Bronana16969 Posted August 14, 2019 Share Posted August 14, 2019 Alright folks, I've gotten myself into a bit of a sticky wicket here. I've gone and dug myself a hole here, choosing a fairly complex build that would require a TON of testing for me to accomplish on my own. Before I go and spend a millions hours doing so I thought I'd dip into the pool of existing knowledge and wisdom available. The goal of this build is a obviously just as the name implies - Controlling the battlefield while keeping aggro and tanking it up. I've gone with the pool that imo has the greatest pool of controlling abilities to choose from. With this build I have a stun in Stone Fist - Fault - Tremor - Opressive Gloom - Stalagmites // Proc chance from Unspeakable Terror in Cloak of Fear And a Hold in Seismic Smash - Fossilize // Proc chance in Gravitational Anchor My biggest concerns are having all my resistances where they need to be (or as close as I can), my defenses shored up (I figure in a team environment someone is going to have maneuvers so being 1-2% off doesn't completely kill me on the inside), and having my abilities still functional while utilizing procs available. I'd love some feedback from you all. Money is no thing with this build. I'm trying to deck it out as much as I can. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ dark/stone: Level 50 Natural Tanker Primary Power Set: Dark Armor Secondary Power Set: Stone Melee Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Earth Mastery Hero Profile: ------------ Level 1: Death Shroud (A) Superior Might of the Tanker - Recharge/Chance for +Res(All) (13) Fury of the Gladiator - Accuracy/Endurance/Recharge (13) Fury of the Gladiator - Accuracy/Damage/End/Rech (15) Fury of the Gladiator - Accuracy/Damage Level 1: Stone Fist (A) Superior Might of the Tanker - Accuracy/Damage (3) Superior Might of the Tanker - Damage/Recharge (3) Superior Might of the Tanker - Accuracy/Damage/Recharge (5) Superior Might of the Tanker - Damage/Endurance/Recharge (5) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge Level 2: Dark Embrace (A) Unbreakable Guard - Resistance (7) Unbreakable Guard - Resistance/Endurance (7) Unbreakable Guard - Resistance/Endurance/RechargeTime (9) Unbreakable Guard - +Max HP Level 4: Murky Cloud (A) Unbreakable Guard - Resistance (9) Unbreakable Guard - Resistance/Endurance (11) Unbreakable Guard - RechargeTime/Resistance (11) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 6: Obsidian Shield (A) Gladiator's Armor - TP Protection +3% Def (All) Level 8: Dark Regeneration (A) Touch of the Nictus - Healing (15) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge (17) Touch of the Nictus - Accuracy/Healing (17) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration (19) Touch of the Nictus - Accuracy/Endurance/Recharge (19) Touch of the Nictus - Chance for Negative Energy Damage Level 10: Hasten (A) Recharge Reduction IO (23) Recharge Reduction IO Level 12: Cloak of Darkness (A) Luck of the Gambler - Recharge Speed (33) Karma - Knockback Protection (33) Shield Wall - +Res (Teleportation), +5% Res (All) (33) Shield Wall - Defense (34) Shield Wall - Defense/Endurance (34) Shield Wall - Defense/Endurance/Recharge Level 14: Super Speed (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 16: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (25) Recharge Reduction IO Level 18: Cloak of Fear (A) Unspeakable Terror - Disorient Bonus (34) Unspeakable Terror - Accuracy/Endurance (36) Unspeakable Terror - Accuracy/Fear/Recharge Level 20: Fault (A) Force Feedback - Chance for +Recharge (25) Stupefy - Accuracy/Endurance (50) Stupefy - Accuracy/Stun/Recharge Level 22: Boxing (A) Empty Level 24: Tough (A) Steadfast Protection - Resistance/+Def 3% Level 26: Oppressive Gloom (A) Absolute Amazement - Stun (27) Absolute Amazement - Stun/Recharge (27) Absolute Amazement - Accuracy/Stun/Recharge (29) Absolute Amazement - Accuracy/Recharge (29) Absolute Amazement - Endurance/Stun (31) Absolute Amazement - Chance for ToHit Debuff Level 28: Weave (A) Luck of the Gambler - Recharge Speed (31) Luck of the Gambler - Defense (31) Luck of the Gambler - Defense/Endurance Level 30: Maneuvers (A) Luck of the Gambler - Recharge Speed (36) Luck of the Gambler - Defense (36) Luck of the Gambler - Defense/Endurance Level 32: Combat Jumping (A) Luck of the Gambler - Recharge Speed (37) Reactive Defenses - Scaling Resist Damage (37) Kismet - Accuracy +6% Level 35: Tremor (A) Superior Avalanche - Accuracy/Damage (37) Superior Avalanche - Accuracy/Damage/Endurance (39) Superior Avalanche - Accuracy/Damage/Recharge (39) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (39) Superior Avalanche - Recharge/Chance for Knockdown (40) Fury of the Gladiator - Chance for Res Debuff Level 38: Seismic Smash (A) Superior Gauntleted Fist - RechargeTime/+Absorb (40) Superior Gauntleted Fist - Accuracy/Damage (40) Superior Gauntleted Fist - Damage/RechargeTime (42) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (42) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (42) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime Level 41: Stone Prison (A) Gravitational Anchor - Immobilize (43) Gravitational Anchor - Accuracy/Immobilize/Recharge (43) Gravitational Anchor - Accuracy/Recharge (43) Gravitational Anchor - Immobilize/Endurance (45) Gravitational Anchor - Chance for Hold Level 44: Fossilize (A) Superior Entomb - Accuracy/Hold (45) Superior Entomb - Hold/Recharge (45) Superior Entomb - Endurance/Recharge (46) Superior Entomb - Accuracy/Hold/Endurance (46) Superior Entomb - Accuracy/Hold/Endurance/Recharge (46) Superior Entomb - Recharge/Chance for +Absorb Level 47: Stalagmites (A) Stupefy - Accuracy/Recharge (48) Stupefy - Endurance/Stun (48) Stupefy - Accuracy/Endurance (48) Stupefy - Stun/Range (50) Stupefy - Accuracy/Stun/Recharge (50) Stupefy - Chance of Knockback Level 49: Taunt (A) Perfect Zinger - Chance for Psi Damage Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (21) Panacea - +Hit Points/Endurance (21) Preventive Medicine - Chance for +Absorb (23) Miracle - +Recovery Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - Chance for +End Level 50: Cardiac Core Paragon Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------ ------------ Set Bonus Totals: 4% DamageBuff(Smashing) 4% DamageBuff(Lethal) 4% DamageBuff(Fire) 4% DamageBuff(Cold) 4% DamageBuff(Energy) 4% DamageBuff(Negative) 4% DamageBuff(Toxic) 4% DamageBuff(Psionic) 14.13% Defense(Smashing) 14.13% Defense(Lethal) 11% Defense(Fire) 11% Defense(Cold) 12.56% Defense(Energy) 12.56% Defense(Negative) 6% Defense(Psionic) 22.25% Defense(Melee) 11.63% Defense(Ranged) 8.5% Defense(AoE) 5.85% Max End 5% Enhancement(Max EnduranceDiscount) 39% Enhancement(Accuracy) 5% Enhancement(Heal) 2.2% Enhancement(Terrorized) 3% Enhancement(Stunned) 66.25% Enhancement(RechargeTime) GrantPower Preventive Medicine (10% chance, if Scourge) 351.4 HP (18.75%) HitPoints Knockback (Mag -11) Knockup (Mag -11) MezResist(Confused) 123.8% MezResist(Held) 123.8% MezResist(Immobilized) 123.8% MezResist(Sleep) 123.8% MezResist(Stunned) 123.8% MezResist(Terrorized) 123.8% 21% (0.35 End/sec) Recovery 46% (3.59 HP/sec) Regeneration 30% ResEffect(SpeedFlying) 30% ResEffect(RechargeTime) 30% ResEffect(SpeedRunning) 11% Resistance(Smashing) 38.75% Resistance(Fire) 38.75% Resistance(Cold) 