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Posted

Alright folks, I've gotten myself into a bit of a sticky wicket here.

 

I've gone and dug myself a hole here, choosing a fairly complex build that would require a TON of testing for me to accomplish on my own.  Before I go and spend a millions hours doing so I thought I'd dip into the pool of existing knowledge and wisdom available.

 

The goal of this build is a obviously just as the name implies - Controlling the battlefield while keeping aggro and tanking it up.  I've gone with the pool that imo has the greatest pool of controlling abilities to choose from.  

 

With this build I have a stun in Stone Fist - Fault - Tremor - Opressive Gloom - Stalagmites // Proc chance from Unspeakable Terror in Cloak of Fear

And a Hold in Seismic Smash - Fossilize // Proc chance in Gravitational Anchor

 

My biggest concerns are having all my resistances where they need to be (or as close as I can), my defenses shored up (I figure in a team environment someone is going to have maneuvers so being 1-2% off doesn't completely kill me on the inside), and having my abilities still functional while utilizing procs available.

 

I'd love some feedback from you all.

Money is no thing with this build.  I'm trying to deck it out as much as I can.

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

dark/stone: Level 50 Natural Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Stone Melee
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Earth Mastery

Hero Profile:
------------
Level 1:    Death Shroud    
 (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
 (13) Fury of the Gladiator - Accuracy/Endurance/Recharge
 (13) Fury of the Gladiator - Accuracy/Damage/End/Rech
 (15) Fury of the Gladiator - Accuracy/Damage


Level 1:    Stone Fist    
 (A) Superior Might of the Tanker - Accuracy/Damage
 (3) Superior Might of the Tanker - Damage/Recharge
 (3) Superior Might of the Tanker - Accuracy/Damage/Recharge
 (5) Superior Might of the Tanker - Damage/Endurance/Recharge
 (5) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge


Level 2:    Dark Embrace    
 (A) Unbreakable Guard - Resistance
 (7) Unbreakable Guard - Resistance/Endurance
 (7) Unbreakable Guard - Resistance/Endurance/RechargeTime
 (9) Unbreakable Guard - +Max HP


Level 4:    Murky Cloud    
 (A) Unbreakable Guard - Resistance
 (9) Unbreakable Guard - Resistance/Endurance
 (11) Unbreakable Guard - RechargeTime/Resistance
 (11) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 6:    Obsidian Shield    
 (A) Gladiator's Armor - TP Protection +3% Def (All)


Level 8:    Dark Regeneration    
 (A) Touch of the Nictus - Healing
 (15) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
 (17) Touch of the Nictus - Accuracy/Healing
 (17) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
 (19) Touch of the Nictus - Accuracy/Endurance/Recharge
 (19) Touch of the Nictus - Chance for Negative Energy Damage


Level 10:    Hasten    
 (A) Recharge Reduction IO
 (23) Recharge Reduction IO


Level 12:    Cloak of Darkness    
 (A) Luck of the Gambler - Recharge Speed
 (33) Karma - Knockback Protection
 (33) Shield Wall - +Res (Teleportation), +5% Res (All)
 (33) Shield Wall - Defense
 (34) Shield Wall - Defense/Endurance
 (34) Shield Wall - Defense/Endurance/Recharge


Level 14:    Super Speed    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 16:    Build Up    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
 (25) Recharge Reduction IO


Level 18:    Cloak of Fear    
 (A) Unspeakable Terror - Disorient Bonus
 (34) Unspeakable Terror - Accuracy/Endurance
 (36) Unspeakable Terror - Accuracy/Fear/Recharge


Level 20:    Fault    
 (A) Force Feedback - Chance for +Recharge
 (25) Stupefy - Accuracy/Endurance
 (50) Stupefy - Accuracy/Stun/Recharge


Level 22:    Boxing    
 (A) Empty


Level 24:    Tough    
 (A) Steadfast Protection - Resistance/+Def 3%


Level 26:    Oppressive Gloom    
 (A) Absolute Amazement - Stun
 (27) Absolute Amazement - Stun/Recharge
 (27) Absolute Amazement - Accuracy/Stun/Recharge
 (29) Absolute Amazement - Accuracy/Recharge
 (29) Absolute Amazement - Endurance/Stun
 (31) Absolute Amazement - Chance for ToHit Debuff


Level 28:    Weave    
 (A) Luck of the Gambler - Recharge Speed
 (31) Luck of the Gambler - Defense
 (31) Luck of the Gambler - Defense/Endurance


