ninja surprise Posted November 18 Posted November 18 Psychic has extra long range, mostly single-target, a cone, a chain, and a PBAoE. /Energy has 3 clickie buffs, some good ST punches, and that stun that can become a ranged AoE stun, sweet! /Temporal has a variety of self-buffs, the standard T1, and some melee, AoE, and a stun. Do either of them make a distinctly better complimentary pair? Or just whichever flavor a person prefers?
MonteCarla Posted November 18 Posted November 18 I'd suggest /Energy, because /Time's heaviest damage powers also do Psionic damage, and when it's resisted it tends to be heavily resisted. 1 The Badass Empath Guide Modern Force Fields Guide The Rich Alt's Guide to Perma-Dom Resistances for Brutes Proc Bombing for Defenders
The Trouble Posted November 18 Posted November 18 I'm going to also say Psy/Energy because I have one, and want other people to see how much fun it is! I was recently on that huge Freakshow map, and my fleeing target faded out of draw distance... and not once did I get the warning "out of range!" Up close, or even a mile away, nothing you face will be able to keep their teeth with a Psy/Energy Blaster. 1
JediDave Posted November 18 Posted November 18 9 hours ago, MonteCarla said: I'd suggest /Energy, because /Time's heaviest damage powers also do Psionic damage, and when it's resisted it tends to be heavily resisted. I'd suggest /energy, because big punch 2
MonteCarla Posted November 19 Posted November 19 Yep, the Energy pom-poms sure are strong and pretty! Probably one of the most satisfying sounding powersets in the game. I've realised I had played a Psi Blast/Time blaster to 50. She was.. forgettable, I guess? 🙂 Another reason to go /Energy. 1 1 The Badass Empath Guide Modern Force Fields Guide The Rich Alt's Guide to Perma-Dom Resistances for Brutes Proc Bombing for Defenders
ninja surprise Posted November 20 Author Posted November 20 I rolled with Psy/Energy and it's a blast! Boost Range + Psy's already extra long range means I can snipe out most of a spawn before they get to melee range. And when they do I power punch 'em in the face and make them go flying. Plus Power boost + Psy's secondary effects goes great! Extra stun and immob and all that. Good combo. 1 1
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