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Posted (edited)

Call Swarm: Ranged, DoT (Lethal), Foe -DEF, -SPD, Self +1 Blood Frenzy

Unkindness: Ranged (Cone), DoT(Lethal), Foe -SPD, -DEF, -Fly, Self +2 Blood Frenzy

Spirit Shark: Ranged, DoT(Lethal), Foe Knockback, -Blood Frenzy

School of Sharks: Ranged (Cone), Moderate DoT(Neg), Foe Immob, +1 Blood Frenzy

Spot Prey: Self +DMG, +To Hit, +Perception

Center of the Swarm: PBAoE, DoT(Lethal/Neg), Self +2 Blood Frenzy

Spirit Shark Jaws: Ranged, Moderate DoT(Lethal), Foe Hold, -Fly, Self +1 Blood Frenzy

Call Hawk: Ranged, DMG (Lethal), Foe -To Hit, Knockdown, -Fly, Sniper

Descent of the Swarm: Ranged (Location AoE), DoT(Lethal/Neg), Self -Blood Frenzy

 

It should probably be changeable to make it all fish, all birds, or all bugs, but yeah, here is my design for Swarm Blast. 

Edited by CoeruleumBlue

<But life is change, that is how it differs from the rocks, change is its very nature.> — John Wyndham

Posted
15 minutes ago, biostem said:

Hmm... unusual combination of powers, but pretty interesting.

 

Thanks! I mean they'd probably have to be renamed to things like Spirit Beast Jaws and given different skins. And maybe the Call Hawk/Call Beast/Whatever should have -Blood Frenzy added back on. But I still really like the idea of a swarm attack set on its own. (I also hope Beast Mastery Masterminds get more animal options but that's another issue.) 

<But life is change, that is how it differs from the rocks, change is its very nature.> — John Wyndham

Posted
3 minutes ago, CoeruleumBlue said:

Thanks! I mean they'd probably have to be renamed to things like Spirit Beast Jaws and given different skins. And maybe the Call Hawk/Call Beast/Whatever should have -Blood Frenzy added back on. But I still really like the idea of a swarm attack set on its own. (I also hope Beast Mastery Masterminds get more animal options but that's another issue.) 

Just call it "beast blast", "creature blast", or something appropriately generic.  

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Posted
3 minutes ago, biostem said:

Just call it "beast blast", "creature blast", or something appropriately generic.  

 

Yeah just the entire set could be called Beast Blast or Creature Blast so the powers would need a lot of renaming. I guess I should rename them though instead of just picking them and being like "we need a swarm blast, umm you rename it." Even if it's nice to see what I based them on. 

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<But life is change, that is how it differs from the rocks, change is its very nature.> — John Wyndham

Posted
4 hours ago, CoeruleumBlue said:

Call Swarm: Ranged, DoT (Lethal), Foe -DEF, -SPD, Self +1 Blood Frenzy

Unkindness: Ranged (Cone), DoT(Lethal), Foe -SPD, -DEF, -Fly, Self +2 Blood Frenzy

Spirit Shark: Ranged, DoT(Lethal), Foe Knockback, -Blood Frenzy

School of Sharks: Ranged (Cone), Moderate DoT(Neg), Foe Immob, +1 Blood Frenzy

Spot Prey: Self +DMG, +To Hit, +Perception

Center of the Swarm: PBAoE, DoT(Lethal/Neg), Self +2 Blood Frenzy

Spirit Shark Jaws: Ranged, Moderate DoT(Lethal), Foe Hold, -Fly, Self +1 Blood Frenzy

Call Hawk: Ranged, DMG (Lethal), Foe -To Hit, Knockdown, -Fly, Sniper

Descent of the Swarm: Ranged (Location AoE), DoT(Lethal/Neg), Self -Blood Frenzy

 

It should probably be changeable to make it all fish, all birds, or all bugs, but yeah, here is my design for Swarm Blast. 

 

Attempts to rename, plus putting the Blood Frenzy back on the snipe:

 

Call Swarm: Ranged, DoT (Lethal), Foe -DEF, -SPD, Self +1 Blood Frenzy

Circling Hunters: Ranged (Cone), DoT(Lethal), Foe -SPD, -DEF, -Fly, Self +2 Blood Frenzy

Spirit Beast: Ranged, DoT(Lethal), Foe Knockback, -Blood Frenzy

Swarm of Predators: Ranged (Cone), Moderate DoT(Neg), Foe Immob, +1 Blood Frenzy

Spot Prey: Self +DMG, +To Hit, +Perception

Center of the Swarm: PBAoE, DoT(Lethal/Neg), Self +2 Blood Frenzy

Spirit Beast Jaws: Ranged, Moderate DoT(Lethal), Foe Hold, -Fly, Self +1 Blood Frenzy

Call Predator: Ranged, DMG (Lethal), Foe -To Hit, Knockdown, -Fly, Sniper, -Blood Frenzy

Descent of the Swarm: Ranged (Location AoE), DoT(Lethal/Neg), Self -Blood Frenzy

 

 

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<But life is change, that is how it differs from the rocks, change is its very nature.> — John Wyndham

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