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Trying to squeeze out as much from this build , any thoughts/suggestions welcome

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Mutation Brute

Primary Power Set: Energy Melee

Secondary Power Set: Electric Armor

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Speed

Power Pool: Leadership

Ancillary Pool: Energy Mastery

 

Villain Profile:

Level 1: Energy Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(7)

Level 1: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-Max HP%(23)

Level 2: Bone Smasher -- SprBrtFur-Acc/Dmg/Rchg(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(23), SprBrtFur-Rech/Fury(25), Hct-Acc/Dmg/Rchg(25), Hct-Dmg/EndRdx(27), Hct-Dam%(50)

Level 4: Lightning Field -- FuroftheG-Acc/Dmg(A), FuroftheG-Acc/Dmg/End/Rech(27), FuroftheG-Acc/End/Rech(29), FuroftheG-Dam/End/Rech(29)

Level 6: Conductive Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam(34), Ags-Psi/Status(36), Ags-ResDam/EndRdx/Rchg(37), Ags-ResDam/Rchg(37)

Level 8: Whirling Hands -- Arm-Acc/Dmg/Rchg(A), Arm-Dmg/EndRdx(37), Arm-Dam%(39), SprBrtFur-Acc/Dmg(40), SprBrtFur-Dmg/EndRdx/Rchg(40), SprBrtFur-Dmg/Rchg(40)

Level 10: Super Jump -- Empty(A)

Level 12: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(13), GssSynFr--ToHit/Rchg/EndRdx(13), GssSynFr--ToHit/EndRdx(15), GssSynFr--Rchg/EndRdx(15), GssSynFr--Build%(17)

Level 14: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(17), MckBrt-Taunt/Rchg/Rng(19), MckBrt-Acc/Rchg(19), MckBrt-Taunt/Rng(21), MckBrt-Rchg(21)

Level 16: Grounded -- StdPrt-ResDam/Def+(A)

Level 18: Static Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam(42), Ags-ResDam/EndRdx/Rchg(42), Ags-ResDam/Rchg(43), Ags-EndRdx/Rchg(50)

Level 20: Lightning Reflexes -- Run-I(A)

Level 22: Total Focus -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(43), SprUnrFur-Acc/Dmg/Rchg(43), SprUnrFur-Dmg/EndRdx/Rchg(45), SprUnrFur-Acc/Dmg/EndRdx/Rchg(45), SprUnrFur-Rchg/+Regen/+End(46)

Level 24: Combat Jumping -- ShlWal-ResDam/Re TP(A), LucoftheG-Rchg+(45), Rct-ResDam%(46)

Level 26: Kick -- Empty(A)

Level 28: Energize -- Prv-Heal(A), Prv-Heal/Rchg(46), Prv-Heal/Rchg/EndRdx(48), Prv-EndRdx/Rchg(48)

Level 30: Tough -- GldArm-3defTpProc(A), GldArm-ResDam(31), TtnCtn-ResDam(31), TtnCtn-ResDam/EndRdx(31)

Level 32: Energy Transfer -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(33), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Acc/EndRdx/Rchg(33), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(34)

Level 35: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(36)

Level 38: Power Sink -- PrfShf-Acc/Rchg(A), PrfShf-EndMod/Acc/Rchg(39), PrfShf-EndMod/Rchg(39)

Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42)

Level 44: Superior Conditioning -- EndMod-I(A)

Level 47: Maneuvers -- LucoftheG-Rchg+(A), RedFrt-Def(48), RedFrt-Def/EndRdx(50)

Level 49: Physical Perfection -- EndMod-I(A)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Fury

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), EndMod-I(3)

Level 50: Agility Radial Paragon

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Stat wise this is what Pines shows (with energize running which is around 90% of the time)

 

MZIn12i.png

 

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