level 16: Incandescent Strike A: Hecatomb: Damage 34: Hecatomb: Damage/Recharge 36: Hecatomb: Damage/Recharge/Accuracy 36: Hecatomb: Recharge/Accuracy 36: Hecatomb: Damage/Endurance 37: Hecatomb: Chance of Damage(Negative) Level 18: Kick A: Invention: Accuracy Level 20: Glowing Touch A: Invention: Healing 37: Invention: Healing Level 22: Solar Flare A: Armageddon: Damage 37: Armageddon: Chance for Fire Damage 39: Armageddon: Damage/Recharge/Accuracy 39: Armageddon: Recharge/Accuracy 39: Armageddon: Damage/Endurance 40: Sudden Acceleration: Knockback to Knockdown Level 24: Reform Essence A: Panacea: Heal/Endurance 40: Panacea: Endurance/Recharge 40: Panacea: Heal/Recharge 42: Panacea: Heal/Endurance/Recharge 42: Panacea: Heal 42: Panacea: +Hit Points/Endurance Level 26: Conserve Energy A: Invention: Recharge Reduction 43: Invention: Recharge Reduction Level 28: Photon Seekers A: Soulbound Allegiance: Damage 43: Soulbound Allegiance: Damage/Recharge 43: Soulbound Allegiance: Damage/Recharge/Accuracy 45: Soulbound Allegiance: Recharge/Accuracy 45: Soulbound Allegiance: Damage/Endurance Level 30: Dawn Strike A: Superior Essence Transfer: Accuracy/Damage 45: Superior Essence Transfer: Damage/RechargeTime 46: Superior Essence Transfer: Accuracy/Damage/RechargeTime 46: Superior Essence Transfer: Accuracy/Damage/Endurance/RechargeTime 46: Sudden Acceleration: Knockback to Knockdown 48: Superior Essence Transfer: RechargeTime/Global Heal Level 32: Light Form A: Unbreakable Guard: +Max HP 48: Unbreakable Guard: Resistance/Endurance 48: Unbreakable Guard: Endurance/RechargeTime 50: Unbreakable Guard: RechargeTime/Resistance 50: Unbreakable Guard: Resistance/Endurance/RechargeTime Level 35: Restore Essence A: Miracle: +Recovery Level 38: Tough A: Steadfast Protection: Resistance/+Def 3% Level 41: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed 50: Shield Wall: +Res (Teleportation), +5% Res (All) Level 44: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 49: Hover A: Luck of the Gambler: Defense/Increased Global Recharge Speed ββββββββββββββββββββββββββββββ Inherents: Level 47: Quantum Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 1: Cosmic Balance Level 1: Brawl (Empty) Level 1: Sprint A: Invention: Run Speed Level 2: Rest (Empty) Level 1: Swift A: Invention: Flight Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Regenerative Tissue: +Regeneration 5: Numina's Convalesence: +Regeneration/+Recovery Level 1: Stamina A: Performance Shifter: Chance for +End 7: Performance Shifter: EndMod Level 1: Energy Flight A: Winter's Gift: Slow Resistance (20%) Level 10: Combat Flight A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 1: Quantum Acceleration Level 1: Special Set Bonuses Β Β Edited Friday at 05:03 PM by kenlon
