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Please tweak my Claws/Rad


Pious Heretic
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This character is already well into Incarnate content, but as I'm not great at putting together builds, I'm wondering if someone else might poke around and share some thoughts about it.

First, some notes:

I'm largely chasing recharge. Radiation Therapy, Particle Shielding and Ground Zero all seem to beg for as much recharge as you can get. Shockwave helps with this, as Force Feedback procs frequently in large packs, and it doubles as a reliable soft control to stagger incoming damage.

Shadow Meld is for alpha absorption, and can double as a panic button. Another reason I'm chasing recharge.

This is where the build gets Schizophrenic. You'll note that I have a bunch of Melee Defense, but don't actually soft cap outside of Shadow Meld. My reasoning was that, as a resist set, I didn't need a full time soft cap if I could thin the herd by the time Shadow Meld wore off, and/or I were intelligently using Shockwave. For the most part that's true. Further, Particle Shielding's Absorb effect does wonders in mitigation all on it's own. 

I'm debating whether I should remove Eviscerate. When it crits, it's a beautiful thing, and it actually does work well as a single target attack against stronger targets, but it's by far the longest attack in the chain, and I can put together either an AOE or ST chain without it if I had to. Unfortunately, I haven't crunched any numbers to see what is mathematically optimal.

I actually chased down Spiritual as my Alpha here. Again, Recharge was the key, and I thought the extra Healing might help with regard to Particle Shielding and Gamma Boost when health started to dip. Again, I'm open to other opinions.

This is also the first build I've had where only one-auto fire ability is really annoying me. I want Hasten and Particle Shielding to fire every time they're off cooldown, and as an already busy build, it's more of a nuisance than usual.

Anyway, undoubtedly most people around here are cleverer than myself so if they have anything they want to contribute, I'd like to hear it. Thank you.

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Radiation Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Strike -- Empty(A)
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(5)
Level 2: Slash -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/Rchg(25), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(40)
Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(7)
Level 6: Spin -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(9), SprAvl-Acc/Dmg/Rchg(9), SprAvl-Acc/Dmg/EndRdx/Rchg(11), SprAvl-Rchg/KDProc(11)
Level 8: Super Jump -- Empty(A)
Level 10: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(43), UnbGrd-Rchg/ResDam(43), UnbGrd-ResDam/EndRdx/Rchg(45)
Level 12: Gamma Boost -- Heal-I(A), EndMod-I(15)
Level 14: Follow Up -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(39), SprCrtStr-Acc/Dmg/Rchg(40), SprCrtStr-Dmg/EndRdx/Rchg(46), SprCrtStr-Acc/Dmg/EndRdx/Rchg(46), SprCrtStr-Rchg/+50% Crit(46)
Level 16: Radiation Therapy -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(17), Pnc-Heal/Rchg(17), Pnc-Heal/EndRedux/Rchg(19), Pnc-Heal(19)
Level 18: Focus -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(21), Apc-Acc/Rchg(21), Apc-Dmg/EndRdx(23), Apc-Dam%(23)
Level 20: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(48)
Level 22: Beta Decay -- TchofLadG-DefDeb(A), TchofLadG-DefDeb/EndRdx(39)
Level 24: Kick -- Empty(A)
Level 26: Eviscerate -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(37)
Level 28: Particle Shielding -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(29), Pnc-Heal/Rchg(29), Pnc-Heal/EndRedux/Rchg(31), Pnc-Heal(31)
Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-Max HP%(34)
Level 32: Weave -- Rct-Def(A), Rct-Def/EndRdx(33), Rct-ResDam%(33), LucoftheG-Rchg+(40)
Level 35: Ground Zero -- SprScrStr-Dmg/Rchg(A), SprScrStr-Acc/Dmg/Rchg(36), SprScrStr-Dmg/EndRdx/Rchg(36), SprScrStr-Acc/Dmg/EndRdx/Rchg(36), SprScrStr-Rchg/+Crit(37)
Level 38: Meltdown -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(39)
Level 41: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(42), StnoftheM-Dmg/ActRdx/Rchg(42), StnoftheM-Dmg/EndRdx/Rchg(42), StnoftheM-Dam%(43)
Level 44: Shadow Meld -- LucoftheG-Rchg+(A), HO:Membr(45), HO:Membr(45)
Level 47: Shockwave -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(48), OvrFrc-Dmg/End/Rech(48), OvrFrc-Dam/KB(50), FrcFdb-Rechg%(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13), Pnc-Heal/+End(13)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15)
------------

