kjetilstorm Posted September 23 Posted September 23 Any way we could get a ranged Javelin or a melee pseudo mid range class? You'd only need to make one set of weapons if it helps lol. The spear is such an iconic weapon throughout our history that I can feel it missing. Would be pretty cool. umm picture below is spear.
Chris24601 Posted September 23 Posted September 23 I think you could do 90% of spear, by just adding spear models into Staff (more than a few of the moves involve thrusts with the end of the staff). The trickiest part there would be that staff is not compatible with shields. The problem with a specific one-handed spear style is the overall lack of animations and beyond “poke it with the pointy end” there’s just not much to work with. Thanks to its need to pierce things doing an AoE would be tricky. Light hit, heavy hit, throw, buildup, maybe stab at feet to slow… that’s about all I can think of, but it needs four more and without the ability to go two-handed (which would mean it can’t work with shield defense) a spear melee would lack many other types of maneuvers. So I think barring some genuine brain storms coming up with something I think putting a spear model into staff is probably the most efficient approach. 1
kjetilstorm Posted Tuesday at 10:12 PM Author Posted Tuesday at 10:12 PM 1 hour ago, Chris24601 said: I think you could do 90% of spear, by just adding spear models into Staff (more than a few of the moves involve thrusts with the end of the staff). The trickiest part there would be that staff is not compatible with shields. The problem with a specific one-handed spear style is the overall lack of animations and beyond “poke it with the pointy end” there’s just not much to work with. Thanks to its need to pierce things doing an AoE would be tricky. Light hit, heavy hit, throw, buildup, maybe stab at feet to slow… that’s about all I can think of, but it needs four more and without the ability to go two-handed (which would mean it can’t work with shield defense) a spear melee would lack many other types of maneuvers. So I think barring some genuine brain storms coming up with something I think putting a spear model into staff is probably the most efficient approach. Well I would have been happy with the quarterstaff if not for the Raygun/Eddy breakdancing. The animations just don't give the vibe. We could be Spartans...Zulu warriors...amazons...custodes. Back in the day, battles were determined by spear units, and the fact that the devs went for breakdancing quarterstaffs before the 3rd most pinnacle and decisive weapon of the history of mankind is a bit strange to me. I would learn to animate just for this lol.
Chris24601 Posted Wednesday at 03:41 AM Posted Wednesday at 03:41 AM 2 hours ago, kjetilstorm said: Well I would have been happy with the quarterstaff if not for the Raygun/Eddy breakdancing. The animations just don't give the vibe. We could be Spartans...Zulu warriors...amazons...custodes. Back in the day, battles were determined by spear units, and the fact that the devs went for breakdancing quarterstaffs before the 3rd most pinnacle and decisive weapon of the history of mankind is a bit strange to me. I would learn to animate just for this lol. I think the fact that this is a superhero game I think has more to do with weapon priorities in the game than their historical prevalence. Not many superheroes use spears (Wonder Woman might occasionally, but it’s not her usual kit). I’ll also reiterate that I’m not at certain what a nine power set for one-handed spear use is even supposed to entail. T1 and T2 light and heavy thrust, throwing the spear, and build up? Sure. But what’s the theme for it? What else does it do? Honestly? I could more easily see it as an Assault set, since that could add some extra ranged attacks like an immobilize by pinning the target with the spear Sidebar: if you don’t want the breakdance animation with the staff, just use it while flying; the animation is much more toned down as you remain upright throughout the attack.
biostem Posted Wednesday at 06:46 AM Posted Wednesday at 06:46 AM A generic javelin power pool might make more sense - a basic thrust, sweep, throw, then perhaps a pinning throw that immobilizes or ignite spear ability that temporarily adds fire DoT, and finally some sort of toggle that provides some defense and/or other such self-buff, could fit many concepts...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now