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Architect Entertainment

  • Architect Entertainment enemies have been extended up to a cap of 55.

 

Added Enemies

  • Page 3's Tsoo additions added to AE.

 

Added Maps

  • Map "Containment Tech Lab" added to AE map offerings.
  • Map "Inactive Tech Lab" added to AE map offerings.
  • Map "Port Oakes - Docks & Ship" added to AE map offerings.
  • Map "Port Oakes - Fort Hades" added to AE map offerings.

 

Map Fixes

  • Fixed missing beacons generator on the lowest floor of the 'Rikti Space Station' map.
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Posted

I did a quick run through all the new maps with collectible objectives set to max - nothing spawned in an inaccessible location.

 

I did another run with destructible objects set to max, using the 'Go to next objective' and 'kill target' buttons in Architect Options to speed things up.

 

When I tried that with the 'Port Oakes - Docks & Ship' map, (misspelled 'Port Oaks', incidentally) it teleported me outside the forcefield barrier and onto the floor of the dry docks all the way at the west side of the zone. /whereami said it was at Zone/Mission: i27_PortOakes_Dock_01_generic Position: [1365.9 -54.8 116.2] . After a few more 'go to next objective' clicks, I was also placed at [1382.0 46.3 -193.0] . From there, I could explore all of Port Oakes except for the actual mission area; the forcefield was invisible from the outside, but still impenetrable. Despite being teleported outside with the next objective button, no objective spawned at either dry dock location - all were within the intended area. 

 

All the destructible objects spawned in accessible locations in the other maps as well, but I do want to mention that one of the bombs in Fort Hades dropped in a location I probably wouldn't have found if not for 'Go to next objective'. It's all the way in the top left of the map at [-2679.0 64.3 -1852.3], on a flat plateau mostly cut off from the fort, and in a place I don't believe most people would look. The location can be avoided by setting the objective's pawn point to appear in the middle instead of front, but I can easily see that area being a point of frustration for players without access to 'go to next objective' once an arc is published.

 

Also a minor issue in mission selector: Port Oakes - Docks & Ship is alphabetically listed after Fort Hades, possibly due to it being misspelled 'Port Oaks'.

Making an AE arc? Want a quick reference sheet to color coordinate your custom enemies' costumes and powers? Check out my AE Powerset Color Cheat Sheet! [Last updated: June 2025]

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