Weylin Posted August 7, 2019 Posted August 7, 2019 (edited) Henchmen fall behind and drop out of the sky after flying roughly 200 yards non-stop. Any kind of buff to make it more reliable would be great, maybe a massively increased AoE range that applies only to henchmen & pets? Players are much better at keeping up, or have their own flight anyways, while henchmen rubberband and fall out during transit. Not only that, but the henchmen will just stand there forever where they fell until you come back to them within 25 yards. Edited August 7, 2019 by Weylin 1
Weylin Posted August 7, 2019 Author Posted August 7, 2019 There is a workaround that's kinda disgusting. You can set a macro to constantly spam Go To twice a second to keep the henchmen in front of you as you're flying, so they always stay comfortably within range of the effect. I don't like resorting to such things at all, though.
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