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Posted (edited)

Raph Koster, lead developer of Ultima Online, Star Wars: Galaxies, and the upcoming Stars Reach MMORPGs, gave a hour long presentation recently on the evolution of online video gaming.  It's quite interesting, IMO.

 

 

 

 

 

Edited by Lunar Ronin
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Posted

Thanks for the video.  That was certainly an exhaustive treatment of the subject.  I remember playing on several MUDs and MUSHEs back in the day.  Always fascinating to consider how they have evolved since then.

 

I love the idea of sandbox games, but I think that one thing that has worked against them, is that often the individual activities (crafting, trading, whatever) is often a dull, tedious task- rather than a fun mini-game.  I think many players want the kinds of immersion that this level of granularity and detail brings, but without the hum-drum boredom that comes with the real-world equivalent.

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