Level 30:    Maneuvers    
 (A) Luck of the Gambler - Recharge Speed
 (36) Luck of the Gambler - Defense
 (36) Luck of the Gambler - Defense/Endurance


Level 32:    Combat Jumping    
 (A) Luck of the Gambler - Recharge Speed
 (37) Reactive Defenses - Scaling Resist Damage
 (37) Kismet - Accuracy +6%


Level 35:    Tremor    
 (A) Superior Avalanche - Accuracy/Damage
 (37) Superior Avalanche - Accuracy/Damage/Endurance
 (39) Superior Avalanche - Accuracy/Damage/Recharge
 (39) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
 (39) Superior Avalanche - Recharge/Chance for Knockdown
 (40) Fury of the Gladiator - Chance for Res Debuff


Level 38:    Seismic Smash    
 (A) Superior Gauntleted Fist - RechargeTime/+Absorb
 (40) Superior Gauntleted Fist - Accuracy/Damage
 (40) Superior Gauntleted Fist - Damage/RechargeTime
 (42) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
 (42) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
 (42) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime


Level 41:    Stone Prison    
 (A) Gravitational Anchor - Immobilize
 (43) Gravitational Anchor - Accuracy/Immobilize/Recharge
 (43) Gravitational Anchor - Accuracy/Recharge
 (43) Gravitational Anchor - Immobilize/Endurance
 (45) Gravitational Anchor - Chance for Hold


Level 44:    Fossilize    
 (A) Superior Entomb - Accuracy/Hold
 (45) Superior Entomb - Hold/Recharge
 (45) Superior Entomb - Endurance/Recharge
 (46) Superior Entomb - Accuracy/Hold/Endurance
 (46) Superior Entomb - Accuracy/Hold/Endurance/Recharge
 (46) Superior Entomb - Recharge/Chance for +Absorb


Level 47:    Stalagmites    
 (A) Stupefy - Accuracy/Recharge
 (48) Stupefy - Endurance/Stun
 (48) Stupefy - Accuracy/Endurance
 (48) Stupefy - Stun/Range
 (50) Stupefy - Accuracy/Stun/Recharge
 (50) Stupefy - Chance of Knockback


Level 49:    Taunt    
 (A) Perfect Zinger - Chance for Psi Damage


Level 1:    Brawl    
 (A) Empty


Level 1:    Gauntlet    
Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Empty


Level 2:    Health    
 (A) Numina's Convalesence - +Regeneration/+Recovery
 (21) Panacea - +Hit Points/Endurance
 (21) Preventive Medicine - Chance for +Absorb
 (23) Miracle - +Recovery


Level 2:    Hurdle    
 (A) Empty


Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End


Level 50:    Cardiac Core Paragon    
Level 0:    Freedom Phalanx Reserve    
Level 0:    Portal Jockey    
Level 0:    Task Force Commander    
Level 0:    The Atlas Medallion    
------------
------------
Set Bonus Totals:
4% DamageBuff(Smashing)
4% DamageBuff(Lethal)
4% DamageBuff(Fire)
4% DamageBuff(Cold)
4% DamageBuff(Energy)
4% DamageBuff(Negative)
4% DamageBuff(Toxic)
4% DamageBuff(Psionic)
14.13% Defense(Smashing)
14.13% Defense(Lethal)
11% Defense(Fire)
11% Defense(Cold)
12.56% Defense(Energy)
12.56% Defense(Negative)
6% Defense(Psionic)
22.25% Defense(Melee)
11.63% Defense(Ranged)
8.5% Defense(AoE)
5.85% Max End
5% Enhancement(Max EnduranceDiscount)
39% Enhancement(Accuracy)
5% Enhancement(Heal)
2.2% Enhancement(Terrorized)
3% Enhancement(Stunned)
66.25% Enhancement(RechargeTime)
GrantPower Preventive Medicine (10% chance, if Scourge)
351.4 HP (18.75%) HitPoints
Knockback (Mag -11)
Knockup (Mag -11)
MezResist(Confused) 123.8%
MezResist(Held) 123.8%
MezResist(Immobilized) 123.8%
MezResist(Sleep) 123.8%
MezResist(Stunned) 123.8%
MezResist(Terrorized) 123.8%
21% (0.35 End/sec) Recovery
46% (3.59 HP/sec) Regeneration
30% ResEffect(SpeedFlying)
30% ResEffect(RechargeTime)
30% ResEffect(SpeedRunning)
11% Resistance(Smashing)
38.75% Resistance(Fire)
38.75% Resistance(Cold)
27.5% Resistance(Energy)
27.5% Resistance(Negative)
17% Resistance(Toxic)
17% Resistance(Psionic)
0% Resistance(Smashing)
0% Resistance(Lethal)
0% Resistance(Fire)
0% Resistance(Cold)
0% Resistance(Energy)
0% Resistance(Negative)
0% Resistance(Toxic)
0% Resistance(Psionic)
11% Resistance(Lethal)