Black_Assassin Posted Friday at 09:55 PM Posted Friday at 09:55 PM Dont waste time chasing full sets for psionic resistance, you are completely gimping your damage by not putting damage procs in your attacks, a dead enemy cannot fight back, Β Also Impervium Armour 6% is not unique and like a LOTG you can slot 5 of them across a build. Do that instead if you want some psi resist. use the slots saved to get some damage procs in there.Β Β Pick up cross punch, because that gives you a small recharge boost and is a great space for armageddon %fire, FotG %-res and FFB % +recharge Β GLowing Touch isn't going to do much for you, you can drop that tbh. You might also consider tactics, because the added +tohit means you dont need to slot so much accuracy in your attacks and can therefore boost your damage more with procs.Β Β Impervious Skin unique is pointless Panacea proc needs to be in health not reform essenceΒ swap regenerative tissue for miracle +recovery Β You should aim for 1 Achilles' Heel proc in your rotation.Β Β Β I would pull slots from Inner Light and potentially photon seekers.Β Β You could also consider not slotting any KB-KD in your single target rotation attacks and pick up the teleport pool for combat tp, then if KB does occur you can instantly port to them to continue, just an idea. Β Hope this helps, look forward to seeing your next iteration β€οΈΒ @Black Assassin - Torchbearer
kenlon Posted Friday at 11:31 PM Author Posted Friday at 11:31 PM (edited) 1 hour ago, Black_Assassin said: Dont waste time chasing full sets for psionic resistance, you are completely gimping your damage by not putting damage procs in your attacks, a dead enemy cannot fight back, Β Proton Scatter/Incandescent Strike/Solar Flare all do have damage procs in them - I haven't neglected them entirely.Β 1 hour ago, Black_Assassin said: Also Impervium Armour 6% is not unique and like a LOTG you can slot 5 of them across a build. Do that instead if you want some psi resist. use the slots saved to get some damage procs in there.Β . . . I did not realize that was non-unique. I don't think I have the slots to use those to replace the 6-slot bonus on things like Ragnarok and Positron's Blast, given that would require an additional slot expenditure that I'm not sure I'm willing to give up.Β Β 1 hour ago, Black_Assassin said: Pick up cross punch, because that gives you a small recharge boost and is a great space for armageddon %fire, FotG %-res and FFB % +recharge Β Β I despise cones, and melee ones even more so than ranged, so this is not gonna happen.Β Β 1 hour ago, Black_Assassin said: GLowing Touch isn't going to do much for you, you can drop that tbh. You might also consider tactics, because the added +tohit means you dont need to slot so much accuracy in your attacks and can therefore boost your damage more with procs.Β Β I've greatly enjoyed having it around, especially for saving the asses of lowbies I happen to be teamed with, but now that I'm swapping things around, it's clearly not worth it. And if I fill the space with one of Quantum Shield, I can mule 6% more psi resist, and make it so I have some buffer on all my non-psi resists against debuffs. (Only worth actually running it when fighting enemies who debuff, though.) Β 1 hour ago, Black_Assassin said: Impervious Skin unique is pointless Panacea proc needs to be in health not reform essenceΒ swap regenerative tissue for miracle +recovery Β It's hard for me to call a regen bonus useless, but I think you're right that it's not worth the slot. I originally had the Panacea proc in Health, but then for some reason I thought it was one that works regardless of what kind of power you put it in, which is pretty blatantly wrong, so I have no idea why I thought that. Miracle +recovery is unique, and is already slotted in Restore Essence. (And that one is one that works no matter where you put it, rather than having a ppm.) 1 hour ago, Black_Assassin said: I would pull slots from Inner Light and potentially photon seekers.Β Β I like having perma-build up, plus the proc is nice - but I can pull the pure to-hit IO out of Inner Light and free up a slot that way, since it's mostly eaten by ED. Photon Seekers . . . Hmm.Β If I pull one slot out of there and remove the 6% psi resist, I'm going to want another Impervium Armor to replace it, and my build as I'm typing this already has one in every Resist set capable power I have. (Incandescence/Quantum Shield/Light Form/Tough). If I had another resist power, I'd probably move the slot and 4-slot Expedient Reinforcement into Photon Seekers, just for the additional recharge bonus. 1 hour ago, Black_Assassin said: You could also consider not slotting any KB-KD in your single target rotation attacks and pick up the teleport pool for combat tp, then if KB does occur you can instantly port to them to continue, just an idea. Β That's not there for me, that's there for the rest of my team - making people chase down launched enemies is just rude. (I'm pondering a second build/slotting set up where I would slot for as much knockback as possible, just for my own amusement, though.) Β Doing the changes I've mentioned above, plus going down to four slots in Lightform (Res IO, 2x Recharge IO and Psi resist now) has freed up a couple slots to use to three slot Hasten and Conserve Power, so I don't have to burn a whole bunch of Enhancement Boosters on them, *and* improved my Psi resistance from 53.7 to 67.5, which isn't bad. Β New build below, datachunk in spoiler:Β Spoiler |MBD;24663;1477;1972;BASE64;| |G1ZgICwK7FgDXljs4qKMmgpvj5Bk1imzlEcvSwv0U/pySs2m+vVVe7L6dMWd+hEbTxJ| |rMUSAs+9r6WTKT+NAmL+7+7ZhJUt/yxRCY0iWrr5i0fH/W/4UBo5HSIxDqFnowiIR9s| |/uDKX3pKv6KJt1uyldolKqiuL4VKmJw0bKN2ruU/9/F2Fxwf14B0IFPIZyyHKDx5e5P| |j57awNqWkJYIaDe4Ae/Iu1T9PX2Q9x3izl6fn0zi9MNJP5Ji+c7b/oVwA1pokVOojKg| |jcjpdCjOtuXqLGPwQspl83UA5R5qf+2EC1TYdbcYDQIqTbfoXSYb+KAtTFpd8jjD37A| |HvC9OPvM1bFGIvpxhn6ea3B7Qm0//sLL9PfbiZuH7wr7mMF8JqGRpZ6u1i9fECmkuYd| |J189Wyf1tvLftMHLVaW+rQlOsN2xd2yRJzueVKbCKK5ej66plsx8/BxtZ0mAwX4d9sn| |eD6fFAlFfBqsA24t3KE73VNr9wDF7gwmt/Xx4NhF4NWP+qVzmfh84tqvQSe+ENbNAdU| |gJGR59R6YSYymO5eWh0rrtFvY8hR7PAKnGzgsqdVY9yNHR5+xiu+B259pu5t8ENr4Fd| |nLu4X/0PquG/2i9XG74D/raRjK8B127BdbPstYu/Vf+ym0oeURyJieiDLvJfIinWiBc| |+Rch7umDfjGWsWq08im5JYq7d2dX1UuPKTvV1861ZBmVEd8o5LFLEyqpaNcd0rLQnGy| |guhz1mOuCggyJOSoIinmZnENBLlOISJO9wC4J6FaxTbhI1dGQ+xzgMfo5YHKbGlBTDE| |g0JaAWM8GFQkr/G4YyzpQ6xQFeNNcBtFbdcU7MEgp7Xewvui5u+vlGghuyn0bjIBA7w| |7ZCcoIu+YSG5cZVCPcYSXG2qXKga4S9o7GLvec1S45Y2P+XzKlMiSAhgScEkqYEyw4y| |gjF644/yyuez47cKS0Iy3KyhykTNdv23T6LX/YkSO4nJGRzfNvcgED/DuEJygm/5TIL| |txkUkmdJbHcrYJaV2CimOdcS06T8DdCb6isMCAoiUhEFDAmIHOzYNSd5hNblyxaJmCj| |2l10LbubDzrwkw4plcy7Y6RNfsBFXW7o3GN7AG4Udwnq3KV8vsjIsjKqsupKRCKhYFR| |lNBXPyt5Ezzq+Ik3AC8B6XjLyAhvwzzEM0lgVOKrUQ2+Lm2ivVZREdeGo5SqBVAk+AB| |PFPDeLmHKydzeERlBpYZLgTkgipEAxjez4VK3eaQjxW4yQ3oDXLx4eE06B5BWYKXWmf| |zIx2SkIDbGiSghgSECUUAho3GS1dtyoa0PEXgnQBNwA9BywRA8AkpSPM1LZ1QL5ZiQw| |U9pMi+VLVwO+EqHKc7TMaKjmg+QWF8AQHwpxhUi2JwdLPjanv3AVPHWFc6ld9cduNoS| |RafGvcgED/GuEJzjGiVPlVGzvtuTdNJYebu+nE9FiiBEFJilTcQYvi5mipTmFoC2J/h| |ZfaFkBCmnyClmFRLYdZpeMrLGjBgS4UFyf3xwhuzIIR/LLhl86fZ1XKtfOouPyqlpHq| |KL0Q7IQ9Gv/1s17lm2zm/IQ2EF40nbSW138An4H/hfRZL6UuMygnTXrGtSOW1T9Lshd| |IBF97NAEYANgWA4lzE7AfRpTjOuZ41fAHuNWnD2lTwPE3bTR50sKNWgBIx8yH1bu3u3| |36+k5x449LiPlnE0eg8q4Mr8zQj4qKv+Ac6ZjJNiZOisIppOyHX/RTcEv0/dnF7MkgY| |mv1B7zDwp9UtdnHBWc8U9N/f1hC/JU3Vd0ZdLb6Oaeol35czX3Lu7w9WE8xDkyF2NFM| |g9t+b3PmsMkQbdHlLNu0VMfxqvEUssrDebdiS3wc5ps9WCkho+Bc+RFY8b2Xa0W0X5M| |lvhEG0eBhbtzOsotISTc/2JmBuxcsMd6hD2u5CaM/5kHxQLcVjJ7vvhvN+wSJsXtzs7| |5TXPlvlRqBUEP4pCQs8ALsSINNA==| Β Peacebringer in progress - Hero Peacebringer Build plan made with Mids Reborn v3.7.14 rev. 3 ββββββββββββββββββββββββββββββ Primary powerset: Luminous BlastSecondary powerset: Luminous AuraPool powerset (#1): SpeedPool powerset (#2): FightingPool powerset (#3): LeadershipPool powerset (#4): Flight ββββββββββββββββββββββββββββββ Powers taken: Level 1: Glinting Eye A: Invention: Accuracy Level 1: Incandescence A: Gladiator's Armor: TP Protection +3% Def (All)3: Aegis: Psionic/Status Resistance3: Impervium Armor: Psionic Resistance5: Unbreakable Guard: +Max HP Level 2: Gleaming Blast A: Cupid's Crush: Damage/Recharge9: Cupid's Crush: Endurance/Recharge9: Cupid's Crush: Accuracy/Damage/Endurance11: Cupid's Crush: Accuracy/Damage/Recharge11: Cupid's Crush: Accuracy/Damage/Endurance/Recharge13: Cupid's Crush: Damage/Chance for Confuse Level 4: Essence Boost A: Preventive Medicine: Heal13: Preventive Medicine: Heal/Endurance15: Preventive Medicine: Endurance/RechargeTime15: Preventive Medicine: Heal/RechargeTime17: Preventive Medicine: Heal/RechargeTime/Endurance17: Preventive Medicine: Chance for +Absorb Level 6: Radiant Strike A: Superior Kheldian's Grace: Accuracy/Damage19: Superior Kheldian's Grace: Damage/Recharge19: Superior Kheldian's Grace: Accuracy/Damage/Recharge21: Superior Kheldian's Grace: Damage/Endurance/Recharge21: Superior Kheldian's Grace: Accuracy/Damage/Endurance/Recharge23: Superior Kheldian's Grace: Recharge/Form Empowerment Level 8: Proton Scatter A: Positron's Blast: Accuracy/Damage23: Positron's Blast: Damage/Endurance25: Positron's Blast: Damage/Recharge25: Positron's Blast: Damage/Range27: Positron's Blast: Accuracy/Damage/Endurance27: Positron's Blast: Chance of Damage(Energy) Level 10: Inner Light A: Gaussian's Synchronized Fire-Control: Chance for Build Up29: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge29: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance31: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance31: Gaussian's Synchronized