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Rad/SS IO build help


Nimruht

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Pretty cut & dry. Radiation Armor has so much goodness packed in I don't want to skip a single power. For SS, it appears the attacks I will want are Jab (default), Punch, Taunt, Knockout Blow, Rage and Foot Stomp. Coupled with my Power Pools of Leaping, Fighting, Leadership & Speed (addicted to Hasten), and the Epic Fire (for theme), not sure how to slot everything up to reach cap in all the goodies. Anyone got a version where I can be all the tanky goodness with good damage output?

 

I exemp down a lot as well. So being effective at all levels would be a bonus, if that is an option. I seem to reach 86% on S/L with my current build and likely have trouble seeing past all the +Recharge bonuses offered. Thanks for any and all advice/suggestions.

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Thank you. Mine is 25 right now. I am thoroughly enjoying his playstyle, but when I try and plan in Pines, I just get overwhelmed with the options. I'll have to post my build for others to critique and offer suggestions it appears.

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Just for gits and shiggles, here's a SS variant of a Rad/Rad "Blood From A Stone" build.


 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Rad-Rad Blood from a Stone: Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Alpha Barrier -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(3), ImpArm-EndRdx/Rchg:40(3), ImpArm-ResDam/EndRdx/Rchg:40(5), ImpArm-ResDam:40(5), ImpArm-ResPsi:40(7)
Level 1: Jab -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(7), SprMghoft-Rchg/Res%:50(9), SprGntFis-Acc/Dmg:50(9), SprGntFis-Dmg/Rchg:50(11), SprGntFis-Rchg/+Absorb:50(11)
Level 2: Gamma Boost -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(13), Prv-Heal/Rchg:50(13), Prv-Heal/Rchg/EndRdx:50(15)
Level 4: Proton Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(15), UnbGrd-Rchg/ResDam:50(17), UnbGrd-ResDam/EndRdx/Rchg:50(17), ImpArm-ResPsi:40(19)
Level 6: Fallout Shelter -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(19), ImpArm-EndRdx/Rchg:40(21), ImpArm-ResDam/EndRdx/Rchg:40(21), ImpArm-ResDam:40(23), ImpArm-ResPsi:40(23)
Level 8: Radiation Therapy -- Mlt-Acc/Dmg:50(A), Mlt-Dmg/Rchg:50(25), Mlt-Dmg/EndRdx/Rchg:50(25), DctWnd-Heal/Rchg:50(27), DctWnd-Heal/EndRdx/Rchg:50(27), DctWnd-Heal:50(29)
Level 10: Haymaker -- Hct-Dmg/Rchg:50(A), Hct-Acc/Dmg/Rchg:50(29), Hct-Dam%:50(31), SprGntFis-Acc/Dmg/Rchg:50(31), SprGntFis-Dmg/EndRdx/Rchg:50(31), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(33)
Level 12: Beta Decay -- AchHee-ResDeb%:20(A)
Level 14: Taunt -- PrfZng-Dam%:50(A), PrfZng-Taunt/Rchg:50(48), PrfZng-Taunt/Rchg/Rng:50(50), PrfZng-Taunt/Rng:50(50)
Level 16: Kick -- Empty(A)
Level 18: Particle Shielding -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(33), Prv-Heal/Rchg:50(33), Prv-EndRdx/Rchg:50(34)
Level 20: Knockout Blow -- Hct-Dmg:50(A), Hct-Acc/Rchg:50(34), Hct-Dmg/EndRdx:50(34), Mk'Bit-Acc/Dmg:50(36), Mk'Bit-Acc/EndRdx/Rchg:50(36), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(36)
Level 22: Combat Jumping -- ShlWal-ResDam/Re TP:50(A), Rct-ResDam%:50(42)
Level 24: Tough -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(37), ImpArm-EndRdx/Rchg:40(37), ImpArm-ResDam/EndRdx/Rchg:40(37), ImpArm-ResDam:40(39), ImpArm-ResPsi:40(39)
Level 26: Ground Zero -- FuroftheG-Dam/Rech:50(A), SprAvl-Acc/Dmg/Rchg:50(39), SprAvl-Acc/Dmg/EndRdx/Rchg:50(40), SprAvl-Rchg/KDProc:50(40)
Level 28: Rage -- RechRdx-I:50(A), RechRdx-I:50(40)
Level 30: Super Jump -- WntGif-ResSlow:50(A)
Level 32: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(42), LucoftheG-Def/EndRdx:50(42)
Level 35: Hurl -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(43), SprWntBit-Acc/Dmg/EndRdx:50(43), SprWntBit-Acc/Dmg/Rchg:50(43), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(45), SprWntBit-Rchg/SlowProc:50(48)
Level 38: Foot Stomp -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(45), SprAvl-Acc/Dmg/EndRdx:50(45), Arm-Dmg:50(46), Arm-Dmg/Rchg:50(46), Arm-Acc/Dmg/Rchg:50(46)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Physical Perfection -- PrfShf-End%:50(A)
Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48)
Level 49: Meltdown -- ImpArm-ResPsi:40(A), Ags-Psi/Status:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A)
Level 50: Cardiac Core Paragon
------------

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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Keep in mind that Resist-based builds have no DDR whatsoever.
So depending on a capped Defense in a debuff-rich environment is somewhat futile.
You become an eggshell because you've compromised your Resists for Defense.

