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Suggestions for improvement?


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I recently hit 50 with my Fire/Regen stalker and have been pondering a final build.  Currently I'm sitting at 34% S/L defense, 40% S/L resistance and the other resistances/defenses hovering in the 20% range.  I'm sure I can improve on those numbers, good defense on top of halfway decent resistance and Regen is a happy place 😉

 

Here's the current build:

Villain Plan by Mids' Villain Designer 1.962
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Fire Dance Current: Level 50 Natural Stalker
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Sorcery
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Weapon Mastery

Villain Profile:
Level 1: Fire Sword -- KntCmb-Knock%(A), KntCmb-Dmg/EndRdx(3), KntCmb-Acc/Dmg(3), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(5), CrsImp-Acc/Dmg(7)
Level 1: Hide -- LucoftheG-Rchg+(A)
Level 2: Cremate -- KntCmb-Knock%(A), KntCmb-Dmg/EndRdx(7), KntCmb-Acc/Dmg(9), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(11)
Level 4: Reconstruction -- DctWnd-Heal(A), DctWnd-Rchg(11), DctWnd-Heal/EndRdx(13), DctWnd-EndRdx/Rchg(13), DctWnd-Heal/Rchg(15), DctWnd-Heal/EndRdx/Rchg(15)
Level 6: Assassin's Blaze -- KntCmb-Knock%(A), KntCmb-Acc/Dmg(17), KntCmb-Dmg/EndRdx(17), KntCmb-Dmg/Rchg(19), KntCmb-Dmg/EndRdx/Rchg(19), CrsImp-Acc/Dmg(21)
Level 8: Fast Healing -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(21), NmnCnv-Heal/EndRdx(23), NmnCnv-Heal/Rchg(23)
Level 10: Dull Pain -- DctWnd-Heal(A), DctWnd-Rchg(25), DctWnd-Heal/EndRdx(25), DctWnd-Heal/Rchg(27), DctWnd-Heal/EndRdx/Rchg(27)
Level 12: Mystic Flight -- Flight-I(A)
Level 14: Build Up -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-Rchg(29), AdjTrg-ToHit/Rchg(29)
Level 16: Integration -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(31), NmnCnv-Heal/Rchg(31), NmnCnv-Heal/EndRdx/Rchg(31)
Level 18: Breath of Fire -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg/EndRdx/Rchg(33), SprStlGl-Acc/Dmg(33), SprStlGl-Dmg/Rchg(33), SprStlGl-Acc/Dmg/Rchg(34), SprStlGl-Dmg/EndRdx/Rchg(34)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(34), ResDam-I(36)
Level 24: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(37)
Level 26: Fire Sword Circle -- SprAssMar-Dmg/EndRdx/Rchg(A), SprAssMar-Acc/Dmg/Rchg(37), SprAssMar-Rchg/Rchg Build Up(37), SprAssMar-Acc/Dmg/EndRdx/Rchg(39), SprAssMar-Dmg/Rchg(39), SprAssMar-Acc/Dmg(39)
Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40)
Level 30: Combat Jumping -- LucoftheG-Rchg+(A)
Level 32: Greater Fire Sword -- KntCmb-Knock%(A), KntCmb-Acc/Dmg(40), KntCmb-Dmg/EndRdx(42), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(42), CrsImp-Acc/Dmg(43)
Level 35: Physical Perfection -- PrfShf-EndMod(A), PrfShf-End%(43), Heal-I(43)
Level 38: Moment of Glory -- LucoftheG-Rchg+(A), GldArm-3defTpProc(45), RechRdx-I(45)
Level 41: Targeting Drone -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(45)
Level 44: Resilience -- UnbGrd-Max HP%(A), UnbGrd-ResDam(46), ResDam-I(46)
Level 47: Exploding Shuriken -- PstBls-Dmg/Rng(A), PstBls-Dmg/Rchg(48), PstBls-Dmg/EndRdx(48), PstBls-Acc/Dmg(48), PstBls-Acc/Dmg/EndRdx(50)
Level 49: Recall Friend -- Range-I(A)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Prv-Absorb%(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), PrfShf-End%(46), PrfShf-EndMod(50)
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Guardian Survivor, occasional tanker and player of most AT's.

Guides: Invulnerability Tankers, The first 20 levels.  Invulnerability Tankers Soft Cap defense

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I'd recommend putting a Gaussian Chance to Build Up enhancement in Build Up - you get double Build Up for 5 seconds or so and it's very handy. It's very handy. You can normally fit two attacks in five seconds if you're quick - which is why I'd suggest putting your Chance to Hide proc in Assassin's Strike - it allows you to get two crits with buildup - the AS one and the hidden one. I've crit for over 900 using this method... which is really rather satisfying.


As soon as I can afford it, I'm going to try  a second Chance to Build Up enhancement from Decimation in a ranged attack... again, it's more damage on demand which is what a stalker is all about. 

 

I'd recommend Kick over Boxing - the knockback is useful and you can stick a Force Feedback chance for recharge in there for some occasional extra recharge. I use it on my brute and it's adequate filler in an attack chain.

 

I'd also maybe swap out one of the End Mods in Endurance for a slot in health for Panacea's proc - it's a health and endurance proc and just generally pretty wonderful.

 

This is all theorycrafting, though, and it looks pretty solid to begin with.

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I've thought of moving the proc into AS, however I loose either the S/L res from 6 slotting the Stalker set or I loose one set of Kinetic Combat and the S/L defense from it.  The build up proc makes sense though and I'll make that change.

 

Boxing is simply a wasted pick to get Tough/Weave and it doesn't fit into my chain so it's kind what the heck on the choice between Boxing/Kick.  My attack chain is already more than full without either.  The Panacea proc I hadn't though of, sounds like a good idea.

 

I'll be doing a bit of shuffling of powers for a bit more respec friendly build, particularly Recall Friend could be earlier for lower level TF's.

Guardian Survivor, occasional tanker and player of most AT's.

Guides: Invulnerability Tankers, The first 20 levels.  Invulnerability Tankers Soft Cap defense

Spoiler

 

 

 

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