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WB/Regen build help


Zale_Unda

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I've been playing a Water Blast/Regen sentinel and they have been loads of fun. Just got them to 50 and did up a quick build in Pines but not sure if this is an optimal IO build or not. I made the build a bit of a mix of minimal defense and res while getting my recharge to 141%. I'm still new to sentinel so I dunno if I am doing it right haha.  Any advice would be appreciated!

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

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Level 50 Technology Sentinel
Primary Power Set: Water Blast
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Aqua Bolt

  • (A) Superior Opportunity Strikes - Accuracy/Damage
  • (3) Superior Opportunity Strikes - Damage/RechargeTime
  • (3) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
  • (5) Superior Opportunity Strikes - Accuracy/Damage/Endurance
  • (5) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (46) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity

Level 1: Fast Healing

  • (A) Panacea - +Hit Points/Endurance
  • (7) Preventive Medicine - Heal
  • (7) Preventive Medicine - Chance for +Absorb

Level 2: Hydro Blast

  • (A) Superior Sentinel's Ward - Accuracy/Damage
  • (9) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
  • (9) Superior Sentinel's Ward - Damage/RechargeTime
  • (11) Superior Sentinel's Ward - Accuracy/Damage/Endurance
  • (11) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
  • (46) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb

Level 4: Quick Recovery

  • (A) Performance Shifter - EndMod/Accuracy
  • (13) Performance Shifter - EndMod
  • (13) Performance Shifter - Chance for +End

Level 6: Water Burst

  • (A) Positron's Blast - Accuracy/Damage
  • (15) Positron's Blast - Damage/Endurance
  • (15) Positron's Blast - Damage/Recharge
  • (17) Positron's Blast - Accuracy/Damage/Endurance
  • (17) Positron's Blast - Chance of Damage(Energy)

Level 8: Reconstruction

  • (A) Preventive Medicine - Heal/RechargeTime
  • (19) Preventive Medicine - Heal/RechargeTime/Endurance
  • (19) Doctored Wounds - Heal/Endurance
  • (21) Doctored Wounds - Endurance/Recharge

Level 10: Instant Regeneration

  • (A) Preventive Medicine - Heal/Endurance
  • (21) Preventive Medicine - Heal
  • (23) Panacea - Heal/Endurance

Level 12: Whirlpool

  • (A) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (23) Overwhelming Force - Damage/Endurance/Recharge
  • (25) Overwhelming Force - Accuracy/Damage/Endurance
  • (25) Overwhelming Force - Endurance/Recharge
  • (27) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (48) Annihilation - Chance for Res Debuff

Level 14: Fly

  • (A) Winter's Gift - Slow Resistance (20%)

Level 16: Dismiss Pain

  • (A) Doctored Wounds - Heal
  • (27) Doctored Wounds - Heal/Endurance
  • (29) Doctored Wounds - Heal/Recharge

Level 18: Water Jet

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (29) Superior Winter's Bite - Damage/RechargeTime
  • (31) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (31) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (31) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (50) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 20: Integration

  • (A) Preventive Medicine - Heal/Endurance
  • (43) Preventive Medicine - Heal

Level 22: Hover

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (33) Luck of the Gambler - Recharge Speed

Level 24: Boxing

  • (A) Empty

Level 26: Steam Spray

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (33) Superior Frozen Blast - Damage/Endurance
  • (33) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (34) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (34) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (50) Superior Frozen Blast - Recharge/Chance for Immobilize

Level 28: Resilience

  • (A) Reactive Armor - Resistance
  • (34) Reactive Armor - Resistance/Endurance
  • (36) Steadfast Protection - Resistance/+Def 3%

Level 30: Tough

  • (A) Titanium Coating - Resistance
  • (36) Titanium Coating - Endurance
  • (36) Titanium Coating - Resistance/Endurance
  • (37) Gladiator's Armor - TP Protection +3% Def (All)

