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Posted

Do you use Hot Feet once you have bonfire slotted up?

 

I was using Hot Feet Choking Cloud combo for damage and control. Now i seem to get the same effect using Bonfire. I was wondering if any experienced Fire / Rad still use Hot Feet or Choking Cloud.

 

Next question. Since Rad Infection is a to hit de-buff is defense needed or should i go for Damage Res instead? or is both an option? If def is an option what defensive powers would you suggest?

 

I have been looking over the pools and i just don't see any quality options for def or resistance except for the Ancillary pool is there something i am missing?

 

One last question here. Do you slot Char and Ring of Fire for damage or for hold?

 

Thank you for your time

 

Posted

This is my current design for the build. Any thoughts or suggestions? 

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Firelord: Level 50 Science Controller

Primary Power Set: Fire Control

Secondary Power Set: Radiation Emission

Power Pool: Leaping

Power Pool: Speed

Power Pool: Fighting

Power Pool: Concealment

Ancillary Pool: Fire Mastery

 

Hero Profile:

Level 1: Char

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (3) Superior Winter's Bite - Damage/RechargeTime
  • (3) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (5) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (5) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (13) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 1: Radiant Aura

  • (A) Preventive Medicine - Heal
  • (7) Preventive Medicine - Heal/Endurance
  • (7) Preventive Medicine - Endurance/RechargeTime
  • (9) Preventive Medicine - Heal/RechargeTime
  • (9) Preventive Medicine - Heal/RechargeTime/Endurance
  • (45) Preventive Medicine - Chance for +Absorb

Level 2: Radiation Infection

  • (A) Dark Watcher's Despair - To Hit Debuff
  • (11) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (11) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (48) Dark Watcher's Despair - To Hit Debuff/Recharge

Level 4: Accelerate Metabolism

  • (A) Performance Shifter - EndMod/Recharge
  • (37) Performance Shifter - EndMod/Accuracy/Recharge
  • (40) Performance Shifter - Accuracy/Recharge
  • (40) Performance Shifter - EndMod

Level 6: Fire Cages

  • (A) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (13) Gravitational Anchor - Accuracy/Recharge
  • (15) Gravitational Anchor - Immobilize/Endurance
  • (17) Gravitational Anchor - Immobilize/Recharge
  • (17) Gravitational Anchor - Chance for Hold

Level 8: Super Jump

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 10: Enervating Field

  • (A) Endurance Reduction IO

Level 12: Flashfire

  • (A) Absolute Amazement - Accuracy/Stun/Recharge
  • (19) Absolute Amazement - Accuracy/Recharge
  • (19) Absolute Amazement - Endurance/Stun
  • (21) Absolute Amazement - Stun/Recharge
  • (21) Absolute Amazement - Chance for ToHit Debuff

Level 14: Hasten

  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO

Level 16: Ring of Fire

  • (A) Apocalypse - Accuracy/Damage/Recharge
  • (31) Apocalypse - Accuracy/Recharge
  • (31) Apocalypse - Damage
  • (33) Apocalypse - Damage/Recharge
  • (33) Apocalypse - Damage/Endurance

Level 18: Cinders

  • (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
  • (23) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
  • (23) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
  • (25) Superior Will of the Controller - Endurance/Recharge
  • (25) Superior Will of the Controller - Recharge/Chance for Psionic Damage

Level 20: Boxing

  • (A) Accuracy IO

Level 22: Hot Feet

  • (A) Superior Avalanche - Accuracy/Damage
  • (43) Superior Avalanche - Damage/Endurance
  • (43) Superior Avalanche - Accuracy/Damage/Endurance
  • (43) Superior Avalanche - Accuracy/Damage/Recharge
  • (45) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (45) Superior Avalanche - Recharge/Chance for Knockdown

Level 24: Tough

  • (A) Gladiator's Armor - Resistance
  • (46) Gladiator's Armor - End/Resist

Level 26: Bonfire

  • (A) Overwhelming Force - Accuracy/Damage
  • (27) Overwhelming Force - Endurance/Recharge
  • (27) Overwhelming Force - Accuracy/Damage/Endurance
  • (29) Overwhelming Force - Damage/Endurance/Recharge
  • (29) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (31) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 28: Choking Cloud

  • (A) Ghost Widow's Embrace - Accuracy/Endurance

Level 30: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (46) Luck of the Gambler - Defense/Endurance
  • (46) Luck of the Gambler - Defense/Endurance/Recharge
  • (48) Luck of the Gambler - Defense

Level 32: Fire Imps

  • (A) Blood Mandate - Accuracy/Damage
  • (33) Blood Mandate - Damage/Endurance
  • (34) Blood Mandate - Accuracy/Endurance
  • (34) Blood Mandate - Accuracy/Damage/Endurance
  • (34) Blood Mandate - Accuracy
  • (37) Blood Mandate - Damage

Level 35: Fire Ball

  • (A) Ragnarok - Accuracy/Damage/Recharge
  • (36) Ragnarok - Accuracy/Recharge
  • (36) Ragnarok - Damage/Recharge
  • (36) Ragnarok - Damage/Endurance
  • (37) Ragnarok - Chance for Knockdown

Level 38: EM Pulse

  • (A) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (39) Unbreakable Constraint - Accuracy/Recharge
  • (39) Unbreakable Constraint - Hold/Recharge
  • (39) Unbreakable Constraint - Endurance/Hold
  • (40) Unbreakable Constraint - Chance for Smashing Damage

Level 41: Fire Shield

  • (A) Unbreakable Guard - Resistance
  • (42) Unbreakable Guard - Resistance/Endurance
  • (42) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (42) Unbreakable Guard - RechargeTime/Resistance

Level 44: Lingering Radiation

  • (A) Pacing of the Turtle - Accuracy/Endurance

Level 47: Stealth

  • (A) Luck of the Gambler - Recharge Speed

Level 49: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (50) Reactive Defenses - Scaling Resist Damage
  • (50) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 1: Brawl

  • (A) Empty

Level 1: Containment

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Empty

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Performance Shifter - EndMod
  • (48) Performance Shifter - EndMod/Recharge
  • (50) Performance Shifter - EndMod/Accuracy

------------

 

 

 

 

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