ezren Posted October 20 Posted October 20 Right now, my 50 dom is in full IOs. I wanted to make a build using mostly cheap sets. Any suggestions for improvement? And once I actually make some inf, what upgrades should I go for? Hexbyte - Hero Dominator Build plan made with Mids Reborn v3.7.11 rev. 2 ────────────────────────────── Primary powerset: Arsenal ControlSecondary powerset: Arsenal AssaultPool powerset (#1): SpeedPool powerset (#2): LeapingPool powerset (#3): LeadershipPool powerset (#4): TeleportationEpic powerset: Ice Mastery ────────────────────────────── Powers taken: Level 1: Cryo Freeze Ray A: Basilisk's Gaze: Accuracy/Hold3: Basilisk's Gaze: Accuracy/Recharge3: Basilisk's Gaze: Recharge/Hold5: Basilisk's Gaze: Endurance/Recharge/Hold5: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold13: Basilisk's Gaze: Chance for Recharge Slow Level 1: Burst A: Thunderstrike: Accuracy/Damage7: Thunderstrike: Damage/Endurance7: Thunderstrike: Damage/Recharge9: Thunderstrike: Accuracy/Damage/Recharge9: Thunderstrike: Accuracy/Damage/Endurance48: Thunderstrike: Damage/Endurance/Recharge Level 2: Sleep Grenade A: Call of the Sandman: Accuracy/Recharge15: Call of the Sandman: Endurance/Sleep19: Call of the Sandman: Accuracy/Endurance25: Call of the Sandman: Sleep/Range50: Call of the Sandman: Accuracy/Sleep/Recharge50: Call of the Sandman: Chance of Heal Self Level 4: Buckshot A: Positron's Blast: Accuracy/Damage11: Positron's Blast: Damage/Endurance11: Positron's Blast: Damage/Recharge13: Positron's Blast: Damage/Range33: Positron's Blast: Accuracy/Damage/Endurance43: Positron's Blast: Chance of Damage(Energy) Level 6: Super Speed A: Celerity: +Stealth Level 8: Cloaking Device A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 10: Super Jump A: Blessing of the Zephyr: Knockback Reduction (4 points) Level 12: Smoke Canister A: Cloud Senses: Accuracy/ToHitDebuff15: Cloud Senses: ToHit Debuff40: Cloud Senses: Accuracy/Recharge40: Cloud Senses: ToHit Debuff/Endurance/Recharge48: Cloud Senses: Accuracy/Endurance/Recharge48: Cloud Senses: Chance for Negative Energy Damage Level 14: Hasten A: Invention: Recharge Reduction17: Invention: Recharge Reduction17: Invention: Recharge Reduction42: Invention: Recharge Reduction Level 16: Power Up A: Invention: Recharge Reduction Level 18: Flash Bang A: Razzle Dazzle: Endurance/Stun19: Razzle Dazzle: Accuracy/Recharge21: Razzle Dazzle: Accuracy/Endurance21: Razzle Dazzle: Stun/Range40: Razzle Dazzle: Accuracy/Stun/Recharge46: Razzle Dazzle: Chance of Immobilize Level 20: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 22: Tear Gas A: Basilisk's Gaze: Accuracy/Hold23: Basilisk's Gaze: Accuracy/Recharge23: Basilisk's Gaze: Recharge/Hold25: Basilisk's Gaze: Endurance/Recharge/Hold42: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold50: Basilisk's Gaze: Chance for Recharge Slow Level 24: Targeting Drone A: Invention: To Hit Buff27: Invention: Endurance Reduction27: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 26: Tri-Cannon A: Expedient Reinforcement: Accuracy/Recharge29: Expedient Reinforcement: Accuracy/Damage29: Expedient Reinforcement: Damage/Endurance31: Expedient Reinforcement: Accuracy/Damage/Recharge31: Expedient Reinforcement: Endurance/Damage/Recharge37: Expedient Reinforcement: Resist Bonus Aura for Pets Level 28: Sniper Rifle A: Decimation: Accuracy/Damage31: Decimation: