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Posted

If you right-click on the icon for 'Toxins' from the Plant Manipulation powerset and select 'Info', you will get a window stating "You use your power over plants to coat all your attacks with powerful toxins for a few seconds, all your attacks will now do extra toxic damage and be more accurate." If you click on the 'Detailed Info' tab, the only power effect listed is " +20.00%% to hit for 10.00s on self" -- no suggestion that you're getting any additional damage at all, toxic or otherwise. Since this is the 'Build Up' power of the Plant Manipulation set, it should be giving a damage bonus similar to its analogues in other powersets.

Posted
2 hours ago, srmalloy said:

If you right-click on the icon for 'Toxins' from the Plant Manipulation powerset and select 'Info', you will get a window stating "You use your power over plants to coat all your attacks with powerful toxins for a few seconds, all your attacks will now do extra toxic damage and be more accurate." If you click on the 'Detailed Info' tab, the only power effect listed is " +20.00%% to hit for 10.00s on self" -- no suggestion that you're getting any additional damage at all, toxic or otherwise. Since this is the 'Build Up' power of the Plant Manipulation set, it should be giving a damage bonus similar to its analogues in other powersets.

It's weird, but it is consistent with how they've handled powers that are just a flat bonus damage of a given type in the past. Fire Armour's "Fiery Embrace" adds fire damage but according to the detailed info in game, does nothing at all. It's not actually giving +damage, it's giving you a proc with a 100% chance to fire on all of your powers. 

  • 2 weeks later
Posted

I mentioned this same thing elsewhere. Whether it's giving a 100% chance to fire or +damage, the player should have a clue as to what the heck is going on. There's nothing in game to suggest there's anything about a proc going on in this power. I suspect someone did some .pigg diving on CoD to determine this. Be that as it may, I have no idea what this power does compared to Tidal Forces or build up. Do they all do the same thing? Because it's a proc, does slotting a recharge IO impact it's firing? Does it only work with the secondary (on a blaster's secondary) Or will it work for the other powers as well? 

These details should be in-game, in the description, not at a 3rd party site. If I based my decision just off the the description, I'd never take this power. The ToHit duration is too short to be of much value. 

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