Level 32: Geyser

  • (A) Positron's Blast - Accuracy/Damage/Endurance
  • (37) Positron's Blast - Damage/Recharge
  • (37) Positron's Blast - Damage/Endurance
  • (39) Positron's Blast - Accuracy/Damage
  • (39) Positron's Blast - Chance of Damage(Energy)

Level 35: Weave

  • (A) Red Fortune - Endurance
  • (39) Red Fortune - Defense
  • (40) Luck of the Gambler - Recharge Speed
  • (50) Reactive Defenses - Scaling Resist Damage

Level 38: Tidal Forces

  • (A) Rectified Reticle - To Hit Buff
  • (40) Rectified Reticle - To Hit Buff/Recharge
  • (40) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 41: School of Sharks

  • (A) Ragnarok - Damage/Recharge
  • (42) Ragnarok - Accuracy/Damage/Recharge
  • (42) Ragnarok - Accuracy/Recharge
  • (42) Ragnarok - Damage/Endurance
  • (43) Ragnarok - Chance for Knockdown

Level 44: Arctic Breath

  • (A) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Range
  • (45) Positron's Blast - Damage/Recharge
  • (45) Positron's Blast - Accuracy/Damage/Endurance
  • (46) Positron's Blast - Chance of Damage(Energy)
  • (48) Achilles' Heel - Chance for Res Debuff

Level 47: Hasten

  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO

Level 49: Moment of Glory

  • (A) Luck of the Gambler - Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run 


Level 2: Swift

 

http://www.cohplanner.com/mids/download.php?uc=1434&c=665&a=1330&f=HEX&dc=78DA65944B4F13511886CFB483D8160A08C8ADE5520A94020315D4A589A22E8048002171D334702C4D9A29A18D91A57FC1852EF40788B70D5797EEBDEEBC21BA1283A8893F00BFCEFB5A496642F30CEF7739EF37E7CC4CDC1CAD787AF9D63965042F6453F97C725ADB858CADB3FE193DBF68E7B2B9F48A2A5EE5F26BF9174C4EA5ECB45EB0E65205BD9C3C2F8585702936AAAF6B3BAFAD299DD6B65E4E1532395B052673B9AC75299B492F162A715FBCCDD869BFF3DFF492D60B150C146C9DCF375D5CCACC5BA5AEE3FA467242D6D1CB2B8D62252ABF504CF13A2C53EF4CA512A6F2BC273F80E647F21338B0034E156B0DA7D6A33ABC8E766C8F3C00C331A6487FE305EA8EBF225F82FED7E41BF67F0BCE48AD97FDBD773C8E56719BBC0BB64A4E19FA9B656BCAD182EBE40658BD456E83D3316C85D478CBF7E1F3C40F72CC7058370E5E955C1F3DF8BE23A78E339E0C811D9213E08C812F8CED828D9FC91DB0F92B38F80D0C88914AD4AACA1668B3D2AF8A6B565D818F66FA0A4D8011C9A9E19A350FF0BC42AB60EB43F211F9184C3C01E7A4B616FD8D5ACE14E74C3EF153CF58FD18B4F67AAC6948AC815E1B0EE5529DD2A9892E9AD6D1BD7D83DC043BB6C86DBA7806AEF5CACBC0295B2272D32339AD606783306C2AAFAC18468E376CC145E7201907A3A7E0322A5EDA7812DAB8E3519E80284F44374F48374F8229FD23EC1FA942BFEE20D8C3A9137FF814A47F17FA7BBAEEC9E9AB959CFBE42A4EE39ECC14A387D830B4DE11F23479068C9F05F7A5A68FCFB08FFEFA3749FAEFE73C03F43DF81CEB46C4BFC5DDB2FA1823AF899121EED610670999A5B75DFE8A3B187729432E25E152865DCA884B1977299366E95BA00C47F155CB1B0EE5F0C02F51E368F4D751651613FC7465FDFEAF1806BF12717E25FE020B0CF36B

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The more and more I consider /Regen on Sentinels, the less attracted I am to trying to push hard for defenses.  If you're already making a mostly ranged build, then that is a pretty solid defense in and of itself.  Plus Water slows and knocks down.  You should be able to buy time to regeneration.  