Damage/Endurance33: Decimation: Damage/Recharge33: Decimation: Accuracy/Endurance/Recharge37: Decimation: Accuracy/Damage/Recharge43: Decimation: Chance of Build Up Level 30: Ignite A: Bombardment: Damage34: Bombardment: Accuracy/Recharge/Endurance34: Bombardment: Damage/Recharge34: Bombardment: Accuracy/Damage/Recharge42: Bombardment: Accuracy/Damage/Recharge/Endurance43: Bombardment: Chance for Fire Damage Level 32: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 35: Hibernate A: Invention: Recharge Reduction36: Invention: Recharge Reduction Level 38: Frozen Armor A: Luck of the Gambler: Defense/Increased Global Recharge Speed39: Luck of the Gambler: Defense39: Luck of the Gambler: Defense/Endurance39: Luck of the Gambler: Defense/Endurance/Recharge Level 41: Acrobatics (Empty) Level 44: Ice Storm A: Positron's Blast: Accuracy/Damage45: Positron's Blast: Damage/Recharge45: Positron's Blast: Damage/Endurance45: Positron's Blast: Damage/Range46: Positron's Blast: Accuracy/Damage/Endurance46: Positron's Blast: Chance of Damage(Energy) Level 47: Teleport Target A: Invention: Accuracy Level 49: Assault A: Invention: Endurance Reduction ────────────────────────────── Inherents: Level 1: Domination Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Panacea: +Hit Points/Endurance36: Numina's Convalesence: +Regeneration/+Recovery Level 1: Stamina A: Performance Shifter: Chance for +End36: Performance Shifter: EndMod37: Performance Shifter: EndMod/Recharge Level 6: Speed Phase Level 10: Double Jump Level 49: Quick Form Hexbyte - Hero Dominator Build plan made with Mids Reborn v3.7.11 rev. 2 ────────────────────────────── Primary powerset: Arsenal ControlSecondary powerset: Arsenal AssaultPool powerset (#1): SpeedPool powerset (#2): LeapingPool powerset (#3): LeadershipPool powerset (#4): TeleportationEpic powerset: Ice Mastery ────────────────────────────── Powers taken: Level 1: Cryo Freeze Ray A: Basilisk's Gaze: Accuracy/Hold3: Basilisk's Gaze: Accuracy/Recharge3: Basilisk's Gaze: Recharge/Hold5: Basilisk's Gaze: Endurance/Recharge/Hold5: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold13: Basilisk's Gaze: Chance for Recharge Slow Level 1: Burst A: Thunderstrike: Accuracy/Damage7: Thunderstrike: Damage/Endurance7: Thunderstrike: Damage/Recharge9: Thunderstrike: Accuracy/Damage/Recharge9: Thunderstrike: Accuracy/Damage/Endurance48: Thunderstrike: Damage/Endurance/Recharge Level 2: Sleep Grenade A: Call of the Sandman: Accuracy/Recharge15: Call of the Sandman: Endurance/Sleep19: Call of the Sandman: Accuracy/Endurance25: Call of the Sandman: Sleep/Range50: Call of the Sandman: Accuracy/Sleep/Recharge50: Call of the Sandman: Chance of Heal Self Level 4: Buckshot A: Positron's Blast: Accuracy/Damage11: Positron's Blast: Damage/Endurance11: Positron's Blast: Damage/Recharge13: Positron's Blast: Damage/Range33: Positron's Blast: Accuracy/Damage/Endurance43: Positron's Blast: Chance of Damage(Energy) Level 6: Super Speed A: Celerity: +Stealth Level 8: Cloaking Device A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 10: Super Jump A: Blessing of the Zephyr: Knockback Reduction (4 points) Level 12: Smoke Canister A: Cloud Senses: Accuracy/ToHitDebuff15: Cloud Senses: ToHit Debuff40: Cloud Senses: Accuracy/Recharge40: Cloud Senses: ToHit Debuff/Endurance/Recharge48: Cloud Senses: Accuracy/Endurance/Recharge48: Cloud Senses: Chance for Negative Energy