As such I went chasing +Resist with just a light slathering of Defense.
And the armor set just works so much better.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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Here's the build I've been working towards. I tend not to build with purples in mind. (Once I pick a "really really for sure main" that'll change, but for now I've got a handful of entertaining candidates that I'm doing mid-budget builds for til I know what I'm going to focus on!)

 

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Armoogeddon (Tank): Level 50 Technology Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-Max HP%(34)
Level 1: Jab -- Acc-I(A)
Level 2: Proton Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(3), Ags-ResDam/EndRdx/Rchg(7), Ags-ResDam(15), Ags-Psi/Status(34)
Level 4: Haymaker -- GntFis-Acc/Dmg(A), GntFis-Dmg/Rchg(5), GntFis-Acc/Dmg/Rchg(5), GntFis-Dmg/EndRdx/Rchg(11), GntFis-Acc/Dmg/EndRdx/Rchg(11), GntFis-Rchg/+Absorb(31)
Level 6: Fallout Shelter -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(33), ImpArm-ResPsi(36)
Level 8: Radiation Therapy -- TchoftheN-Acc/Heal(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(9), TchoftheN-Heal/HP/Regen/Rchg(9), ThfofEss-+End%(17), ThfofEss-Heal/Rchg(31)
Level 10: Gamma Boost -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(13), NmnCnv-Heal/Rchg(17)
Level 12: Beta Decay -- AchHee-ResDeb%(A), TchofLadG-%Dam(29), DarWtcDsp-Slow%(40), AnlWkn-%ToHit(46), SphIns-%ToHit(50)
Level 14: Taunt -- PrfZng-Dam%(A), PrfZng-Taunt(37), PrfZng-Taunt/Rchg(37), PrfZng-Taunt/Rchg/Rng(37)
Level 16: Kick -- FrcFdb-Rechg%(A)
Level 18: Particle Shielding -- Prv-Absorb%(A), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(48), Prv-Heal(48), Prv-Heal/EndRdx(48)
Level 20: Knockout Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(21), KntCmb-Dmg/Rchg(21), KntCmb-Dmg/EndRdx/Rchg(23), FcsSmt-Acc/Dmg/Rchg(23), FcsSmt-Acc/EndRdx/Rchg(31)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 24: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(25), ImpArm-ResDam/EndRdx/Rchg(27), ImpArm-ResDam(27), ImpArm-ResPsi(34)
Level 26: Ground Zero -- RechRdx-I(A), ShlBrk-%Dam(50), AchHee-ResDeb%(50)
Level 28: Rage -- RechRdx-I(A), RechRdx-I(29)
Level 30: Combat Jumping -- LucoftheG-Rchg+(A), Rct-ResDam%(36), ShlWal-ResDam/Re TP(36)
Level 32: Meltdown -- ImpArm-ResPsi(A), ImpArm-ResDam/Rchg(33), ImpArm-ResDam/EndRdx/Rchg(33), ImpArm-ResDam(43), ImpArm-ResDam/EndRdx(43)
Level 35: Super Jump -- Jump-I(A)
Level 38: Foot Stomp -- MghoftheT-Acc/Dmg(A), MghoftheT-Dmg/Rchg(39), MghoftheT-Acc/Dmg/Rchg(39), MghoftheT-Dmg/EndRdx/Rchg(39), MghoftheT-Acc/Dmg/EndRdx/Rchg(40), MghoftheT-Rchg/Res%(40)
Level 41: Mu Lightning -- EntChs-Acc/Dmg(A), EntChs-Dmg/EndRdx(42), EntChs-Dmg/Rchg(42), EntChs-Dmg/EndRdx/Rchg(42)
Level 44: Ball Lightning -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(45), PstBls-Acc/Dmg/EndRdx(45), PstBls-Dam%(46)
Level 47: Hover -- LucoftheG-Rchg+(A)
Level 49: Weave -- LucoftheG-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(43), RgnTss-Regen+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
------------

 

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@Cutter

 

So many alts, so little time...

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@Hyperstrike, Thank you for that build suggestion. I was scratching my head on Hurl until I noticed the slotted goodness.
@Cutter, This is kind of what I was looking at with my own slotting. I am hoping to get a build that has full yummies across the board. Not sure if that is possible tbh.

 

Hyperstike's build looks like it will work for my end goals. I feel quite beefy as is, sitting with 6% Defenses, so I can only imagine how much better I will feel with capped +Resist, and a smattering of +Defense.

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@Nimruht, yeah the resists (particularly Cold, and to a lesser extent Neg and Psi) are a challenging proposition, especially without purples. I can definitely see myself poaching stuff from @Hyperstrike's setup when I can afford to make the leap!

 

In the meantime, I'm considering pushing off Hasten and stealing proc slots out of Beta Decay & Ground Zero to make room for Cross Punch to up my AoE game. Dunno if that'll pan out but that's what theorycrafting is for!

@Cutter

 

So many alts, so little time...

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3 hours ago, Nimruht said:

@Hyperstrike, Thank you for that build suggestion. I was scratching my head on Hurl until I noticed the slotted goodness.
@Cutter, This is kind of what I was looking at with my own slotting. I am hoping to get a build that has full yummies across the board. Not sure if that is possible tbh.

 

Hyperstike's build looks like it will work for my end goals. I feel quite beefy as is, sitting with 6% Defenses, so I can only imagine how much better I will feel with capped +Resist, and a smattering of +Defense.

 

Quote: Oh no!  I've been Defense Debuffed to -74% Defense!  What ever shall I do?  MWAHAHAHAHAHAHAHAHAHAHA! *TAUNT!*

 

 

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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