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Indicator for remaining time on tfs/sig arcs.


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With any Task Force/Sig arc, you can only get each type of reward once a week..but other than having a super memory or keepnig a spreadsheet, there is NO way to tell what alt can get the rewards from what.

Some kind of indicator would be awesome, and cant be to hard, since the game clearly tracks the real time frame between completions anyway.

 

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Then don't claim that it will be easy to implement if you don't know how difficult it will be.

 

Well ok. But even for 20 hours, it would be a nice thing to know before hand, especially for things like Hami Raids.

As for supplying the code needed, how about no? This is a suggestion thread, not a Development thread.

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To give an example of "it should be easy!" - there's an option now to show recharge remaining on powers.  This was never available in Live; Homecoming team coded it in.

 

This took a lot of time to get to work right and blew up the beta server at least once.

 

City of Heroes is not coded in modern object languages.  It's coded in straight basic C.  The code is not clean, efficient, and sometimes not even remotely logical.  The best description I can give is it's a game of Jenga that's been played for 15 years in the remnants of an exploded string factory - except half the strings are high-tension tripwires that trigger briefcase nukes.  Have fun just GETTING to the tower, much less moving a piece.

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Then don't claim that it will be easy to implement if you don't know how difficult it will be.

 

This. Many things are very straight forward logically (like this suggestion: just compare current time vs. last completion time, information that already exists somewhere), but an efficient implementation into existing code can be extremely difficult (Where is it saved? How would the user view what rewards he's eligible for?). Hell, sometimes at work I have a hard time adding new stuff into code I've written myself if the new ask is something that was never even considered originally. Just look at what Sniktch posted about the power cooldown timers: that data had to exist somewhere so the server would know what powers we can use, but displaying that to the players was apparently a pain in the ass because showing hard numbers to the player wasn't the original design philosophy.

 

I think this is a very minor problem or maybe I just don't have enough time to play to lose track of which TFs I've done within the last 20 hours. So, unless it really is very simple to solve, I wouldn't spend time on this as long as there is something more critical to do.

Torchbearer:

Sunsinger - Fire/Time Corruptor

Cursebreaker - TW/Elec Brute

Coldheart - Ill/Cold Controller

Mythoclast - Rad/SD Scrapper

 

Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime.

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