Fire-Control: Recharge/Endurance Level 12: Luminous Detonation A: Ragnarok: Damage31: Ragnarok: Damage/Recharge33: Ragnarok: Damage/Recharge/Accuracy33: Ragnarok: Recharge/Accuracy33: Ragnarok: Damage/Endurance34: Ragnarok: Chance for Knockdown Level 14: Hasten A: Invention: Recharge Reduction34: Invention: Recharge Reduction34: Invention: Recharge Reduction Level 16: Incandescent Strike A: Hecatomb: Damage36: Hecatomb: Damage/Recharge36: Hecatomb: Damage/Recharge/Accuracy36: Hecatomb: Recharge/Accuracy37: Hecatomb: Damage/Endurance37: Hecatomb: Chance of Damage(Negative) Level 18: Boxing A: Invention: Accuracy Level 20: Quantum Shield A: Impervium Armor: Psionic Resistance Level 22: Solar Flare A: Armageddon: Damage37: Armageddon: Chance for Fire Damage39: Armageddon: Damage/Recharge/Accuracy39: Armageddon: Recharge/Accuracy39: Armageddon: Damage/Endurance40: Sudden Acceleration: Knockback to Knockdown Level 24: Reform Essence A: Panacea: Heal/Endurance40: Panacea: Endurance/Recharge40: Panacea: Heal/Recharge42: Panacea: Heal/Endurance/Recharge42: Panacea: Heal Level 26: Conserve Energy A: Invention: Recharge Reduction42: Invention: Recharge Reduction43: Invention: Recharge Reduction Level 28: Photon Seekers A: Soulbound Allegiance: Damage43: Soulbound Allegiance: Damage/Recharge43: Soulbound Allegiance: Damage/Recharge/Accuracy45: Soulbound Allegiance: Recharge/Accuracy45: Soulbound Allegiance: Damage/Endurance Level 30: Dawn Strike A: Superior Essence Transfer: Accuracy/Damage45: Superior Essence Transfer: Damage/RechargeTime46: Superior Essence Transfer: Accuracy/Damage/RechargeTime46: Superior Essence Transfer: Accuracy/Damage/Endurance/RechargeTime46: Sudden Acceleration: Knockback to Knockdown48: Superior Essence Transfer: RechargeTime/Global Heal Level 32: Light Form A: Invention: Recharge Reduction48: Invention: Resist Damage48: Impervium Armor: Psionic Resistance50: Invention: Recharge Reduction Level 35: Restore Essence A: Miracle: +Recovery Level 38: Tough A: Steadfast Protection: Resistance/+Def 3%50: Impervium Armor: Psionic Resistance Level 41: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed50: Shield Wall: +Res (Teleportation), +5% Res (All) Level 44: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 49: Hover A: Luck of the Gambler: Defense/Increased Global Recharge Speed ββββββββββββββββββββββββββββββ Inherents: Level 47: Quantum Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 1: Cosmic Balance Level 1: Brawl (Empty) Level 1: Sprint A: Invention: Run Speed Level 2: Rest (Empty) Level 1: Swift A: Invention: Flight Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Regenerative Tissue: +Regeneration5: Numina's Convalesence: +Regeneration/+Recovery7: Panacea: +Hit Points/Endurance Level 1: Stamina A: Performance Shifter: Chance for +End7: Performance Shifter: EndMod Level 1: Energy Flight A: Winter's Gift: Slow Resistance (20%) Level 10: Combat Flight A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 1: Quantum Acceleration Level 1: Special Set Bonuses Β Edited Friday at 11:33 PM by kenlon Adding build.
