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Posted

Up front... I can expect this suggestion to not be an easy thing to accomplish, but could be along term objective.

 

I remember when doing some missions, I could go an blow up cars, get those pesky parking meters and what not

 

So it occurs to be, what if as we do stuff in a TF or mission, that collateral damage is tracked of and given an inf value, which would be deducted from the guilty character's influence, to simulate the adventurer paying for the damage.

 

I can see to use this also as a means to have a Reputation level, there would be the Hero and Villain reputation, as you complete TFs the Merit Value would go towards the counter, minus the collateral damage you did along the adventure, players could invest merits to increase their Hero or Villain reputation, Villains get their badness increase by doing SFs and in their case blowing up stuff and doing collateral damage goes a long way towards having a baddie reputation

 

Just an idea...

Posted
14 hours ago, MsSmart said:

So it occurs to be, what if as we do stuff in a TF or mission, that collateral damage is tracked of and given an inf value, which would be deducted from the guilty character's influence, to simulate the adventurer paying for the damage.

Sure. And the next time you pop off an AoE attack at the guards around a hostage, and the hostage dies but the guards don't, and you immediately fail the mission, we'll all just point and laugh.

  • Haha 1

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