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WM/Bio - Build advice


crkohl

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Hi all. I'm leveling a WM/Bio Scrapper atm (Ashen Knight on Excelsior, say hello if you see me), and I'm absolutely loving it. I've been slotting attuned IO sets on him so far, and he's quite powerful.

 

I've been following another build I found on the forums, but I wanted to see if anyone had any advice/different takes on it. This build is just under the defense cap, and it has a ton of recharge built-in. Please let me know if any WM/Bio vets have any advice on it.  I'd really like to slot Gaussian's in Build Up, for example. But I'm not sure if it would be worth it. Also I'm not too thrilled about taking Tactics on a Scrapper. Build below.

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Ashen Knight: Level 50 Magic Scrapper
Primary Power Set: War Mace
Secondary Power Set: Bio Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership

Hero Profile:
------------
Level 1:    Pulverize    
 (A) Kinetic Combat - Accuracy/Damage
 (45) Kinetic Combat - Damage/Endurance
 (45) Kinetic Combat - Damage/Recharge
 (46) Kinetic Combat - Damage/Endurance/Recharge


Level 1:    Hardened Carapace    
 (A) Unbreakable Guard - +Max HP
 (5) Unbreakable Guard - Resistance
 (5) Steadfast Protection - Resistance/+Def 3%
 (7) Unbreakable Guard - Resistance/Endurance
 (7) Unbreakable Guard - RechargeTime/Resistance
 (11) Gladiator's Armor - TP Protection +3% Def (All)


Level 2:    Inexhaustible    
 (A) Performance Shifter - Chance for +End
 (3) Performance Shifter - EndMod


Level 4:    Jawbreaker    
 (A) Superior Critical Strikes - Damage/Endurance/RechargeTime
 (13) Superior Critical Strikes - RechargeTime/+50% Crit Proc
 (13) Superior Critical Strikes - Accuracy/Damage/RechargeTime
 (15) Superior Critical Strikes - Damage/RechargeTime
 (15) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
 (37) Superior Critical Strikes - Accuracy/Damage


Level 6:    Environmental Modification    
 (A) Reactive Defenses - Defense
 (9) Reactive Defenses - Defense/Endurance
 (9) Reactive Defenses - Scaling Resist Damage
 (11) Luck of the Gambler - Recharge Speed


Level 8:    Clobber    
 (A) Superior Blistering Cold - Recharge/Chance for Hold
 (40) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
 (42) Superior Blistering Cold - Accuracy/Damage
 (43) Superior Blistering Cold - Damage/Endurance
 (43) Superior Blistering Cold - Accuracy/Damage/Endurance
 (43) Superior Blistering Cold - Accuracy/Damage/Recharge


Level 10:    Adaptation    
Level 12:    Super Jump    
 (A) Empty


Level 14:    Boxing    
 (A) Empty


Level 16:    Ablative Carapace    
 (A) Preventive Medicine - Chance for +Absorb
 (17) Preventive Medicine - Endurance/RechargeTime
 (17) Preventive Medicine - Heal/RechargeTime
 (25) Preventive Medicine - Heal/Endurance
 (25) Preventive Medicine - Heal/RechargeTime/Endurance
 (40) Preventive Medicine - Heal


Level 18:    Whirling Mace    
 (A) Obliteration - Accuracy/Damage/Endurance/Recharge
 (19) Obliteration - Chance for Smashing Damage
 (19) Obliteration - Damage
 (21) Obliteration - Accuracy/Recharge
 (21) Obliteration - Damage/Recharge
 (23) Obliteration - Accuracy/Damage/Recharge


Level 20:    Evolving Armor    
 (A) Unbreakable Guard - Resistance
 (27) Unbreakable Guard - Resistance/Endurance
 (27) Unbreakable Guard - Resistance/Endurance/RechargeTime
 (29) Unbreakable Guard - RechargeTime/Resistance


