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Broadsword/Elec build request


Vhayne

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First off, I love this combo.  It is really much more sturdy than I was expecting.  I can  solo quite well, and just invalidate any irritating types on missions from a team perspective.  Sappers and Roman Surgeons are especially fun to seek out and delete with extreme prejudice. Hitting Cyclopes or Paragon Protectors so hard that you skip their Unstoppable phase is just peachy. 

 

Power Surge and Shadow Meld give you god modes, one is 3 minutes long (!) and the other is up about 1/2 of the time or better, but I don't click it constantly.  End is a non-issue with Energize providing a hefty endurance reduction, and Power sink refilling you if somehow you are sapped or fought far too long with super jump toggled on.     

 

Here's close to what I use,  I dropped Soul storm and picked up a LoTG set mule in Invis, which moved around a bit of slotting, but this should get you started.  Insta-snipe is up after build up every time, and on teams with all the leadership tossed around, and is really good for using while you close the gap or to just remove a LT from the field.

 

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Frisson: Level 50 Magic Stalker

Primary Power Set: Broad Sword

Secondary Power Set: Electric Armor

Power Pool: Teleportation

Power Pool: Leaping

Power Pool: Speed

Power Pool: Concealment

Ancillary Pool: Soul Mastery

 

Villain Profile:

Level 1: Hack -- TchofDth-Dmg/EndRdx/Rchg(A), TchofDth-Dmg/EndRdx(37), TchofDth-Dmg/Rchg(39), TchofDth-Acc/Dmg/EndRdx(39), TchofDth-Acc/Dmg(39)

Level 1: Hide -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(5), LucoftheG-EndRdx/Rchg(15), Rct-ResDam%(21)

Level 2: Slice -- Mlt-Dmg/EndRdx/Rchg(A), Mlt-Acc/Dmg/EndRdx(40), Mlt-Acc/Dmg(40), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-Acc/Dmg/Rchg(42)

Level 4: Charged Armor -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(15), UnbGrd-ResDam/EndRdx(19), UnbGrd-EndRdx/Rchg(19)

Level 6: Assassin's Slash -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg/EndRdx/Rchg(7), SprStlGl-Acc/Dmg(7), SprStlGl-Dmg/Rchg(9), SprStlGl-Acc/Dmg/Rchg(9), SprStlGl-Dmg/EndRdx/Rchg(11)

Level 8: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(11), GssSynFr--Rchg/EndRdx(13), GssSynFr--ToHit/Rchg/EndRdx(13)

Level 10: Static Shield -- UnbGrd-EndRdx/Rchg(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(25)

Level 12: Conductive Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-ResDam/EndRdx(27), UnbGrd-EndRdx/Rchg(27)

Level 14: Recall Friend -- EndRdx-I(A)

Level 16: Grounded -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(17), GldArm-3defTpProc(17)

Level 18: Parry -- LucoftheG-Rchg+(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(45), Mk'Bit-Acc/Dmg(45), Mk'Bit-Dmg/EndRdx(45), Mk'Bit-Dmg/Rchg(46), Mk'Bit-Acc/EndRdx/Rchg(46)

Level 20: Lightning Reflexes -- Run-I(A)

Level 22: Combat Jumping -- LucoftheG-Rchg+(A), Ksm-ToHit+(23)

Level 24: Super Jump -- WntGif-ResSlow(A)

Level 26: Disembowel -- CrsImp-Dmg/EndRdx/Rchg(A), CrsImp-Acc/Dmg/EndRdx(42), CrsImp-Acc/Dmg(42), CrsImp-Dmg/EndRdx(43), CrsImp-Dmg/Rchg(43), CrsImp-Acc/Dmg/Rchg(43)

Level 28: Energize -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(29), Prv-Heal/Rchg(29), Prv-EndRdx/Rchg(31), Prv-Heal/EndRdx(34), Prv-Heal(36)

Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)

Level 32: Head Splitter -- SprAssMar-Rchg/Rchg Build Up(A), SprAssMar-Dmg/EndRdx/Rchg(33), SprAssMar-Acc/Dmg/EndRdx/Rchg(33), SprAssMar-Acc/Dmg(33), SprAssMar-Acc/Dmg/Rchg(34), SprAssMar-Dmg/Rchg(34)

Level 35: Moonbeam -- StnoftheM-Dmg/EndRdx/Rchg(A), StnoftheM-Acc/Dmg(36), StnoftheM-Dmg/EndRdx(36), StnoftheM-Acc/ActRdx/Rng(37), StnoftheM-Dmg/ActRdx/Rchg(37)

Level 38: Power Sink -- RechRdx-I(A)

Level 41: Shadow Meld -- LucoftheG-Rchg+(A), RechRdx-I(46), RechRdx-I(48)

Level 44: Soul Storm -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-EndRdx/Rchg/Hold(48), BslGaz-Acc/Rchg(50), BslGaz-Rchg/Hold(50), Dmg-I(50)

Level 47: Power Surge -- RechRdx-I(A), RechRdx-I(48)

Level 49: Grant Invisibility -- LucoftheG-Rchg+(A)

Level 1: Assassination

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), EndMod-I(3)

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