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Fire/Rad Questions


Akinesia

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Do you use Hot Feet once you have bonfire slotted up?

 

I was using Hot Feet Choking Cloud combo for damage and control. Now i seem to get the same effect using Bonfire. I was wondering if any experienced Fire / Rad still use Hot Feet or Choking Cloud.

 

Next question. Since Rad Infection is a to hit de-buff is defense needed or should i go for Damage Res instead? or is both an option? If def is an option what defensive powers would you suggest?

 

I have been looking over the pools and i just don't see any quality options for def or resistance except for the Ancillary pool is there something i am missing?

 

One last question here. Do you slot Char and Ring of Fire for damage or for hold?

 

Thank you for your time

 

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This is my current design for the build. Any thoughts or suggestions? 

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Firelord: Level 50 Science Controller

Primary Power Set: Fire Control

Secondary Power Set: Radiation Emission

Power Pool: Leaping

Power Pool: Speed

Power Pool: Fighting

Power Pool: Concealment

Ancillary Pool: Fire Mastery

 

Hero Profile:

Level 1: Char

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (3) Superior Winter's Bite - Damage/RechargeTime
  • (3) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (5) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (5) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (13) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 1: Radiant Aura

  • (A) Preventive Medicine - Heal
  • (7) Preventive Medicine - Heal/Endurance
  • (7) Preventive Medicine - Endurance/RechargeTime
  • (9) Preventive Medicine - Heal/RechargeTime
  • (9) Preventive Medicine - Heal/RechargeTime/Endurance
  • (45) Preventive Medicine - Chance for +Absorb

Level 2: Radiation Infection

  • (A) Dark Watcher's Despair - To Hit Debuff
  • (11) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (11) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (48) Dark Watcher's Despair - To Hit Debuff/Recharge

Level 4: Accelerate Metabolism

  • (A) Performance Shifter - EndMod/Recharge
  • (37) Performance Shifter - EndMod/Accuracy/Recharge
  • (40) Performance Shifter - Accuracy/Recharge
  • (40) Performance Shifter - EndMod

Level 6: Fire Cages

  • (A) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (13) Gravitational Anchor - Accuracy/Recharge
  • (15) Gravitational Anchor - Immobilize/Endurance
  • (17) Gravitational Anchor - Immobilize/Recharge
  • (17) Gravitational Anchor - Chance for Hold

Level 8: Super Jump

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 10: Enervating Field

  • (A) Endurance Reduction IO

Level 12: Flashfire

  • (A) Absolute Amazement - Accuracy/Stun/Recharge
  • (19) Absolute Amazement - Accuracy/Recharge
  • (19) Absolute Amazement - Endurance/Stun
  • (21) Absolute Amazement - Stun/Recharge
  • (21) Absolute Amazement - Chance for ToHit Debuff

Level 14: Hasten

  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO

Level 16: Ring of Fire

  • (A) Apocalypse - Accuracy/Damage/Recharge
  • (31) Apocalypse - Accuracy/Recharge
  • (31) Apocalypse - Damage
  • (33) Apocalypse - Damage/Recharge
  • (33) Apocalypse - Damage/Endurance

Level 18: Cinders

  • (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
  • (23) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
  • (23) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
  • (25) Superior Will of the Controller - Endurance/Recharge
  • (25) Superior Will of the Controller - Recharge/Chance for Psionic Damage

Level 20: Boxing

  • (A) Accuracy IO

Level 22: Hot Feet

  • (A) Superior Avalanche - Accuracy/Damage
  • (43) Superior Avalanche - Damage/Endurance
  • (43) Superior Avalanche - Accuracy/Damage/Endurance
  • (43) Superior Avalanche - Accuracy/Damage/Recharge
  • (45) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (45) Superior Avalanche - Recharge/Chance for Knockdown

Level 24: Tough

  • (A) Gladiator's Armor - Resistance
  • (46) Gladiator's Armor - End/Resist

Level 26: Bonfire

  • (A) Overwhelming Force - Accuracy/Damage
  • (27) Overwhelming Force - Endurance/Recharge
  • (27) Overwhelming Force - Accuracy/Damage/Endurance
  • (29) Overwhelming Force - Damage/Endurance/Recharge
  • (29) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (31) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 28: Choking Cloud

  • (A) Ghost Widow's Embrace - Accuracy/Endurance

Level 30: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (46) Luck of the Gambler - Defense/Endurance
  • (46) Luck of the Gambler - Defense/Endurance/Recharge
  • (48) Luck of the Gambler - Defense

Level 32: Fire Imps

  • (A) Blood Mandate - Accuracy/Damage
  • (33) Blood Mandate - Damage/Endurance
  • (34) Blood Mandate - Accuracy/Endurance
  • (34) Blood Mandate - Accuracy/Damage/Endurance
  • (34) Blood Mandate - Accuracy
  • (37) Blood Mandate - Damage

Level 35: Fire Ball

  • (A) Ragnarok - Accuracy/Damage/Recharge
  • (36) Ragnarok - Accuracy/Recharge
  • (36) Ragnarok - Damage/Recharge
  • (36) Ragnarok - Damage/Endurance
  • (37) Ragnarok - Chance for Knockdown

Level 38: EM Pulse

  • (A) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (39) Unbreakable Constraint - Accuracy/Recharge
  • (39) Unbreakable Constraint - Hold/Recharge
  • (39) Unbreakable Constraint - Endurance/Hold
  • (40) Unbreakable Constraint - Chance for Smashing Damage

Level 41: Fire Shield

  • (A) Unbreakable Guard - Resistance
  • (42) Unbreakable Guard - Resistance/Endurance
  • (42) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (42) Unbreakable Guard - RechargeTime/Resistance

Level 44: Lingering Radiation

  • (A) Pacing of the Turtle - Accuracy/Endurance

Level 47: Stealth

  • (A) Luck of the Gambler - Recharge Speed

Level 49: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (50) Reactive Defenses - Scaling Resist Damage
  • (50) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 1: Brawl

  • (A) Empty

Level 1: Containment

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Empty

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Performance Shifter - EndMod
  • (48) Performance Shifter - EndMod/Recharge
  • (50) Performance Shifter - EndMod/Accuracy

------------

 

 

 

 

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