This is my current design for the build. Any thoughts or suggestions?
Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/
Click this DataLink to open the build!
Firelord: Level 50 Science Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char
(A) Superior Winter's Bite - Accuracy/Damage
(3) Superior Winter's Bite - Damage/RechargeTime
(3) Superior Winter's Bite - Accuracy/Damage/Endurance
(5) Superior Winter's Bite - Accuracy/Damage/Recharge
(5) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
(13) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge
Level 1: Radiant Aura
(A) Preventive Medicine - Heal
(7) Preventive Medicine - Heal/Endurance
(7) Preventive Medicine - Endurance/RechargeTime
(9) Preventive Medicine - Heal/RechargeTime
(9) Preventive Medicine - Heal/RechargeTime/Endurance
(45) Preventive Medicine - Chance for +Absorb
Level 2: Radiation Infection
(A) Dark Watcher's Despair - To Hit Debuff
(11) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
(11) Dark Watcher's Despair - To Hit Debuff/Endurance
(48) Dark Watcher's Despair - To Hit Debuff/Recharge
Level 4: Accelerate Metabolism
(A) Performance Shifter - EndMod/Recharge
(37) Performance Shifter - EndMod/Accuracy/Recharge
(40) Performance Shifter - Accuracy/Recharge
(40) Performance Shifter - EndMod
Level 6: Fire Cages
(A) Gravitational Anchor - Accuracy/Immobilize/Recharge
(13) Gravitational Anchor - Accuracy/Recharge
(15) Gravitational Anchor - Immobilize/Endurance
(17) Gravitational Anchor - Immobilize/Recharge
(17) Gravitational Anchor - Chance for Hold
Level 8: Super Jump
(A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 10: Enervating Field
(A) Endurance Reduction IO Level 12: Flashfire
(A) Absolute Amazement - Accuracy/Stun/Recharge
(19) Absolute Amazement - Accuracy/Recharge
(19) Absolute Amazement - Endurance/Stun
(21) Absolute Amazement - Stun/Recharge
(21) Absolute Amazement - Chance for ToHit Debuff
Level 14: Hasten
(A) Recharge Reduction IO
(15) Recharge Reduction IO
Level 16: Ring of Fire
(A) Apocalypse - Accuracy/Damage/Recharge
(31) Apocalypse - Accuracy/Recharge
(31) Apocalypse - Damage
(33) Apocalypse - Damage/Recharge
(33) Apocalypse - Damage/Endurance
Level 18: Cinders
(A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
(23) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
(23) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
(25) Superior Will of the Controller - Endurance/Recharge
(25) Superior Will of the Controller - Recharge/Chance for Psionic Damage
Level 20: Boxing
(A) Accuracy IO Level 22: Hot Feet
(A) Superior Avalanche - Accuracy/Damage
(43) Superior Avalanche - Damage/Endurance
(43) Superior Avalanche - Accuracy/Damage/Endurance
(43) Superior Avalanche - Accuracy/Damage/Recharge
(45) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
(45) Superior Avalanche - Recharge/Chance for Knockdown
Level 24: Tough
(A) Gladiator's Armor - Resistance
(46) Gladiator's Armor - End/Resist
Level 26: Bonfire
(A) Overwhelming Force - Accuracy/Damage
(27) Overwhelming Force - Endurance/Recharge
(27) Overwhelming Force - Accuracy/Damage/Endurance
(29) Overwhelming Force - Damage/Endurance/Recharge
(29) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
(31) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
Level 28: Choking Cloud
(A) Ghost Widow's Embrace - Accuracy/Endurance Level 30: Weave
(A) Luck of the Gambler - Recharge Speed
(46) Luck of the Gambler - Defense/Endurance
(46) Luck of the Gambler - Defense/Endurance/Recharge
(48) Luck of the Gambler - Defense
Level 32: Fire Imps
(A) Blood Mandate - Accuracy/Damage
(33) Blood Mandate - Damage/Endurance
(34) Blood Mandate - Accuracy/Endurance
(34) Blood Mandate - Accuracy/Damage/Endurance
(34) Blood Mandate - Accuracy
(37) Blood Mandate - Damage
Level 35: Fire Ball
(A) Ragnarok - Accuracy/Damage/Recharge
(36) Ragnarok - Accuracy/Recharge
(36) Ragnarok - Damage/Recharge
(36) Ragnarok - Damage/Endurance
(37) Ragnarok - Chance for Knockdown
Level 38: EM Pulse
(A) Unbreakable Constraint - Accuracy/Hold/Recharge
(39) Unbreakable Constraint - Accuracy/Recharge
(39) Unbreakable Constraint - Hold/Recharge
(39) Unbreakable Constraint - Endurance/Hold
(40) Unbreakable Constraint - Chance for Smashing Damage
Level 41: Fire Shield
(A) Unbreakable Guard - Resistance
(42) Unbreakable Guard - Resistance/Endurance
(42) Unbreakable Guard - Resistance/Endurance/RechargeTime
(42) Unbreakable Guard - RechargeTime/Resistance
Level 44: Lingering Radiation
(A) Pacing of the Turtle - Accuracy/Endurance Level 47: Stealth
(A) Luck of the Gambler - Recharge Speed Level 49: Combat Jumping
(A) Luck of the Gambler - Recharge Speed
(50) Reactive Defenses - Scaling Resist Damage
(50) Shield Wall - +Res (Teleportation), +5% Res (All)
Level 1: Brawl
(A) Empty Level 1: Containment
Level 1: Prestige Power Dash
(A) Empty Level 1: Prestige Power Slide
(A) Empty Level 1: Prestige Power Quick
(A) Empty Level 1: Prestige Power Rush
(A) Empty Level 1: Prestige Power Surge
(A) Empty Level 1: Sprint
(A) Empty Level 2: Rest
(A) Empty Level 4: Ninja Run
Level 2: Swift
(A) Empty Level 2: Health
(A) Empty Level 2: Hurdle
(A) Empty Level 2: Stamina
(A) Performance Shifter - EndMod
(48) Performance Shifter - EndMod/Recharge
(50) Performance Shifter - EndMod/Accuracy
------------