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A couple minor tweaks to get you closer to Soft Cap and it also gets you PermaHasten.

 

 

 

 

 

 

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Radiation Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Strike -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(27), TchofDth-Dmg/Rchg(27), TchofDth-Acc/Dmg/EndRdx(34), TchofDth-Dmg/EndRdx/Rchg(34), TchofDth-Dam%(37)
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(5)
Level 2: Slash -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/Rchg(25), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(40)
Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(7)
Level 6: Spin -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(9), SprAvl-Acc/Dmg/Rchg(9), SprAvl-Acc/Dmg/EndRdx/Rchg(11), SprAvl-Rchg/KDProc(11)
Level 8: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(48)
Level 10: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(43), UnbGrd-Rchg/ResDam(43), UnbGrd-ResDam/EndRdx/Rchg(45)
Level 12: Gamma Boost -- Heal-I(A), EndMod-I(15)
Level 14: Follow Up -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(39), SprCrtStr-Acc/Dmg/Rchg(40), SprCrtStr-Dmg/EndRdx/Rchg(46), SprCrtStr-Acc/Dmg/EndRdx/Rchg(46), SprCrtStr-Rchg/+50% Crit(46)
Level 16: Radiation Therapy -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(17), Pnc-Heal/Rchg(17), Pnc-Heal/EndRedux/Rchg(19), Pnc-Heal(19)
Level 18: Focus -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(21), Apc-Acc/Rchg(21), Apc-Dmg/EndRdx(23), Apc-Dam%(23)
Level 20: Super Jump -- WntGif-ResSlow(A)
Level 22: Beta Decay -- AchHee-ResDeb%(A)
Level 24: Kick -- Empty(A)
Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-Max HP%(34)
Level 28: Particle Shielding -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(29), Pnc-Heal/Rchg(29), Pnc-Heal/EndRedux/Rchg(31), Pnc-Heal(31)
Level 30: Weave -- Rct-Def(A), Rct-Def/EndRdx(33), Rct-ResDam%(33), LucoftheG-Rchg+(40)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 35: Ground Zero -- SprScrStr-Dmg/Rchg(A), SprScrStr-Acc/Dmg/Rchg(36), SprScrStr-Dmg/EndRdx/Rchg(36), SprScrStr-Acc/Dmg/EndRdx/Rchg(36), SprScrStr-Rchg/+Crit(37), SprScrStr-Acc/Dmg(39)
Level 38: Meltdown -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(39)
Level 41: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(42), StnoftheM-Dmg/ActRdx/Rchg(42), StnoftheM-Dmg/EndRdx/Rchg(42), StnoftheM-Dam%(43)
Level 44: Shadow Meld -- LucoftheG-Rchg+(A), HO:Membr(45), HO:Membr(45)
Level 47: Shockwave -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(48), OvrFrc-Dmg/End/Rech(48), OvrFrc-Dam/KB(50), FrcFdb-Rechg%(50)
Level 49: Maneuvers -- LucoftheG-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13), Pnc-Heal/+End(13)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15)
Level 4: Ninja Run
Level 50: Agility Core Paragon
------------

 

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Edited by Hyperstrike

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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I like it. I see you removed Eviscerate after all. I take it you're of the opinion that the activation time makes it unnecessary?

Also, I thought the math didn't favor procs in toggles? I had considered Achilles' for Beta Decay, but I was under the impression that toggles just weren't a great place for them. I'll give it a shot, however.

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