------------
Set Bonuses:
Fury of the Gladiator
(Death Shroud)
  3.75% Resistance(Fire,Cold), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
  10% ResEffect(SpeedRunning), 10% ResEffect(RechargeTime), 10% ResEffect(SpeedFlying)


Superior Might of the Tanker
(Stone Fist)
  4% DamageBuff(All)
  56.22 HP (3%) HitPoints
  10% Enhancement(RechargeTime)
  6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%


Unbreakable Guard
(Dark Embrace)
  2.5% Enhancement(EnduranceDiscount)
  2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
  140.6 HP (7.5%) HitPoints


Unbreakable Guard
(Murky Cloud)
  2.5% Enhancement(EnduranceDiscount)
  2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)


Gladiator's Armor
(Obsidian Shield)
  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)


Touch of the Nictus
(Dark Regeneration)
  35.14 HP (1.88%) HitPoints
  9% Enhancement(Accuracy)
  5% Enhancement(Heal)
  2.25% Max End
  4.5% Resistance(Energy,Negative), MezResist(Immobilized) 7.5%, MezResist(Held) 7.5%, MezResist(Stunned) 7.5%, MezResist(Sleep) 7.5%, MezResist(Terrorized) 7.5%, MezResist(Confused) 7.5%


Luck of the Gambler
(Cloak of Darkness)
  7.5% Enhancement(RechargeTime)


Karma
(Cloak of Darkness)
  Knockback (Mag -4), Knockup (Mag -4)


Shield Wall
(Cloak of Darkness)
  10% (0.78 HP/sec) Regeneration
  2.5% (0.04 End/sec) Recovery
  42.17 HP (2.25%) HitPoints
  5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic)


Blessing of the Zephyr
(Super Speed)
  Knockback (Mag -4), Knockup (Mag -4)


Unspeakable Terror
(Cloak of Fear)
  2.2% Enhancement(Terrorized)
  3% Resistance(Energy,Negative), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%


Stupefy
(Fault)
  2.5% (0.04 End/sec) Recovery


Steadfast Protection
(Tough)
  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)


Absolute Amazement
(Oppressive Gloom)
  4% (0.07 End/sec) Recovery
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  15% Enhancement(Accuracy)
  10% Enhancement(RechargeTime)
  6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%


Luck of the Gambler
(Weave)
  10% (0.78 HP/sec) Regeneration
  21.08 HP (1.13%) HitPoints
  7.5% Enhancement(RechargeTime)


Luck of the Gambler
(Maneuvers)
  10% (0.78 HP/sec) Regeneration
  21.08 HP (1.13%) HitPoints
  7.5% Enhancement(RechargeTime)


Luck of the Gambler
(Combat Jumping)
  7.5% Enhancement(RechargeTime)


Reactive Defenses
(Combat Jumping)
  0% Resistance(All)


Superior Avalanche
(Tremor)
  15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  4% (0.07 End/sec) Recovery
  5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing)


Superior Gauntleted Fist
(Seismic Smash)
  3.6% Max End
  6% Resistance(Energy,Negative), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  16% (1.25 HP/sec) Regeneration
  5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing)
  6% Resistance(Smashing,Lethal), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%


Gravitational Anchor
(Stone Prison)
  4% (0.07 End/sec) Recovery
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  15% Enhancement(Accuracy)
  10% Enhancement(RechargeTime)


Superior Entomb
(Fossilize)
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)
  4% (0.07 End/sec) Recovery
  5% Defense(Energy,Negative), 2.5% Defense(Ranged)
  5% Defense(Fire,Cold), 2.5% Defense(AoE)


Stupefy
(Stalagmites)
  2.5% (0.04 End/sec) Recovery
  35.14 HP (1.88%) HitPoints
  3% Enhancement(Stunned)
  6.25% Enhancement(RechargeTime)
  3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)


Preventive Medicine
(Health)
  GrantPower Preventive Medicine (10% chance, if Scourge), GrantPower Preventive Medicine (if Scourge)


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Posted

I played with a few things, changed a few thing based on the usefulness (or lack there of) of stalagmites.

