Developer The Curator Posted 23 hours ago Developer Posted 23 hours ago Architect Entertainment Architect Entertainment enemies have been extended up to a cap of 55. Added Enemies Page 3's Tsoo additions added to AE. Added Maps Map "Containment Tech Lab" added to AE map offerings. Map "Inactive Tech Lab" added to AE map offerings. Map "Port Oakes - Docks & Ship" added to AE map offerings. Map "Port Oakes - Fort Hades" added to AE map offerings. Map Fixes Fixed missing beacons generator on the lowest floor of the 'Rikti Space Station' map. 1
VeiledOwl Posted 20 hours ago Posted 20 hours ago I did a quick run through all the new maps with collectible objectives set to max - nothing spawned in an inaccessible location. I did another run with destructible objects set to max, using the 'Go to next objective' and 'kill target' buttons in Architect Options to speed things up. When I tried that with the 'Port Oakes - Docks & Ship' map, (misspelled 'Port Oaks', incidentally) it teleported me outside the forcefield barrier and onto the floor of the dry docks all the way at the west side of the zone. /whereami said it was at Zone/Mission: i27_PortOakes_Dock_01_generic Position: [1365.9 -54.8 116.2] . After a few more 'go to next objective' clicks, I was also placed at [1382.0 46.3 -193.0] . From there, I could explore all of Port Oakes except for the actual mission area; the forcefield was invisible from the outside, but still impenetrable. Despite being teleported outside with the next objective button, no objective spawned at either dry dock location - all were within the intended area. All the destructible objects spawned in accessible locations in the other maps as well, but I do want to mention that one of the bombs in Fort Hades dropped in a location I probably wouldn't have found if not for 'Go to next objective'. It's all the way in the top left of the map at [-2679.0 64.3 -1852.3], on a flat plateau mostly cut off from the fort, and in a place I don't believe most people would look. The location can be avoided by setting the objective's pawn point to appear in the middle instead of front, but I can easily see that area being a point of frustration for players without access to 'go to next objective' once an arc is published. Also a minor issue in mission selector: Port Oakes - Docks & Ship is alphabetically listed after Fort Hades, possibly due to it being misspelled 'Port Oaks'. Making an AE arc? Want a quick reference sheet to color coordinate your custom enemies' costumes and powers? Check out my AE Powerset Color Cheat Sheet! [Last updated: June 2025]
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