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Bio/SS - not as bad as it sounds?


Onlyasandwich

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I had a concept that fit SS, and really wanted to play with  bio, so went against the advice I have seen out there and built this guy.

 

I am up to 38 so far, and the rage crash is manageable with all of bio's clickies, though I definitely feel it in certain moments.

 

End management was a breeze until my 30's when I started sucking wind a bit in offensive mode, so I rejiggered to get more pertinent procs and bonuses. I have tried to balance healthy defenses without absolutely chasing soft cap in everything, and I think I'm pretty happy with performance, especially when evolving armor is well saturated.

 

My goal is as much defense and resist as possible while still pretty aggressively pursuing recharge. Thematically, I don't think any of the epics make sense, even if it would optimize him further.

 

I'm thinking agility for my alpha. Not sure if melee or support for hybrid.

 

Does anyone else have an interesting Bio/SS build with which they have experience? Do you see any glaring inefficiencies in what I've done here?

 

I know spring attack is not exactly the optimal additional aoe versus what epics offer, but it fits my theme and gives a little utility/fun.

 

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Edited by Onlyasandwich
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Bio is a great set. Bit fiddly but wonderfully energetic for those that like to micromanage their builds.

 

I'm of the feeling that this set fits better on a Scrapper (or less tanking inclined Brute) due to this and it's mixed damage mitigation then a Tanker as I like to concentrate on what's going on around me as opposed to the build I'm running.

 

But I'm old and infirm. 😷

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17 hours ago, Kruunch said:

Bio is a great set. Bit fiddly but wonderfully energetic for those that like to micromanage their builds.

 

I'm of the feeling that this set fits better on a Scrapper (or less tanking inclined Brute) due to this and it's mixed damage mitigation then a Tanker as I like to concentrate on what's going on around me as opposed to the build I'm running.

 

But I'm old and infirm. 😷

You can't be super strength scrapper though

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On 7/25/2019 at 7:20 PM, Kruunch said:

 I like to concentrate on what's going on around me as opposed to the build I'm running.

This is a point I think we sometimes overlook.  END is a resource.  Animation time is a resource.  Lockouts are a resource (or cost, more to the point).  Clicks are a resource.

 

But player focus and attention, attention that could be used to select the right target instead of the next one, to move away from the bad guy with a sliver of health when the next attack in your chain is Headsplitter (youll get that guy with your next smaller attack, or with a DOT aura), to see that Mob A has peeled off and is beelining for the healer, or that The Group Around the Corner ate some splash and is inbound - or that there is blue shite on the floor an you will move or you will die - that is ALSO a resource, and a valuable one.

 

This isnt meant to be ‘git gud nub’, or even to say that a set that takes work to perform well is bad - that can be enjoyable work!  And getting that last bit of performance out of a complex set by dint of long practice and focus is great fun.

 

But I -guarantee- that Ive got more situational awareness on a Claws/WP than I do on a TW/Bio, that I can be a better team leader, that I can play better after a long day when Im tired and want to goof off.  And I think we should think more about this in how we look at sets.

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Ramayael - Titan Weapons/Bio Scrapper

C'len - Spines/Bio Brute

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