 

This is a revised version.

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

dark/stone: Level 50 Natural Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Stone Melee
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Earth Mastery

Hero Profile:
------------
Level 1:    Death Shroud    
 (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
 (13) Superior Avalanche - Accuracy/Damage
 (13) Superior Avalanche - Accuracy/Damage/Endurance
 (15) Superior Avalanche - Accuracy/Damage/Recharge
 (39) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
 (42) Superior Avalanche - Recharge/Chance for Knockdown


Level 1:    Stone Fist    
 (A) Superior Might of the Tanker - Accuracy/Damage
 (3) Superior Might of the Tanker - Damage/Recharge
 (3) Superior Might of the Tanker - Accuracy/Damage/Recharge
 (5) Superior Might of the Tanker - Damage/Endurance/Recharge
 (5) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
 (23) Pounding Slugfest - Disorient Bonus


Level 2:    Dark Embrace    
 (A) Unbreakable Guard - Resistance
 (7) Unbreakable Guard - Resistance/Endurance
 (7) Unbreakable Guard - Resistance/Endurance/RechargeTime
 (9) Unbreakable Guard - +Max HP


Level 4:    Murky Cloud    
 (A) Unbreakable Guard - Resistance
 (9) Unbreakable Guard - Resistance/Endurance
 (11) Unbreakable Guard - RechargeTime/Resistance
 (11) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 6:    Obsidian Shield    
 (A) Gladiator's Armor - TP Protection +3% Def (All)


Level 8:    Dark Regeneration    
 (A) Touch of the Nictus - Healing
 (15) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
 (17) Touch of the Nictus - Accuracy/Healing
 (17) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
 (19) Touch of the Nictus - Accuracy/Endurance/Recharge
 (19) Touch of the Nictus - Chance for Negative Energy Damage


Level 10:    Hasten    
 (A) Recharge Reduction IO
 (23) Recharge Reduction IO


Level 12:    Cloak of Darkness    
 (A) Luck of the Gambler - Recharge Speed
 (33) Karma - Knockback Protection
 (33) Shield Wall - +Res (Teleportation), +5% Res (All)
 (33) Shield Wall - Defense
 (34) Shield Wall - Defense/Endurance
 (34) Shield Wall - Defense/Endurance/Recharge


Level 14:    Super Speed    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 16:    Build Up    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
 (25) Recharge Reduction IO


Level 18:    Cloak of Fear    
 (A) Unspeakable Terror - Disorient Bonus
 (34) Unspeakable Terror - Accuracy/Endurance
 (36) Unspeakable Terror - Accuracy/Fear/Recharge
 (37) Siphon Insight - Chance for +ToHit


Level 20:    Fault    
 (A) Force Feedback - Chance for +Recharge
 (25) Stupefy - Accuracy/Endurance
 (39) Stupefy - Accuracy/Recharge
 (50) Stupefy - Accuracy/Stun/Recharge


Level 22:    Boxing    
 (A) Empty


Level 24:    Tough    
 (A) Steadfast Protection - Resistance/+Def 3%


Level 26:    Oppressive Gloom    
 (A) Absolute Amazement - Stun
 (27) Absolute Amazement - Stun/Recharge
 (27) Absolute Amazement - Accuracy/Stun/Recharge
 (29) Absolute Amazement - Accuracy/Recharge
 (29) Absolute Amazement - Endurance/Stun
 (31) Absolute Amazement - Chance for ToHit Debuff


Level 28:    Weave    
 (A) Luck of the Gambler - Recharge Speed
 (31) Luck of the Gambler - Defense
 (31) Luck of the Gambler - Defense/Endurance


Level 30:    Maneuvers    
 (A) Luck of the Gambler - Recharge Speed


Level 32:    Combat Jumping    
 (A) Luck of the Gambler - Recharge Speed
 (37) Reactive Defenses - Scaling Resist Damage


Level 35:    Tremor    
 (A) Fury of the Gladiator - Chance for Res Debuff
 (36) Fury of the Gladiator - Damage/Endurance/Recharge
 (36) Fury of the Gladiator - Accuracy/Endurance/Recharge
 (37) Force Feedback - Chance for +Recharge