Damage Level 14: Hasten A: Invention: Recharge Reduction17: Invention: Recharge Reduction17: Invention: Recharge Reduction42: Invention: Recharge Reduction Level 16: Power Up A: Invention: Recharge Reduction Level 18: Flash Bang A: Razzle Dazzle: Endurance/Stun19: Razzle Dazzle: Accuracy/Recharge21: Razzle Dazzle: Accuracy/Endurance21: Razzle Dazzle: Stun/Range40: Razzle Dazzle: Accuracy/Stun/Recharge46: Razzle Dazzle: Chance of Immobilize Level 20: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 22: Tear Gas A: Basilisk's Gaze: Accuracy/Hold23: Basilisk's Gaze: Accuracy/Recharge23: Basilisk's Gaze: Recharge/Hold25: Basilisk's Gaze: Endurance/Recharge/Hold42: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold50: Basilisk's Gaze: Chance for Recharge Slow Level 24: Targeting Drone A: Invention: To Hit Buff27: Invention: Endurance Reduction27: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 26: Tri-Cannon A: Expedient Reinforcement: Accuracy/Recharge29: Expedient Reinforcement: Accuracy/Damage29: Expedient Reinforcement: Damage/Endurance31: Expedient Reinforcement: Accuracy/Damage/Recharge31: Expedient Reinforcement: Endurance/Damage/Recharge37: Expedient Reinforcement: Resist Bonus Aura for Pets Level 28: Sniper Rifle A: Decimation: Accuracy/Damage31: Decimation: Damage/Endurance33: Decimation: Damage/Recharge33: Decimation: Accuracy/Endurance/Recharge37: Decimation: Accuracy/Damage/Recharge43: Decimation: Chance of Build Up Level 30: Ignite A: Bombardment: Damage34: Bombardment: Accuracy/Recharge/Endurance34: Bombardment: Damage/Recharge34: Bombardment: Accuracy/Damage/Recharge42: Bombardment: Accuracy/Damage/Recharge/Endurance43: Bombardment: Chance for Fire Damage Level 32: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 35: Hibernate A: Invention: Recharge Reduction36: Invention: Recharge Reduction Level 38: Frozen Armor A: Luck of the Gambler: Defense/Increased Global Recharge Speed39: Luck of the Gambler: Defense39: Luck of the Gambler: Defense/Endurance39: Luck of the Gambler: Defense/Endurance/Recharge Level 41: Acrobatics (Empty) Level 44: Ice Storm A: Positron's Blast: Accuracy/Damage45: Positron's Blast: Damage/Recharge45: Positron's Blast: Damage/Endurance45: Positron's Blast: Damage/Range46: Positron's Blast: Accuracy/Damage/Endurance46: Positron's Blast: Chance of Damage(Energy) Level 47: Teleport Target A: Invention: Accuracy Level 49: Assault A: Invention: Endurance Reduction ────────────────────────────── Inherents: Level 1: Domination Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Panacea: +Hit Points/Endurance36: Numina's Convalesence: +Regeneration/+Recovery Level 1: Stamina A: Performance Shifter: Chance for +End36: Performance Shifter: EndMod37: Performance Shifter: EndMod/Recharge Level 6: Speed Phase Level 10: Double Jump Level 49: Quick Form Hexbyte - Dominator (Arsenal Control - Arsenal Assault).mbd
ChetManly Posted yesterday at 03:25 PM Posted yesterday at 03:25 PM As a connoisseur of inexpensive builds, I appreciate this. I cant see totals, and have no idea what your bonus goals are, but it looks good beyond that. Post up a Mids link or golas and folks will be better able to assist and critique. I always put a Launch: increased jump height in CJ and a Thrust: increased run speed in powers like SS and Infiltration. Those suggestions are personal pref and QoL so take them for what they worth.