27.5% Resistance(Energy) 27.5% Resistance(Negative) 17% Resistance(Toxic) 17% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 11% Resistance(Lethal) ------------ Set Bonuses: Fury of the Gladiator (Death Shroud) 3.75% Resistance(Fire,Cold), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% 10% ResEffect(SpeedRunning), 10% ResEffect(RechargeTime), 10% ResEffect(SpeedFlying) Superior Might of the Tanker (Stone Fist) 4% DamageBuff(All) 56.22 HP (3%) HitPoints 10% Enhancement(RechargeTime) 6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% Unbreakable Guard (Dark Embrace) 2.5% Enhancement(EnduranceDiscount) 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing) 140.6 HP (7.5%) HitPoints Unbreakable Guard (Murky Cloud) 2.5% Enhancement(EnduranceDiscount) 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing) Gladiator's Armor (Obsidian Shield) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Touch of the Nictus (Dark Regeneration) 35.14 HP (1.88%) HitPoints 9% Enhancement(Accuracy) 5% Enhancement(Heal) 2.25% Max End 4.5% Resistance(Energy,Negative), MezResist(Immobilized) 7.5%, MezResist(Held) 7.5%, MezResist(Stunned) 7.5%, MezResist(Sleep) 7.5%, MezResist(Terrorized) 7.5%, MezResist(Confused) 7.5% Luck of the Gambler (Cloak of Darkness) 7.5% Enhancement(RechargeTime) Karma (Cloak of Darkness) Knockback (Mag -4), Knockup (Mag -4) Shield Wall (Cloak of Darkness) 10% (0.78 HP/sec) Regeneration 2.5% (0.04 End/sec) Recovery 42.17 HP (2.25%) HitPoints 5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic) Blessing of the Zephyr (Super Speed) Knockback (Mag -4), Knockup (Mag -4) Unspeakable Terror (Cloak of Fear) 2.2% Enhancement(Terrorized) 3% Resistance(Energy,Negative), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% Stupefy (Fault) 2.5% (0.04 End/sec) Recovery Steadfast Protection (Tough) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Absolute Amazement (Oppressive Gloom) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 15% Enhancement(Accuracy) 10% Enhancement(RechargeTime) 6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% Luck of the Gambler (Weave) 10% (0.78 HP/sec) Regeneration 21.08 HP (1.13%) HitPoints 7.5% Enhancement(RechargeTime) Luck of the Gambler (Maneuvers) 10% (0.78 HP/sec) Regeneration 21.08 HP (1.13%) HitPoints 7.5% Enhancement(RechargeTime) Luck of the Gambler (Combat Jumping) 7.5% Enhancement(RechargeTime) Reactive Defenses (Combat Jumping) 0% Resistance(All) Superior Avalanche (Tremor) 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 4% (0.07 End/sec) Recovery 5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing) Superior Gauntleted Fist (Seismic Smash) 3.6% Max End 6% Resistance(Energy,Negative), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 16% (1.25 HP/sec) Regeneration 5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing) 6% Resistance(Smashing,Lethal), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% Gravitational Anchor (Stone Prison) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 15% Enhancement(Accuracy) 10% Enhancement(RechargeTime) Superior Entomb (Fossilize) 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) 4% (0.07 End/sec) Recovery 5% Defense(Energy,Negative), 2.5% Defense(Ranged) 5% Defense(Fire,Cold), 2.5% Defense(AoE) Stupefy (Stalagmites) 2.5% (0.04 End/sec) Recovery 35.14 HP (1.88%) HitPoints 3% Enhancement(Stunned) 6.25% Enhancement(RechargeTime) 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative) Preventive Medicine (Health) GrantPower Preventive Medicine (10% chance, if Scourge), GrantPower Preventive Medicine (if Scourge) | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1501;695;1390;HEX;| 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Bronana16969 Posted August 15, 2019 Author Share Posted August 15, 2019 I played with a few things, changed a few thing based on the usefulness (or lack there of) of stalagmites. This is a revised version. Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ dark/stone: Level 50 Natural Tanker Primary Power Set: Dark Armor Secondary Power Set: Stone Melee Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Earth Mastery Hero Profile: ------------ Level 1: Death Shroud (A) Superior Might of the Tanker - Recharge/Chance for +Res(All) (13) Superior Avalanche - Accuracy/Damage (13) Superior Avalanche - Accuracy/Damage/Endurance (15) Superior Avalanche - Accuracy/Damage/Recharge (39) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (42) Superior Avalanche - Recharge/Chance for Knockdown Level 1: Stone Fist (A) Superior Might of the Tanker - Accuracy/Damage (3) Superior Might of the Tanker - Damage/Recharge (3) Superior Might of the Tanker - Accuracy/Damage/Recharge (5) Superior Might of the Tanker - Damage/Endurance/Recharge (5) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (23) Pounding Slugfest - Disorient Bonus Level 2: Dark Embrace (A) Unbreakable Guard - Resistance (7) Unbreakable Guard - Resistance/Endurance (7) Unbreakable Guard - Resistance/Endurance/RechargeTime (9) Unbreakable Guard - +Max HP Level 4: Murky Cloud (A) Unbreakable Guard - Resistance (9) Unbreakable Guard - Resistance/Endurance (11) Unbreakable Guard - RechargeTime/Resistance (11) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 6: Obsidian Shield (A) Gladiator's Armor - TP Protection +3% Def (All) Level 8: Dark Regeneration (A) Touch of the Nictus - Healing (15) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge (17) Touch of the Nictus - Accuracy/Healing (17) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration (19) Touch of the Nictus - Accuracy/Endurance/Recharge (19) Touch of the Nictus - Chance for Negative Energy Damage Level 10: Hasten (A) Recharge Reduction IO (23) Recharge Reduction IO Level 12: Cloak of Darkness (A) Luck of the Gambler - Recharge Speed (33) Karma - Knockback Protection (33) Shield Wall - +Res (Teleportation), +5% Res (All) (33) Shield Wall - Defense (34) Shield Wall - Defense/Endurance (34) Shield Wall - Defense/Endurance/Recharge Level 14: Super Speed (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 16: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (25) Recharge Reduction IO Level 18: Cloak of Fear (A) Unspeakable Terror - Disorient Bonus (34) Unspeakable Terror - Accuracy/Endurance (36) Unspeakable Terror - Accuracy/Fear/Recharge (37) Siphon Insight - Chance for +ToHit Level 20: Fault (A) Force Feedback - Chance for +Recharge (25) Stupefy - Accuracy/Endurance (39) Stupefy - Accuracy/Recharge (50) Stupefy - Accuracy/Stun/Recharge Level 22: Boxing (A) Empty Level 24: Tough (A) Steadfast Protection - Resistance/+Def 3% Level 26: Oppressive Gloom (A) Absolute Amazement - Stun (27) Absolute Amazement - Stun/Recharge (27) Absolute Amazement - Accuracy/Stun/Recharge (29) Absolute Amazement - Accuracy/Recharge (29) Absolute Amazement - Endurance/Stun (31) Absolute Amazement - Chance for ToHit Debuff Level 28: Weave (A) Luck of the Gambler - Recharge Speed (31) Luck of the Gambler - Defense (31) Luck of the Gambler - Defense/Endurance Level 30: Maneuvers (A) Luck of the Gambler - Recharge Speed Level 32: Combat Jumping (A) Luck of the Gambler - Recharge Speed (37) Reactive Defenses - Scaling Resist Damage Level 35: Tremor (A) Fury of the Gladiator - Chance for Res Debuff (36) Fury of the Gladiator - Damage/Endurance/Recharge (36) Fury of the Gladiator - Accuracy/Endurance/Recharge (37) Force Feedback - Chance for +Recharge Level 38: Seismic Smash (A) Superior Gauntleted Fist - RechargeTime/+Absorb (39) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (40) Superior Gauntleted Fist - Accuracy/Damage (40) Superior Gauntleted Fist - Damage/RechargeTime (40) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (42) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime Level 41: Stone Prison (A) Gravitational Anchor - Immobilize (42) Gravitational Anchor - Accuracy/Immobilize/Recharge (43) Gravitational Anchor - Accuracy/Recharge (43) Gravitational Anchor - Immobilize/Endurance (43) Gravitational Anchor - Chance for Hold (45) Devastation - Chance of Hold Level 44: Fossilize (A) Unbreakable Constraint - Hold/Recharge (45) Unbreakable Constraint - Accuracy/Hold/Recharge (45) Unbreakable Constraint - Accuracy/Recharge (46) Unbreakable Constraint - Endurance/Hold (46) Unbreakable Constraint - Chance for Smashing Damage (46) Lockdown - Chance for +2 Mag Hold Level 47: Hurl Boulder (A) Apocalypse - Damage/Recharge (48) Apocalypse - Accuracy/Damage/Recharge (48) Apocalypse - Accuracy/Recharge (48) Apocalypse - Damage/Endurance (50) Apocalypse - Chance of Damage(Negative) (50) Devastation - Chance of Hold Level 49: Taunt (A) Perfect Zinger - Chance for Psi Damage Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (21) Panacea - +Hit Points/Endurance (21) Preventive Medicine - Chance for +Absorb Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - Chance for +End Level 50: Cardiac Core Paragon Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------ ------------ Set Bonus Totals: 8% DamageBuff(Smashing) 8% DamageBuff(Lethal) 8% DamageBuff(Fire) 8% DamageBuff(Cold) 8% DamageBuff(Energy) 8% DamageBuff(Negative) 8% DamageBuff(Toxic) 8% DamageBuff(Psionic) 14.13% Defense(Smashing) 14.13% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 6% Defense(Energy) 6% Defense(Negative) 6% Defense(Psionic) 22.25% Defense(Melee) 6% Defense(Ranged) 6% Defense(AoE) 5.85% Max End 5% Enhancement(Max EnduranceDiscount) 5% Enhancement(Heal) 80% Enhancement(RechargeTime) 54% Enhancement(Accuracy) 2.2% Enhancement(Terrorized) GrantPower Preventive Medicine (10% chance, if Scourge) 386.5 HP (20.63%) HitPoints Knockback (Mag -11) Knockup (Mag -11) MezResist(Confused) 123.8% MezResist(Held) 123.8% MezResist(Immobilized) 123.8% MezResist(Sleep) 123.8% MezResist(Stunned) 123.8% MezResist(Terrorized) 123.8% 18.5% (0.31 End/sec) Recovery 52% (4.06 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 11% Resistance(Smashing) 38.75% Resistance(Fire) 38.75% Resistance(Cold) 27.5% Resistance(Energy) 27.5% Resistance(Negative) 17% Resistance(Toxic) 17% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 11% Resistance(Lethal) Link to comment Share on other sites More sharing options...
Marshal_General Posted August 15, 2019 Share Posted August 15, 2019 You can go on the test server and fully kit your build out to test it at level 50. The only place I know to go to is DA where there are level 54 mobs. Link to comment Share on other sites More sharing options...
Bronana16969 Posted August 15, 2019 Author Share Posted August 15, 2019 8 minutes ago, Marshal_General said: You can go on the test server and fully kit your build out to test it at level 50. The only place I know to go to is DA where there are level 54 mobs. I went ahead and rolled it since I have the money to spare. So far the revised version works well. No defense debuff resistance hurts - is my biggest take away so far. Is hurl as good for procc'ing as I'm hoping? Link to comment Share on other sites More sharing options...
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