Level 38:    Seismic Smash    
 (A) Superior Gauntleted Fist - RechargeTime/+Absorb
 (39) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
 (40) Superior Gauntleted Fist - Accuracy/Damage
 (40) Superior Gauntleted Fist - Damage/RechargeTime
 (40) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
 (42) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime


Level 41:    Stone Prison    
 (A) Gravitational Anchor - Immobilize
 (42) Gravitational Anchor - Accuracy/Immobilize/Recharge
 (43) Gravitational Anchor - Accuracy/Recharge
 (43) Gravitational Anchor - Immobilize/Endurance
 (43) Gravitational Anchor - Chance for Hold
 (45) Devastation - Chance of Hold


Level 44:    Fossilize    
 (A) Unbreakable Constraint - Hold/Recharge
 (45) Unbreakable Constraint - Accuracy/Hold/Recharge
 (45) Unbreakable Constraint - Accuracy/Recharge
 (46) Unbreakable Constraint - Endurance/Hold
 (46) Unbreakable Constraint - Chance for Smashing Damage
 (46) Lockdown - Chance for +2 Mag Hold


Level 47:    Hurl Boulder    
 (A) Apocalypse - Damage/Recharge
 (48) Apocalypse - Accuracy/Damage/Recharge
 (48) Apocalypse - Accuracy/Recharge
 (48) Apocalypse - Damage/Endurance
 (50) Apocalypse - Chance of Damage(Negative)
 (50) Devastation - Chance of Hold


Level 49:    Taunt    
 (A) Perfect Zinger - Chance for Psi Damage


Level 1:    Brawl    
 (A) Empty


Level 1:    Gauntlet    
Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Empty


Level 2:    Health    
 (A) Numina's Convalesence - +Regeneration/+Recovery
 (21) Panacea - +Hit Points/Endurance
 (21) Preventive Medicine - Chance for +Absorb


Level 2:    Hurdle    
 (A) Empty


Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End


Level 50:    Cardiac Core Paragon    
Level 0:    Freedom Phalanx Reserve    
Level 0:    Portal Jockey    
Level 0:    Task Force Commander    
Level 0:    The Atlas Medallion    
------------
------------
Set Bonus Totals:
8% DamageBuff(Smashing)
8% DamageBuff(Lethal)
8% DamageBuff(Fire)
8% DamageBuff(Cold)
8% DamageBuff(Energy)
8% DamageBuff(Negative)
8% DamageBuff(Toxic)
8% DamageBuff(Psionic)
14.13% Defense(Smashing)
14.13% Defense(Lethal)
6% Defense(Fire)
6% Defense(Cold)
6% Defense(Energy)
6% Defense(Negative)
6% Defense(Psionic)
22.25% Defense(Melee)
6% Defense(Ranged)
6% Defense(AoE)
5.85% Max End
5% Enhancement(Max EnduranceDiscount)
5% Enhancement(Heal)
80% Enhancement(RechargeTime)
54% Enhancement(Accuracy)
2.2% Enhancement(Terrorized)
GrantPower Preventive Medicine (10% chance, if Scourge)
386.5 HP (20.63%) HitPoints
Knockback (Mag -11)
Knockup (Mag -11)
MezResist(Confused) 123.8%
MezResist(Held) 123.8%
MezResist(Immobilized) 123.8%
MezResist(Sleep) 123.8%
MezResist(Stunned) 123.8%
MezResist(Terrorized) 123.8%
18.5% (0.31 End/sec) Recovery
52% (4.06 HP/sec) Regeneration
15% ResEffect(SpeedFlying)
15% ResEffect(RechargeTime)
15% ResEffect(SpeedRunning)
11% Resistance(Smashing)
38.75% Resistance(Fire)
38.75% Resistance(Cold)
27.5% Resistance(Energy)
27.5% Resistance(Negative)
17% Resistance(Toxic)
17% Resistance(Psionic)
0% Resistance(Smashing)
0% Resistance(Lethal)
0% Resistance(Fire)
0% Resistance(Cold)
0% Resistance(Energy)
0% Resistance(Negative)
0% Resistance(Toxic)
0% Resistance(Psionic)
11% Resistance(Lethal)


 

Posted
8 minutes ago, Marshal_General said:

You can go on the test server and fully kit your build out to test it at level 50. The only place I know to go to is DA where there are level 54 mobs.

I went ahead and rolled it since I have the money to spare.  So far the revised version works well.  No defense debuff resistance hurts - is my biggest take away so far.   Is hurl as good for procc'ing as I'm hoping?  

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