Focus on recharge FIRST because that makes Second Wind/Reconstruction available more.  That's your real "regeration" just as it always has been for all versions of the set.  

All that said, I hate the Winter ATO's for the most part and try to avoid their overpriced and overhypedness like the plague.  You can build reasonable defense by accident by just focusing on more rational aspects to the build.  Building for resistance is a waste of your time.  

With more recharge you can prune your attack chain down and you shouldn't need Aqua Bolt.  You can keep it to mule a set or trigger Offensive Opportunity, but it should start to take a back seat.  

Water Blast can get incredible with damage procs.  Even though you don't need the heal from Dehydrate, check out the types of damage procs it can take from all its sets.  I'd reconsider it and try to rig in more damage output.  

I like the Opportunity Strikes ATO as a possibility in Whirlpool because that set is good at 5 pcs, it can proc there due to the long ass recharge, and you should use Whirlpool pretty much on cool down.  Slap a -resist in there too and call it a day.  

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20 minutes ago, oldskool said:

The more and more I consider /Regen on Sentinels, the less attracted I am to trying to push hard for defenses.  If you're already making a mostly ranged build, then that is a pretty solid defense in and of itself.  Plus Water slows and knocks down.  You should be able to buy time to regeneration.  

Focus on recharge FIRST because that makes Second Wind/Reconstruction available more.  That's your real "regeration" just as it always has been for all versions of the set.  

All that said, I hate the Winter ATO's for the most part and try to avoid their overpriced and overhypedness like the plague.  You can build reasonable defense by accident by just focusing on more rational aspects to the build.  Building for resistance is a waste of your time.  

With more recharge you can prune your attack chain down and you shouldn't need Aqua Bolt.  You can keep it to mule a set or trigger Offensive Opportunity, but it should start to take a back seat.  

Water Blast can get incredible with damage procs.  Even though you don't need the heal from Dehydrate, check out the types of damage procs it can take from all its sets.  I'd reconsider it and try to rig in more damage output.  

I like the Opportunity Strikes ATO as a possibility in Whirlpool because that set is good at 5 pcs, it can proc there due to the long ass recharge, and you should use Whirlpool pretty much on cool down.  Slap a -resist in there too and call it a day.  

Would you be able to post a tweaked build of mine to help give me a better picture?

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2 hours ago, Cutter said:

Watching for that as well, as I'm leveling a Water/Regen and always looking for better ideas!

No pressure, am I right? 

 

I'm not going to preach that my ideas earlier are "better".  It is just a different take.  Regen on Sentinels can do pretty well with its absorb shield.  It was always extremely expensive to build up defense on melee Regen and unfortunately Sentinels don't get access to sets like Mako's Bite/Touch of Death in the same quantities.  I'm not sure it is necessary either. 

So the tinkering I was doing has far less defense and resistance, which I expected, but better damage potential.  So it's a different idea, not necessarily a better one. 

As I was toying around I noticed the OP didn't take Maneuvers and basically is pushing a bunch of elemental defense via the Winter sets.  It's honestly a really interesting way to go.  What I'll post later has somewhere around 178% recharge, a lot less defense, more hit points and 4x procs in Hydro Blast/Dehydrate. 

And I don't even know if I would actually go that route myself.  I know it is something I am exploring for my Water/SR but SR lets me get away with pushing damage.  It's why I paired it that way in the first place. 😉

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So I tend to assume Tough, Weave, Maneuvers are a given.  That's typically how I go with it and probably how I'd do it.  

Second Wind was missing.  It's not just a revive.  It is a heal that gains power based on missing health.  I'd take it.  You could replace it with School of Sharks if you like.  I'd probably slot Gravitational Anchor (purple set) in its place for a little more recharge.  You could also potentially substitute that with an offensive set or even a Winter set for AoE defense.  Arctic Breath feels unnecessary, but if it is theme go for it.  

