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Posted

So, I can't guarantee my quality, but I have been levelling an Electric / Reflexes Stalker recently. Still gearing (and a fair way to go), but this is what I have so far for a "destination" build.

 

Speaking from practice, with my current setup? (Which is basic Stalker's Guile, the LOTGs, Mako's and 3 or 4 pieces of each Obliteration, plus the full Reactive Defenses)


It's a fun and functional character who swings fast. Everything is off cooldown all the time, you've got permanent uptime for major buffs, and your positionals are pretty good. I think with better set selection and maybe a few tweaks I could shore up a lot of weak spots, but it has been 7 years since I properly theorycrafted a build for this game. Solo, I can't quite do two +2 Elite Bosses simultaneously with my current gearing, but everything below that has been fine.

 

Endurance costs have been an issue, but it's fun and functional. I'd love to get any advice from others as well, while we've got the thread going.

 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.3
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Perla: Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Darkness Mastery

Villain Profile:
Level 1: Havoc Punch

  • (A) Mako's Bite - Accuracy/Damage
  • (3) Mako's Bite - Damage/Endurance
  • (3) Mako's Bite - Damage/Recharge
  • (5) Mako's Bite - Accuracy/Endurance/Recharge
  • (5) Mako's Bite - Chance of Damage(Lethal)
  • (7) Mako's Bite - Accuracy/Damage/Endurance/Recharge

Level 1: Hide

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 2: Jacobs Ladder

  • (A) Obliteration - Damage
  • (7) Obliteration - Accuracy/Recharge
  • (9) Obliteration - Damage/Recharge
  • (9) Obliteration - Accuracy/Damage/Recharge
  • (11) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (11) Obliteration - Chance for Smashing Damage

Level 4: Focused Fighting

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (13) Luck of the Gambler - Defense/Endurance
  • (13) Luck of the Gambler - Defense/Recharge
  • (15) Luck of the Gambler - Endurance/Recharge

Level 6: Assassin's Shock

  • (A) Superior Stalker's Guile - Accuracy/Damage
  • (15) Superior Stalker's Guile - Damage/Recharge
  • (17) Superior Stalker's Guile - Damage/Endurance/Recharge
  • (17) Superior Stalker's Guile - Accuracy/Damage/Recharge
  • (19) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge
  • (19) Superior Stalker's Guile - Recharge/Chance to Hide

Level 8: Focused Senses

  • (A) Reactive Defenses - Scaling Resist Damage
  • (21) Reactive Defenses - Defense
  • (21) Reactive Defenses - Defense/Endurance
  • (23) Reactive Defenses - Endurance/RechargeTime
  • (23) Reactive Defenses - Defense/RechargeTime
  • (25) Reactive Defenses - Defense/Endurance/RechargeTime

Level 10: Super Jump

  • (A) Jumping IO

Level 12: Agile

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 14: Hasten

  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO

Level 16: Practiced Brawler

  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO

Level 18: Chain Induction

  • (A) Superior Assassin's Mark - Accuracy/Damage
  • (25) Superior Assassin's Mark - Damage/RechargeTime
  • (27) Superior Assassin's Mark - Accuracy/Damage/RechargeTime
  • (27) Superior Assassin's Mark - Damage/Endurance/RechargeTime
  • (29) Superior Assassin's Mark - Accuracy/Damage/Endurance/RechargeTime
  • (29) Superior Assassin's Mark - RechargeTime/Rchg Build Up

Level 20: Dodge

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 22: Build Up

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (34) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 24: Boxing

  • (A) Empty

Level 26: Thunder Strike

  • (A) Obliteration - Damage
  • (34) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (37) Obliteration - Chance for Smashing Damage

Level 28: Maneuvers

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 30: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)

Level 32: Lightning Rod

  • (A) Obliteration - Damage
  • (37) Obliteration - Accuracy/Recharge
  • (37) Obliteration - Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (40) Obliteration - Chance for Smashing Damage

Level 35: Quickness

  • (A) Run Speed IO

Level 38: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Luck of the Gambler - Defense/Endurance
  • (39) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Endurance/Recharge

Level 41: Petrifying Gaze

  • (A) Unbreakable Constraint - Hold
  • (42) Unbreakable Constraint - Hold/Recharge
  • (42) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (42) Unbreakable Constraint - Accuracy/Recharge
  • (43) Unbreakable Constraint - Endurance/Hold
  • (43) Unbreakable Constraint - Chance for Smashing Damage

Level 44: Dark Blast

  • (A) Apocalypse - Damage
  • (45) Apocalypse - Damage/Recharge
  • (45) Apocalypse - Accuracy/Damage/Recharge
  • (45) Apocalypse - Accuracy/Recharge
  • (46) Apocalypse - Damage/Endurance
  • (46) Apocalypse - Chance of Damage(Negative)

Level 47: Tenebrous Tentacles

  • (A) Ragnarok - Damage
  • (48) Ragnarok - Damage/Recharge
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (48) Ragnarok - Accuracy/Recharge
  • (50) Ragnarok - Damage/Endurance
  • (50) Ragnarok - Chance for Knockdown

Level 49: Assault

  • (A) Empty

Level 1: Assassination 


Level 1: Brawl
  • Like 1
Posted
7 hours ago, Ghoulmibear said:

would they even be any good

 

As for this broader question: Yes! As far as I have seen, Electrical Melee is an extremely popular and potent Stalker kit, especially since Lightning Rod is a psuedopet that doesn't break Hide / expend your Hide crit. This allows for some very punishing Build Up openers into crowds, with Rod into Induction and then your rotation on the last standing hard target (if there are any).

 

There's an active thread right now about Electrical / Shield Defense, which is part of what I adapted for my work. and there's a thread from the original COH forums about Electrical / Ninjutsu.

Elec Shield Build

Elec Nin Guide (no build no MIDS, but very informative on tactics and mindset)

  • 5 weeks later
Posted

Thank you for the build Ariamaki!

 

I'm leveling an Elec/SR as my first stalker, so I'm also looking for experiences and thoughts on the sets and how they work together. I'm going to screw around with build planner and see what I can figure out.

Posted

I leveled and IOed out an elec/bio stalker and it's damn strong offensively. Defensively it's pretty strong as long as I have the density for Bio's clicks. If you don't have the density then you could always switch to Bio's defense mode, but I haven't had to really do that yet, it's all about offense adaptation.

 

Electric pairs really well with it, and does really good damage with a decent blend of ST and AOE.

 

I have a fully IOed psi/sr stalker that excels more in ST than AOE and has better straight defense and ddr, so I'm going to use both in similar situations to compare performance.

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