Thraxen Posted Saturday at 03:16 PM Posted Saturday at 03:16 PM I absolutely love glowing touch. Mine is a paladin in concept though so he took other such powers as well.Β Β I donβt have kb/me in the single target ones. If I knock it back Iβll kill it. You have ranged attacks as well.Β
Laucianna Posted Saturday at 09:14 PM Posted Saturday at 09:14 PM 21 hours ago, kenlon said: I originally had the Panacea proc in Health, but then for some reason I thought it was one that works regardless of what kind of power you put it in, which is pretty blatantly wrong, so I have no idea why I thought that. Β It does work in any power, it's a global proc and I have had it proc when I have it slotted in other powers, personally I have Essence boost 6 slotted with the proc and it still works all the time β€οΈ Kheldian Guide β€οΈ ποΈ Friday Fashion Contest ποΈ ποΈCharacter WikiποΈFriendly reminder that no matter what anyone or anything is saying, you ARE loved AND valued in life no matter what.
Maelwys Posted Saturday at 09:27 PM Posted Saturday at 09:27 PM 9 minutes ago, Laucianna said: Quote I originally had the Panacea proc in Health, but then for some reason I thought it was one that works regardless of what kind of power you put it in, which is pretty blatantly wrong, so I have no idea why I thought that. It does work in any power, it's a global proc and I have had it proc when I have it slotted in other powers, personally I have Essence boost 6 slotted with the proc and it still works all the time Β Preventive Medicine is the Global that can grant you Absorb regardless of where you place it. Panacea is a (3PPM) Proc that only functions in the power you stick it in. Β Β
Laucianna Posted Saturday at 09:32 PM Posted Saturday at 09:32 PM 4 minutes ago, Maelwys said: Β Preventive Medicine is the Global that can grant you Absorb regardless of where you place it. Panacea is a (3PPM) Proc that only functions in the power you stick it in. Β Β Mb I failed English and can't read πΒ 1 β€οΈ Kheldian Guide β€οΈ ποΈ Friday Fashion Contest ποΈ ποΈCharacter WikiποΈFriendly reminder that no matter what anyone or anything is saying, you ARE loved AND valued in life no matter what.
Black_Assassin Posted Saturday at 10:50 PM Posted Saturday at 10:50 PM Β 23 hours ago, kenlon said: Miracle +recovery is unique, and is already slotted in Restore Essence. (And that one is one that works no matter where you put it, rather than having a ppm.) Β It doesn't work like this, unless you plan on dying every 120s to reactive the proc. It needs to be in health.Β Β Anyway, this is how I would play human only if I was held at gunpointΒ Β Reason I would run like this is because damage is king and you can plug the psi hole with barrier and insps. It's is much much harder to add as much damage as easily. Β I know you said you hate cones, but Cross punch is to be treated as a single target attack that might occasionally hit more if you're lucky. I wouldn't necessarily fish for line up, just fire it off. It is there to provide a bunch of powerful proc effects like extra -res and purple damage proc. It will reliably proc +rech too from FFB and give you a permanent 5%. Β This is just for you to see the other end of the spectrum when it comes to building a human only PB. Peacebringer (Luminous Blast - Luminous Aura).mbd @Black Assassin - Torchbearer
kenlon Posted Saturday at 11:52 PM Author Posted Saturday at 11:52 PM 58 minutes ago, Black_Assassin said: It doesn't work like this, unless you plan on dying every 120s to reactive the proc. It needs to be in health.Β Β Β Gah, I'm going to have to check the wiki for every single special IO, at this rate. Β 59 minutes ago, Black_Assassin said: Anyway, this is how I would play human only if I was held at gunpointΒ Β Most of it makes sense, but giving up Luminous Strike is just *weird*. 8 hours ago, Thraxen said: I donβt have kb/me in the single target ones. If I knock it back Iβll kill it. You have ranged attacks as well.Β Β I have knockback -> knockdown in Solar Flare and Dawn Strike, since those are the abilities that throw things all over the shop.
Thraxen Posted Sunday at 02:57 AM Posted Sunday at 02:57 AM Yeah, for sure put kb/kd in the aoes.Β I just don't in the single target ones.