If I made a proc-based build with the same skeleton as the OP, the overall defenses would fall to 16-ish with Weave and about 13% without.  I'd still shoot for more recharge though and play keep away while soloing.  I'd probably eat purple inspires like candy.  

 You can get 2x Performance Shift Procs, Panacea proc, and Defensive Opportunity.  Endurance shouldn't be a big problem.  

Passive healing is a little deceptive in the builders too.. With Accolades, you can hit nearly 1800 hit points which regenerates 47 hp a second.  You back that up further with the heal-over-time in Dehydrate, Defensive Opportunity, the Panacea proc, and Reconstruction for bursts (Second Wind too if taken).  

Need a nice burst of recharge?  Geyser can slot Force Feedback which should activate most of the time.  I just went with 2x Thunderstrikes in Hydro Blast and Dehydrate.  A 3rd Thunderstrike (dmg/end) would reduce costs a little and grant a small range defense bonus.  The Thunderstrikes are just a nice and cheap way to get some accuracy/damage.  You could go for a Hamidon Nucleolus Exposure if you wish.  A common level 50 damage IO plus the Hamidon would net more damage.  

Below is a thought experiment.  You can tackle this combo in a number of ways, but if you're blowing a budget up why not push damage?  

 

--------------------------------------------------------------------------------

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.2
https://github.com/ImaginaryDevelopment/imaginary-hero-designer


------------
Level 1:    Hydro Blast    
 (A) Thunderstrike - Accuracy/Damage/Endurance: Level 50
 (37) Thunderstrike - Accuracy/Damage: Level 50
 (39) Explosive Strike - Chance for Smashing Damage: Level 20
 (39) Impeded Swiftness - Chance of Damage(Smashing): Level 30
 (39) Gladiator's Javelin - Chance of Damage(Toxic): Level 50
 (40) Decimation - Chance of Build Up: Level 40


Level 1:    Fast Healing    
 (A) Numina's Convalesence - Heal: Level 50
 (43) Numina's Convalesence - Heal/Endurance: Level 50
 (43) Numina's Convalesence - +Regeneration/+Recovery: Level 50


Level 2:    Water Burst    
 (A) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb: Level 50
 (3) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime: Level 50
 (34) Superior Sentinel's Ward - Accuracy/Damage: Level 50
 (34) Superior Sentinel's Ward - Damage/RechargeTime: Level 50
 (34) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime: Level 50
 (37) Superior Sentinel's Ward - Accuracy/Damage/Endurance: Level 50


Level 4:    Reconstruction    
 (A) Panacea - Heal: Level 50
 (5) Panacea - Heal/Endurance: Level 50
 (5) Panacea - Endurance/Recharge: Level 50
 (7) Panacea - Hea/Recharge: Level 50
 (7) Panacea - Heal/Endurance/Recharge: Level 50


Level 6:    Dehydrate    
 (A) Thunderstrike - Accuracy/Damage/Endurance: Level 50
 (31) Thunderstrike - Accuracy/Damage: Level 50
 (31) Gladiator's Javelin - Chance of Damage(Toxic): Level 50
 (33) Touch of the Nictus - Chance for Negative Energy Damage: Level 50
 (33) Touch of Lady Grey - Chance for Negative Damage: Level 50
 (33) Impeded Swiftness - Chance of Damage(Smashing): Level 30


Level 8:    Tidal Forces    
 (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
 (9) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
 (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
 (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
 (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
 (25) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50


Level 10:    Instant Regeneration    
 (A) Panacea - Heal: Level 50
 (11) Panacea - Heal/Endurance: Level 50
 (11) Panacea - Endurance/Recharge: Level 50
 (17) Panacea - Hea/Recharge: Level 50
 (19) Panacea - Heal/Endurance/Recharge: Level 50


