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Floating damage numbers cleanup.


Maxzero

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Can we have the option to collate multiple damage numbers into one number?

 

I have no idea how complicated this is coding wise but I have an idea for cleaning up visual clutter from the damage numbers above enemies heads.

 

I usually play Controllers and have my ST Hold with 5 damage procs. If I attack a enemy under Containment I can see:

 

Initial damage hit

Containment hit

5 x damage procs

Interface hit

 

That's 8 damage numbers potentially from 1 attack. Basically I have no real idea of how hard I hit the enemy I just hit them for 'orange clump.' If this was just one number it would be a lot more readable, I can check the combat log if I want a more detailed breakdown.

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