Black_Assassin Posted Sunday at 08:21 AM Posted Sunday at 08:21 AM 8 hours ago, kenlon said: t of it makes sense, but giving up Luminous Strike is just *weird*. Β You mean incandescent strike? The big jump up in the air two hander one? It's 3.3s animation. It's too long and doesn't hit hard enough to warrant spending that long in an animation for my liking.Β @Black Assassin - Torchbearer
Maelwys Posted Sunday at 09:22 AM Posted Sunday at 09:22 AM 59 minutes ago, Black_Assassin said: You mean incandescent strike? The big jump up in the air two hander one? It's 3.3s animation. It's too long and doesn't hit hard enough to warrant spending that long in an animation for my liking.Β Β It also takes hold sets and has a 20s base recharge time, so you can proc the Smeg out of it. Still wish they'd give it the Total Focus animation though...
Black_Assassin Posted Sunday at 01:35 PM Posted Sunday at 01:35 PM 4 hours ago, Maelwys said: Β It also takes hold sets and has a 20s base recharge time, so you can proc the Smeg out of it. Still wish they'd give it the Total Focus animation though... Β Yeah I did look at it, it;'s just such an obnoxiously long animation. Could easily swap out the crappy proton scatter cone for it tbf. @Black Assassin - Torchbearer
Maelwys Posted Sunday at 11:27 PM Posted Sunday at 11:27 PM (edited) 9 hours ago, Black_Assassin said: Yeah I did look at it, it;'s just such an obnoxiously long animation. Could easily swap out the crappy proton scatter cone for it tbf. FWIW, mine looks like this at present: That works out at a hair over 226.63 DPA; before anything fancy such as Achilles/FoTG procs, Hybrid ClickiesΒ or "short term" Inner Light w/ Gaussian. Purely in terms of raw DPA it's actually a bit ahead of my Dawn Strike (although obviously still way behind a procced Radiant Strike!) "Cross Punch" can also be used instead of Solar Flare in the above rotation for a smidge extra DPS, but it requires giving up too many powers for my liking. Build below in case the OP finds it useful. It's technically a Bi-Former; but Dwarf is only really used for Tanking and set bonus muling. Peacebringer (Bi-Form Pulsar) [+4].mbdΒ (95% Hit Rate vs +4s with "long term" Inner Light buffs active. Perma Inner Light; Perma Light form, Perma Essence Boost; Near Perma Hasten. Self-sufficient without Ageless Destiny.~40s Dawn Strike recharge. etc. etc.) Β Edited Sunday at 11:45 PM by Maelwys
Black_Assassin Posted Sunday at 11:46 PM Posted Sunday at 11:46 PM All my khelds are full changeling so it's all academic to me π can fit a lot of attacks into 3.3s of animation time.Β @Black Assassin - Torchbearer
Maelwys Posted Sunday at 11:53 PM Posted Sunday at 11:53 PM (edited) 8 minutes ago, Black_Assassin said: All my khelds are full changeling so it's all academic to me π can fit a lot of attacks into 3.3s of animation time.Β Fair enough πΒ I hate the constant graphical barf of the changeling exploit far too much to play one; but seeing how far you can push a Human Form's chain makes for a fun exercise IMO. Perhaps one day the devs will finally get around to tackling HEATs... π€ Β Edited Sunday at 11:54 PM by Maelwys
Black_Assassin Posted yesterday at 12:00 AM Posted yesterday at 12:00 AM Don't hold your breath for too long π 1 @Black Assassin - Torchbearer
kenlon Posted yesterday at 07:08 AM Author Posted yesterday at 07:08 AM (edited) 22 hours ago, Black_Assassin said: Β You mean incandescent strike? The big jump up in the air two hander one? It's 3.3s animation. It's too long and doesn't hit hard enough to warrant spending that long in an animation for my liking.Β Β Gah - that was supposed to be Luminous Detonation, the ranged aoe. Β Thanks to everyone for all the good advice.Β Edited yesterday at 07:12 AM by kenlon
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