Level 22:    Hasten    
 (A) Recharge Reduction IO
 (23) Recharge Reduction IO


Level 24:    Tough    
 (A) Unbreakable Guard - Resistance
 (31) Unbreakable Guard - Resistance/Endurance/RechargeTime
 (31) Unbreakable Guard - Resistance/Endurance
 (34) Unbreakable Guard - RechargeTime/Resistance


Level 26:    Shatter    
 (A) Fury of the Gladiator - Chance for Res Debuff
 (37) Armageddon - Chance for Fire Damage
 (46) Armageddon - Damage/Endurance
 (46) Armageddon - Damage/Recharge
 (48) Armageddon - Accuracy/Damage/Recharge
 (48) Armageddon - Accuracy/Recharge


Level 28:    Weave    
 (A) Luck of the Gambler - Recharge Speed
 (29) Shield Wall - Defense/Endurance
 (31) Shield Wall - Defense
 (45) Shield Wall - +Res (Teleportation), +5% Res (All)


Level 30:    DNA Siphon    
 (A) Theft of Essence - Accuracy/Healing
 (50) Theft of Essence - Accuracy/Endurance/Recharge
 (50) Theft of Essence - Healing/Recharge


Level 32:    Crowd Control    
 (A) Obliteration - Accuracy/Damage/Endurance/Recharge
 (33) Obliteration - Damage
 (33) Obliteration - Accuracy/Recharge
 (33) Obliteration - Damage/Recharge
 (34) Obliteration - Accuracy/Damage/Recharge
 (34) Obliteration - Chance for Smashing Damage


Level 35:    Genetic Contamination    
 (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
 (36) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
 (36) Superior Scrapper's Strike - Accuracy/Damage
 (36) Superior Scrapper's Strike - Damage/Recharge
 (37) Superior Scrapper's Strike - Damage/Endurance/Recharge


Level 38:    Parasitic Aura    
 (A) Panacea - Heal
 (39) Panacea - Heal/Endurance
 (39) Panacea - Endurance/Recharge
 (39) Panacea - Hea/Recharge
 (40) Panacea - Heal/Endurance/Recharge


Level 41:    Maneuvers    
 (A) Luck of the Gambler - Recharge Speed
 (42) Luck of the Gambler - Defense
 (42) Luck of the Gambler - Defense/Endurance


Level 44:    Tactics    
 (A) Rectified Reticle - To Hit Buff
 (48) Rectified Reticle - To Hit Buff/Recharge


Level 47:    Build Up    
 (A) Rectified Reticle - To Hit Buff/Recharge
 (50) Rectified Reticle - Increased Perception


Level 49:    Combat Jumping    
 (A) Luck of the Gambler - Recharge Speed


Level 1:    Brawl    
 (A) Empty


Level 1:    Critical Hit    
Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Empty


Level 2:    Health    
 (A) Miracle - +Recovery


Level 2:    Hurdle    
 (A) Empty


Level 2:    Stamina    
 (A) Performance Shifter - EndMod
 (3) Performance Shifter - Chance for +End


Level 10:    Defensive Adaptation    
Level 10:    Efficient Adaptation    
Level 10:    Offensive Adaptation    
Level 0:    Portal Jockey    
Level 0:    Task Force Commander    
Level 0:    The Atlas Medallion    
Level 0:    Freedom Phalanx Reserve    
Level 50:    Agility Core Paragon    
------------

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Well, since it is my build (or a slight variation of it, rather), guess I should chime in. After playing with this build for 400+ hours, I can assure you that it works really well. I've managed to solo multiple GMs even with the earlier version. Naturally, I've made some adjustments over time to further improve it, so here's the latest iteration: 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1

https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

 

 

Alternatively, you could try this build by Kaeldian. He takes a different approach, by taking Musculature and relying on Barrier to hit the softcap.

On 7/28/2019 at 6:40 PM, Kaeladin said:

Wow, this thread has really taken off since I last checked. I've been MIA due to the new FFXIV expansion (top notch, FYI). But I'll be back once I hit a content lull.

 

I've seen a number of requests/mentions about my War Mace/Bio scrapper build. Here's the latest iteration that I made (also one of my Live characters) before I stopped playing for a bit.

