Jump to content
The Beta Account Center is temporarily unavailable ×
We are experiencing intermittent network issues affecting Everlasting and Excelsior

Villianously Cost Effective - Fire Blast Kinetics (Damage & Force Multiplier)


Recommended Posts

Posted (edited)

The 'Villainously Cost Effective' series of builds goal is not to create the most bestest build ever, it is to create a build that exceeds budget expectations. To use less expensive and readily available enhancements and still achieve good survivablility and endurance management BEFORE incarnates. These should be easily personalized and still be effective.

 

~75 enhancement slots total: ~55 enhancements for ~1-1.2M each or less, ~10 enhancements for ~2-3M each should total less than 95M, leaving ~10 enhancements that well exceed 3M (purps are spendy)

 

Archetype: Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Kinetics

 

image.png.1470fd4232dbe51c5f3f8f0c6dcf81f6.png w/o Incarnates

 

a bit higher w/ Alpha Agility

 

Corruptor - Fire - Kin.mxd <--older Mids format

 

Powers selections with enhancements

Spoiler

Level 1: Fire Blast  
  Thunderstrike - Accuracy/Damage
  Thunderstrike - Damage/Endurance
  Thunderstrike - Damage/Recharge
  Thunderstrike - Damage/Endurance/Recharge
  Thunderstrike - Accuracy/Damage/Recharge
  Thunderstrike - Accuracy/Damage/Endurance
Level 1: Transfusion  
  Numina's Convalesence - Heal/Endurance
  Numina's Convalesence - Endurance/Recharge
  Numina's Convalesence - Heal/Recharge
  Numina's Convalesence - Heal/Endurance/Recharge
  Numina's Convalesence - Heal
  Numina's Convalesence - +Regeneration/+Recovery
Level 2: Fire Ball  
  Bombardment - Damage
  Bombardment - Accuracy/Recharge/Endurance
  Bombardment - Damage/Recharge
  Bombardment - Accuracy/Damage/Recharge/Endurance
  Bombardment - Accuracy/Damage/Recharge
  Bombardment - Chance for Fire Damage
Level 4: Maneuvers  
  Luck of the Gambler - Defense/Endurance
  Luck of the Gambler - Defense
  Luck of the Gambler - Defense/Increased Global Recharge Speed
  Shield Wall - +Res (Teleportation), +5% Res (All)
  Reactive Defenses - Scaling Resist Damage
  Kismet - Accuracy +6%
Level 6: Rain of Fire    
Artillery - Accuracy/Damage
  Artillery - Damage/Endurance
  Artillery - Accuracy/Recharge/Range
  Artillery - Damage/Recharge
  Artillery - Accuracy/Damage/Recharge
  Artillery - Endurance/Recharge/Range
Level 8: Hover    
  Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 10: Siphon Speed    
  Accuracy IO
Level 12: Boxing    
  Empty
Level 14: Fly    
  Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Tough    
  Unbreakable Guard - Resistance
  Unbreakable Guard - Resistance/Endurance
  Unbreakable Guard - Resistance/Endurance/RechargeTime
  Unbreakable Guard - +Max HP
  Steadfast Protection - Resistance/+Def 3%
  Gladiator's Armor - TP Protection +3% Def (All)
Level 18: Blaze    
  Superior Malice of the Corruptor - Accuracy/Damage
  Superior Malice of the Corruptor - Damage/Recharge
  Superior Malice of the Corruptor - Accuracy/Damage/Recharge
  Superior Malice of the Corruptor - Damage/Endurance/Recharge
  Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
  Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage
Level 20: Speed Boost  
  Preemptive Optimization - Accuracy/Recharge
  Preemptive Optimization - EndMod/Endurance
  Preemptive Optimization - EndMod/Recharge
  Preemptive Optimization - EndMod/Accuracy/Endurance
  Preemptive Optimization - EndMod/Endurance/Recharge
  Preemptive Optimization - EndMod/Accuracy/Recharge
Level 22: Weave  
  Red Fortune - Defense/Endurance
  Red Fortune - Defense/Recharge
  Red Fortune - Endurance/Recharge
  Red Fortune - Defense/Endurance/Recharge
  Red Fortune - Endurance
  Red Fortune - Defense
Level 24: Hasten  
  Recharge Reduction IO
Level 26: Blazing Bolt  
  Calibrated Accuracy - Accuracy/Recharge
  Calibrated Accuracy - Accuracy/Damage
  Calibrated Accuracy - Accuracy/Endurance
  Calibrated Accuracy - Accuracy/Interrupt
  Calibrated Accuracy - Accuracy/Range
  Calibrated Accuracy - Accuracy/Damage/Recharge
Level 28: Increase Density    
  Resist Damage IO
Level 30: Siphon Power  
  Accuracy IO
Level 32: Inferno 
  Cleaving Blow - Damage/Endurance
  Cleaving Blow - Accuracy/Recharge
  Cleaving Blow - Damage/Recharge
  Eradication - Accuracy/Damage/Endurance/Recharge
  Eradication - Accuracy/Damage/Recharge
  Eradication - Accuracy/Recharge
Level 35: Transference 
  Preemptive Optimization - EndMod/Accuracy/Endurance
  Preemptive Optimization - EndMod/Accuracy/Recharge
  Preemptive Optimization - EndMod/Endurance/Recharge
  Preemptive Optimization - Accuracy/Recharge
  Preemptive Optimization - EndMod/Endurance
  Preemptive Optimization - EndMod/Recharge
Level 38: Fulcrum Shift
  Accuracy IO
Level 41: Dark Embrace  
  Unbreakable Guard - RechargeTime/Resistance
  Unbreakable Guard - Resistance/Endurance/RechargeTime
  Unbreakable Guard - Resistance
  Unbreakable Guard - Resistance/Endurance
Level 44: Power Boost  
  Recharge Reduction IO
Level 47: Tactics  
  Adjusted Targeting - To Hit Buff/Endurance
Level 49: Evasive Maneuvers 
  Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Brawl  
  Empty
Level 1: Sprint  
  Celerity - +Stealth
Level 2: Swift  
  Flight Speed IO
Level 2: Hurdle  
  Jumping IO
Level 2: Health  
  Panacea - +Hit Points/Endurance
  Miracle - +Recovery
  Preventive Medicine - Chance for +Absorb
Level 2: Stamina  
  Performance Shifter - EndMod
  Performance Shifter - Chance for +End

Alpha: Agility Core Paragon 
Judgement: Pyronic Core Final Judgement 
Interface: Reactive Radial Flawless Interface 
Destiny: Ageless Core Epiphany 
Hybrid: Support Core Embodiment 
------------

Credit: Voltak who has taken a similar build through hardcore missions at the highest settings

Edited by Troo

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

Posted

I like it

 

Why not let Increase Density mule a unique and free up a slot from Tough? Maybe add it to Hasten or Fulcrum Shift

Posted

Sure. Moving to Hasten over moving it to Fulcrum Shift in exchange for ~5% Resist for teammates. Recharge with a Kin isn't as much of a concern as it is a busy build but certainly modify as you like. 

"These should be easily personalized and still be effective."

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

Posted

Meh I don't need a build...and on my kins rarely every use ID and if I do it's for the mez protection not the resist value.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...