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Posted

I just started an Ice Melee Brute, Never played Ice Melee before. I am really liking it. I played SS on live and real talk, SS is kinda lame. Other than Foot Stomp and Knockout Blow everything else is pretty wack ... but this thread isn't about SS.

 

So I want to make my life difficult and not take either of the ice sword powers for thematic reasons. In looking at it this means I don't get a third attack until level 22. I might be able to make it work with the Ghost Slaying Axe and the Nemesis Staff, but do I want to?

 

This lead me to looking at the Power Pool attacks. Kick, Boxing, Jump Kick, and Flurry.

 

In looking them over it looks like Flurry is the best power of the bunch, but I know I will get locked into the animation. Which leads me to my question.

 

How does Fury affect those power pools? I can see you typing the answer "it makes them better." Don't you do it. I will eat half of the keys on your keyboard if you type that. Does fury build with each punch of the Flurry so it ends up being amazing? Does Kick and Boxing end up being as good as a primary power? Are they all wack and I really just need to take Ice Sword?

 

Inquiring minds need to know.

 

 

Posted

Fury is just +Damage.  It works on everything that isn't flagged to ignore +Damage.  Does the same thing to pool attacks that Build Up or Assault or or a Damage enhancement does, makes them deal more damage.

 

5 minutes ago, legendaryjman said:

Does fury build with each punch of the Flurry

 

No, because Flurry is a single attack with a single hit roll and the damage for all 8 ticks is determined at the moment it succeeds that hit roll.

 

Boxing is okay as a filler.  It's fast and it opens up access to Cross Punch, which you'll want in the sub-50 game to fill out a no-swords Ice melee attack chain.

Get busy living... or get busy dying.  That's goddamn right.

Posted
2 hours ago, legendaryjman said:

So I want to make my life difficult and not take either of the ice sword powers for thematic reasons.

The current patch on beta adds no-swords animations for Fiery Melee. I've got to believe that Ice Melee isn't far behind.

Posted

I'm level 10, so these numbers wont be terribly impressive.

 

After looking at Mids it seems that Toxic Dart, Jump Kick and Flurry are the strongest tier 1 PP attacks. I used my second build to grab those to see what happens.

 

Toxic Dart is cool,  but with a little bit of Fury Flurry was doing 10 damage a tick. At the same level of Fury Jump Kick was doing 75. I think ima go with Flurry, I like the idea that each time I activate it the ticks do more and more damage. I may hate the animation lock down, especially when it misses, we shall see. I wont keep you updated.

 

Granted, if they do change Ice Sword so I can take the sword off and its just a punch that does cold and lethal, this whole thought experiment is moot because I will just take ice sword again.

Posted

Keep in mind you don't need that many extra powers to fill out an attack chain. Cross punch is by far the strongest pool power attack if you get boxing and kick both in the build. I'd say just use one of those on top of cross punch and call it a day. If you really want some variety, arcane bolt is probably next up after cross punch due to it being able to hit for double damage, which I think gets buffed by fury. 

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