EnjoyTheJourney Posted yesterday at 05:39 PM Posted yesterday at 05:39 PM (edited) The main things to try to improve would be defenses, damage, and slow resistance. Smash / lethal defenses are in a pretty good place. But, smash / lethal resistances at their current levels, in particular, will cause challenges because that will be the most common incoming damage type. The benefits of more damage are self explanatory. Slow resistance matters because incoming recharge debuffs can make key powers take noticeably longer to recharge, which can substantially reduce a dominator's effectiveness and make them less fun to play. Recharge debuffs can also cause domination to stop automatically renewing itself, meaning mez protection can suddenly disappear and controls can suddenly lose quite a bit of their magnitude and duration. I've found that having about 50% slow resistance is quite good, with as low as 35% slow resistance being at least workable in most cases. In my experience, if your dominator is receiving such heavy recharge or movement debuffs that 50% won't help much, then there's probably so much incoming damage that your dominator will be using an awaken soon anyways. So, it's usually not worth the tradeoffs involved to try to push slow resistance much higher than 50% for a dominator, in my view. Tanks and scrappers probably get a lot more out of higher slow resistance totals. But, especially with all the controls that dominators have available, dominators shouldn't be getting hit with recharge debuffs as often as tanks and scrappers do. Some IOs that don't cost much and are worth considering are the preventive medicine unique absorb IO, the reactive defenses unique +resist IO, and the winter's gift +20% slow resist IO. Some pricier, but still highly, highly worthwhile upgrades are the shield wall +5% resist unique IO, the miracle +recovery unique IO, the gladiator's armor +3% defense / teleportation resist IO. I wouldn't bother with the Numina unique and just go ahead and replace it with the miracle +recovery unique. An extra 10% regen will probably have no practical effect on your dominator's survivability. Extra endurance recovery is seldom wasteful, though. Also, you don't need 4 slots in hasten or three slots in stamina. If you enjoy playing your dominator at level 50 you can fairly easily earn about 10 to 20 million inf in an evening of play without really trying very hard. It doesn't take long to pay for all the IOs mentioned above. Do try to craft valuable IOs when you get an appropriate recipe and either keep them or sell them on the auction house to generate even more inf. Also, to get blistering cold and frozen blast IOs you can purchase them from a vending machine using merits earned while leveling up your character. You can then use enhancement catalysts on them to turn them into "superior" versions (IIRC for Winter IOs it takes 2 catalysts to upgrade them and those catalysts can be bought with merits from a vending machine or from the auction house). Enhancement catalysts are not cheap. But, they're good upgrades to make when you get closer to completing your build. The vending machines are a simple way to get very expensive IOs while doing the kinds of things you would usually do, with a minimal inf cost along the way. As a couple of other things to consider, malaise's illusions (the confusion set) in smoke canister will probably do more for your build than the cloud senses set. Also, liquid nitrogen would probably add more value to your build than tear gas because knockdown fields are so useful, liquid nitrogen damages mobs and that helps smoke canister to function better, and tear gas is available much less often than liquid nitrogen. As a sidenote, you have some full sets of IOs that provide marginal benefit with the sixth slot. For example, a boost to psy / toxic resistance from the sixth IO from a set provides noticeably less value for your build than boosting smash / lethal resistances. Smash / lethal damage is the most common incoming damage type, those resistances are currently very low for your draft build, and adding a few slots here and there to boost those resistances is worthwhile. Take a careful look at the attached build to see where different boosts to smash / lethal resistances were made at a low slot cost (celerity IOs, reactive defenses IOs, and preventive medicine IOs, as well as the unique shield wall +resist IO and the unique reactive defenses +resist IO). The total increase to smash / lethal resistances from those IOs in the attached build adds up to 14 - 23%, depending on how much of the sliding 3-12% resistance from the reactive defenses +resist IO is active at any given point in time. For the attached build, unleash potential helps to make endurance management quite a bit more manageable, especially if you activate power up shortly before activating unleash potential; toggle both of those powers on to see how endurance recovery and defense totals spike when unleash potential is buffed by power up. Whenever you suspect incoming damage is likely to spike you can pre-cast unleash potential to reduce incoming damage. It can also be used reactively when endurance totals are dropping very low and/or incoming damage suddenly spikes, as long as it's available. I usually keep unleash potential in reserve, not using it unless I feel like there's a need to use it. The first screenshot shows defense and endurance recovery totals without a boosted unleash potential active, while the second screenshot shows defense and endurance recovery totals with a boost unleash potential active. The differences are stark, with a boosted unleash potential providing a kind of rough equivalent to a "no crash" tier 9 defensive power for one minute whenever it is up. Dominator (Arsenal Control - Arsenal Assault - Fire Mastery).mbd Edited 16 hours ago by EnjoyTheJourney
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