 

To be honest, the fire/cold softcapping (via the 6th slot of superior blistering cold) was more for funsies.

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: War Mace
Secondary Power Set: Bio Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Pulverize -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7)
Level 1: Hardened Carapace -- GldArm-3defTpProc(A), UnbGrd-Max HP%(7), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(11)
Level 2: Inexhaustible -- PrfShf-End%(A), PrfShf-EndMod(11), PrfShf-EndMod/Rchg(17)
Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(17)
Level 6: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(19), KntCmb-Dmg/Rchg(21), KntCmb-Dmg/EndRdx/Rchg(21)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 10: Adaptation 
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 14: Tough -- StdPrt-ResDam/Def+(A), RctArm-ResDam(23), RctArm-ResDam/EndRdx(25), RctArm-ResDam/EndRdx/Rchg(25), RctArm-EndRdx(27)
Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/Rchg(27)
Level 18: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(29), ShlWal-ResDam/Re TP(29), ShlWal-Def/EndRdx(31)
Level 20: Evolving Armor -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(31), RctArm-ResDam/Rchg(31), RctArm-ResDam/EndRdx/Rchg(33)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(33), Rct-Def(33)
Level 24: Jawbreaker -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(34), Hct-Acc/Rchg(34), Hct-Dmg/EndRdx(34), Hct-Dam%(36), TchofDth-Dam%(36)
Level 26: Build Up -- GssSynFr--Build%(A), RechRdx-I(50)
Level 28: DNA Siphon -- Prv-Heal(A), Prv-Heal/Rchg(36)
Level 30: Clobber -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(37), SprCrtStr-Acc/Dmg/Rchg(37), SprCrtStr-Dmg/EndRdx/Rchg(37), SprCrtStr-Acc/Dmg/EndRdx/Rchg(39), SprCrtStr-Rchg/+50% Crit(39)
Level 32: Crowd Control -- SprScrStr-Dmg/Rchg(A), SprScrStr-Acc/Dmg/Rchg(39), SprScrStr-Rchg/+Crit(40), Erd-Dmg(40), Erd-Acc/Dmg/EndRdx/Rchg(40), Erd-%Dam(42)
Level 35: Genetic Contamination -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/EndRdx/Rchg(42), SprScrStr-Acc/Dmg/EndRdx/Rchg(42)
Level 38: Shatter -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(43), Arm-Dam%(45), FuroftheG-ResDeb%(45)
Level 41: Parasitic Aura -- Prv-Heal(A), Prv-Heal/Rchg(45)
Level 44: Moonbeam -- Apc-Dmg(A), Apc-Dmg/Rchg(46), Apc-Acc/Dmg/Rchg(46), Apc-Acc/Rchg(46), Apc-Dmg/EndRdx(48)
Level 47: Soul Storm -- UnbCns-Hold(A), UnbCns-Hold/Rchg(48), UnbCns-Acc/Hold/Rchg(48), UnbCns-Acc/Rchg(50), UnbCns-EndRdx/Hold(50)
Level 49: Shadow Meld -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(13), NmnCnv-Regen/Rcvry+(13)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), PrfShf-EndMod/Rchg(19)
Level 10: Defensive Adaptation 
Level 10: Efficient Adaptation 
Level 10: Offensive Adaptation 
Level 50: Musculature Core Paragon 
Level 50: Assault Radial Embodiment 
Level 50: Barrier Core Epiphany 
------------

 

I switched to Barrier (from Ageless) after further testing revealed that A) I didn't need the recharge or endurance of Ageless to sustain my WM/Bio chain to any reasonable degree and B) it would allow me to softcap a host of defenses with less slotting and cap my s/l resistance in-game.

 

 

  • Thanks 1

"First in, Last out"

Motto of Scrappers.

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Awesome, thank you Constantine. I would have given you credit if I knew it was yours. I apologize. But both the old and new version look great. Excited to keep leveling and working towards it. Soloing some GMs sounds fun to say the least. Crazy how different Kaeldian's is than yours for the same kind of toon, yet just as effective. One thing I love about CoH.

 

Anyway, appreciate it! 

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