lucifael Posted 1 hour ago Posted 1 hour ago (edited) ... and thanks for the heroic moments. Now that the difficulty meter has been extended upward, the lowest level of that meter is entirely gone. I know that won't mean much to the fat cats with more bonuses than characters in their RP bio, or people who have the time and engagement to invest into groups, but for anyone who solos at low levels or only has time for a mission here or there, its a farewell to the chance to feel like a hero. Just because -1 is now between 0 and +1, it doesn't mean lowbians can't do it. It just takes longer and instead of fighting a handful of foes, you fight one maybe two. It feels more like getting from class to class in high school than opposing villainy where it lives. Its a functional nerf to a playstyle that didn't have much to give in the first place. Selecting 2 or more players for your solo run at -1 just creates clouds of +1 and +2 Ltn.s. I guess if you had it at 0, you would be getting AVs. I don't know if it was intended that low levelers should feel more pain and less victory, but if someone had to be sacrificed, starting or leveling players just starting a character is certainly a choice. I hope -1 can return so I can feel like I am doing something while on that long road to godhood. Until then I guess I'll see if my energy blasting cosmic alien can take on those two mean 5th graders or if I lose my lunch money... again. Edited 1 hour ago by lucifael
Glacier Peak Posted 1 hour ago Posted 1 hour ago Set Adjust Level to -1, Team size to 1, Solo Bosses to No, and Solo AVs to EB. That's the easiest setting available when solo. If you want enemies to not scale when you invite other players, jump in the mission and scout all the floors/enemies, then invite teammates. Otherwise that is how it's always worked. I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
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