Level 12:    Whirlpool    
 (A) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity: Level 50
 (13) Superior Opportunity Strikes - Accuracy/Damage: Level 50
 (13) Superior Opportunity Strikes - Accuracy/Damage/Endurance: Level 50
 (15) Superior Opportunity Strikes - Damage/RechargeTime: Level 50
 (15) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime: Level 50
 (17) Achilles' Heel - Chance for Res Debuff: Level 20


Level 14:    Fly    
 (A) Empty


Level 16:    Quick Recovery    
 (A) Performance Shifter - EndMod: Level 50
 (43) Performance Shifter - Chance for +End: Level 50


Level 18:    Water Jet    
 (A) Apocalypse - Chance of Damage(Negative): Level 50
 (45) Apocalypse - Damage/Endurance: Level 50
 (45) Apocalypse - Damage/Recharge: Level 50
 (45) Apocalypse - Accuracy/Damage/Recharge: Level 50
 (46) Apocalypse - Accuracy/Recharge: Level 50
 (46) Impeded Swiftness - Chance of Damage(Smashing): Level 30


Level 20:    Integration    
 (A) Panacea - Heal: Level 50
 (21) Panacea - Heal/Endurance: Level 50
 (21) Panacea - Endurance/Recharge: Level 50
 (23) Panacea - Hea/Recharge: Level 50
 (23) Panacea - Heal/Endurance/Recharge: Level 50


Level 22:    Dismiss Pain    
 (A) Numina's Convalesence - Heal: Level 50
 (46) Numina's Convalesence - Heal/Endurance: Level 50
 (48) Numina's Convalesence - Heal/Recharge: Level 50


Level 24:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
 (48) Luck of the Gambler - Defense: Level 50
 (48) Luck of the Gambler - Defense/Endurance: Level 50


Level 26:    Steam Spray    
 (A) Ragnarok - Damage/Endurance: Level 50
 (27) Ragnarok - Chance for Knockdown: Level 50
 (27) Ragnarok - Damage/Recharge: Level 50
 (29) Ragnarok - Accuracy/Damage/Recharge: Level 50
 (29) Ragnarok - Accuracy/Recharge: Level 50


Level 28:    Resilience    
 (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50


Level 30:    Hasten    
 (A) Recharge Reduction IO: Level 50
 (31) Recharge Reduction IO: Level 50


Level 32:    Geyser    
 (A) Positron's Blast - Chance of Damage(Energy): Level 50
 (40) Positron's Blast - Accuracy/Damage/Endurance: Level 50
 (40) Positron's Blast - Accuracy/Damage: Level 50
 (42) Positron's Blast - Damage/Endurance: Level 50
 (42) Positron's Blast - Damage/Range: Level 50
 (42) Force Feedback - Chance for +Recharge: Level 50


Level 35:    Second Wind    
 (A) Panacea - Heal: Level 50
 (36) Panacea - Heal/Endurance: Level 50
 (36) Panacea - Endurance/Recharge: Level 50
 (36) Panacea - Hea/Recharge: Level 50
 (37) Panacea - Heal/Endurance/Recharge: Level 50


Level 38:    Hover    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50


Level 41:    Boxing    
 (A) Empty


Level 44:    Tough    
 (A) Steadfast Protection - Resistance/Endurance: Level 30
 (50) Steadfast Protection - Resistance/+Def 3%: Level 30


Level 47:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
 (50) Luck of the Gambler - Defense: Level 50
 (50) Luck of the Gambler - Defense/Endurance: Level 50


Level 49:    Moment of Glory    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50


Level 1:    Brawl    
 (A) Empty


Level 1:    Opportunity    
Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Run Speed IO: Level 50


Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Run Speed IO: Level 50


Level 2:    Health    
 (A) Panacea - +Hit Points/Endurance: Level 50


Level 2:    Hurdle    
 (A) Jumping IO: Level 50


Level 2:    Stamina    
 (A) Performance Shifter - EndMod: Level 50
 (3) Performance Shifter - Chance for +End: Level 50


------------

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