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Posted

I tried making a build for a Rad/Regen but the numbers looked horrible and trying to make it more survivable (with def/resists) I didn't have enough slots for attacks. 

Do I even go for defense/resist or just go ham on regen/recovery?

Between this character and my non-farmer Spines/Fire brute I've got a migraine. I'm good at making builds for Tanks and armor sets with resist/def built in but Regen and Fire baffle me.

 

in short HELP!

Posted

Regen works best building recharge first, recharge second, and then other defenses as you can. You want Recon, Dull Pain, and Instant Healing all recharging as quickly as possible, and you want to aim for making Dull Pain permanent because the increase in your max hp increases your hitpoint regen per second significantly. After that you can start building for defense/resist. You aren't going to be able to cap defenses or resists that way, but isn't the goal. The purpose of the extra defense is to blunt the damage enough that they can't out dps your regen+click heal powers. It also helps you take the alpha from a pack without being floored before you can click a power, but you will still get the occasional string of bad luck.

 

The nice part about building for recharge is that it helps you put together high DPA attack chains, and you shouldn't gimp all your attacks just for a few percent more defense/resists. A scrapper is supposed to do damage not just survive.

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Posted

so something like this?

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Hawking Burst: Level 50 Technology Scrapper
Primary Power Set: Radiation Melee
Secondary Power Set: Regeneration
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Radioactive Smash -- Hct-Dam%(A), Hct-Dmg/EndRdx(3), Hct-Acc/Rchg(3), Hct-Acc/Dmg/Rchg(5), Hct-Dmg/Rchg(5)
Level 1: Fast Healing -- Prv-Absorb%(A), Prv-Heal/Rchg(7), Prv-Heal/EndRdx(7), Prv-Heal(9)
Level 2: Reconstruction -- DctWnd-Heal(A), DctWnd-Rchg(9), DctWnd-EndRdx/Rchg(11), DctWnd-Heal/EndRdx/Rchg(11), Ags-Psi/Status(13)
Level 4: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(15), PrfShf-EndMod/Acc(15)
Level 6: Kick -- CrsImp-Acc/Dmg/EndRdx(A)
Level 8: Combat Jumping -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(17), Rct-ResDam%(17)
Level 10: Dull Pain -- DctWnd-Heal(A), DctWnd-Rchg(19), DctWnd-EndRdx/Rchg(19), DctWnd-Heal/Rchg(21)
Level 12: Super Jump -- UnbLea-Stlth(A)
Level 14: Radiation Siphon -- SprCrtStr-Rchg/+50% Crit(A), SprCrtStr-Acc/Dmg/EndRdx/Rchg(21), SprCrtStr-Dmg/EndRdx/Rchg(23), SprCrtStr-Acc/Dmg/Rchg(23), SprCrtStr-Dmg/Rchg(25), SprCrtStr-Acc/Dmg(25)
Level 16: Integration -- DctWnd-Heal(A), DctWnd-Heal/EndRdx(27), DctWnd-EndRdx/Rchg(27), DctWnd-Heal/EndRdx/Rchg(29)
Level 18: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-EndRdx/Rchg(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam(31)
Level 20: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(33), LucoftheG-EndRdx/Rchg(33)
Level 22: Resilience -- UnbGrd-Rchg/ResDam(A), UnbGrd-EndRdx/Rchg(34), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-ResDam(36), StdPrt-ResDam/Def+(36)
Level 24: Irradiated Ground -- AnlWkn-%ToHit(A), AnlWkn-Acc/Rchg/EndRdx(36), AnlWkn-Acc/Rchg(37), AnlWkn-DefDeb(37)
Level 26: Devastating Blow -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(37), SprScrStr-Dmg/EndRdx/Rchg(39), SprScrStr-Acc/Dmg/Rchg(39), SprScrStr-Dmg/Rchg(39), SprScrStr-Acc/Dmg(40)
Level 28: Instant Healing -- DctWnd-Heal(A), DctWnd-EndRdx/Rchg(40), DctWnd-Rchg(40), DctWnd-Heal/Rchg(42)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42)
Level 32: Atom Smasher -- Arm-Dam%(A), Arm-Dmg/EndRdx(42), Arm-Acc/Rchg(43), Arm-Acc/Dmg/Rchg(43), Arm-Dmg/Rchg(43)
Level 35: Revive -- RechRdx-I(A)
Level 38: Fusion -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/Rchg(45), AdjTrg-ToHit/EndRdx/Rchg(50)
Level 41: Dark Blast -- Apc-Dam%(A), Apc-Dmg/EndRdx(45), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(46), Apc-Dmg/Rchg(46)
Level 44: Soul Storm -- SprEnt-Rchg/AbsorbProc(A), SprEnt-Acc/Hold/End/Rchg(46), SprEnt-Acc/Hold/End(48), SprEnt-End/Rchg(48), SprEnt-Hold/Rchg(48), SprEnt-Acc/Hold(50)
Level 47: Assault -- EndRdx-I(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
------------

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Posted

Your attack chain is going to be problematic early on, and you don't have quite enough recharge to make a good single target attack chain with the attack powers you have selected. I personally wouldn't spend so many slots in fast healing, resil, and tough, but that's kind of eprsonal preference thing if you want to focus more on survival than damage. Irradiated ground likewise could be slotted for damage instead of with a defense debuff set. Unless you are just in love with that set bonus, I'd change that out because you are going to get more than enough defense debuff from your other attacks.

I'd don't like how the preventative medicine proc plays in auto powers, and would put it(along with the rest of the set) in either dull pain or reconstruction, but that is also a personal preference.

Posted (edited)

yes I prefer to try and make character builds that are more survivable. as for attacks early, I do builds for level 50 respecs so won't be leveling with this (I stick to generic IOs from 22 up). Rad isn't a single target powerset. I've only skipped 2 attacks (and the taunt) and only 1 is single target (and the weakest attack in the set).

 

Irradiated Ground was slotted for the set bonus' as it being such a low dot damage that it didn't seem worth it to put a damage set in there. 
Thanks for the advice on what to go for when doing a /regen set. I'm good at making builds for actual armor sets but /regen and /firey aura tend to throw me cause they're not really armor as regen through or kill faster mitigation.

Edited by Bjornalf
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