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Posted (edited)

Played around with pines for a bit and this is what I got.

The resistances are kind of rounded around the low 60's with psi at 70.

Tried to vary some procs in since the attack rotation is simple.

 

my main question is would 166% recharge be enough to do a clean rotation assuming I take ageless? 

I also stopped at 12 kb res, is this enough or should I shoot for 16?

Also is there any applicable use for death shroud as a scrapper? is fury of the gladiator good on it? I currently have that in Dark Consumption

The only thing I can really flex on for this build is Soul Transfer, I like the utility but if major improvements can happen without it - well y'know, I'll take god mode over action jesus mode.

 

I also chose to land a bit above 32% for my melee defense to account for defense debuffs.  I feel like having a little buffer above the 1 luck threshold  + all my to hit debuffs gives me a nice little comfort zone.

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Moonlight Equilibrium: Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
------------
Level 1:    Smite    
 (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
 (3) Superior Scrapper's Strike - Accuracy/Damage
 (3) Superior Scrapper's Strike - Accuracy/Damage/Recharge
 (5) Superior Scrapper's Strike - Damage/Endurance/Recharge
 (5) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
 (7) Touch of Death - Chance of Damage(Negative)


Level 1:    Dark Embrace    
 (A) Gladiator's Armor - TP Protection +3% Def (All)
 (46) Unbreakable Guard - Resistance
 (48) Unbreakable Guard - Resistance/Endurance
 (50) Unbreakable Guard - RechargeTime/Resistance
 (50) Unbreakable Guard - +Max HP


Level 2:    Death Shroud    
 (A) Empty


Level 4:    Murky Cloud    
 (A) Unbreakable Guard - Resistance
 (13) Unbreakable Guard - Resistance/Endurance/RechargeTime
 (34) Unbreakable Guard - RechargeTime/Resistance
 (48) Unbreakable Guard - Resistance/Endurance


Level 6:    Hasten    
 (A) Recharge Reduction IO
 (7) Recharge Reduction IO


Level 8:    Siphon Life    
 (A) Hecatomb - Damage
 (9) Hecatomb - Damage/Recharge
 (9) Hecatomb - Accuracy/Damage/Recharge
 (11) Hecatomb - Accuracy/Recharge
 (11) Hecatomb - Chance of Damage(Negative)
 (13) Touch of Death - Chance of Damage(Negative)


Level 10:    Obsidian Shield    
 (A) Aegis - Resistance/Endurance
 (15) Aegis - Resistance
 (15) Aegis - Resistance/Recharge
 (27) Aegis - Psionic/Status Resistance


Level 12:    Super Speed    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 14:    Boxing    
 (A) Empty


Level 16:    Dark Regeneration    
 (A) Touch of the Nictus - Healing
 (17) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
 (17) Touch of the Nictus - Accuracy/Healing
 (19) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
 (19) Touch of the Nictus - Accuracy/Endurance/Recharge
 (21) Touch of the Nictus - Chance for Negative Energy Damage


Level 18:    Dark Consumption    
 (A) Armageddon - Damage/Recharge
 (21) Armageddon - Accuracy/Damage/Recharge
 (23) Armageddon - Accuracy/Recharge
 (23) Armageddon - Damage/Endurance
 (25) Armageddon - Chance for Fire Damage
 (37) Fury of the Gladiator - Chance for Res Debuff


Level 20:    Cloak of Darkness    
 (A) Luck of the Gambler - Recharge Speed
 (25) Reactive Defenses - Scaling Resist Damage
 (42) Shield Wall - +Res (Teleportation), +5% Res (All)
 (43) Shield Wall - Defense
 (43) Shield Wall - Defense/Endurance
 (43) Shield Wall - Defense/Recharge


Level 22:    Tough    
 (A) Steadfast Protection - Resistance/+Def 3%
 (37) Steadfast Protection - Knockback Protection
 (50) Unbreakable Guard - Resistance


Level 24:    Weave    
 (A) Luck of the Gambler - Recharge Speed
 (45) Shield Wall - Defense
 (45) Shield Wall - Defense/Endurance
 (45) Shield Wall - Defense/Recharge
 (46) Shield Wall - Defense/Endurance/Recharge


Level 26:    Soul Drain    
 (A) Superior Avalanche - Accuracy/Damage
 (27) Superior Avalanche - Accuracy/Damage/Endurance
 (29) Superior Avalanche - Accuracy/Damage/Recharge
 (29) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
 (31) Superior Avalanche - Recharge/Chance for Knockdown
 (31) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 28:    Cloak of Fear    
 (A) Cloud Senses - Chance for Negative Energy Damage
 (31) Cloud Senses - Accuracy/ToHitDebuff
 (36) Unspeakable Terror - Accuracy/Endurance
 (36) Unspeakable Terror - Accuracy/Fear/Recharge
 (36) Unspeakable Terror - Endurance/Fear


Level 30:    Maneuvers    
 (A) Luck of the Gambler - Recharge Speed


Level 32:    Midnight Grasp    
 (A) Superior Critical Strikes - Accuracy/Damage
 (33) Superior Critical Strikes - Damage/RechargeTime
 (33) Superior Critical Strikes - Accuracy/Damage/RechargeTime
 (33) Superior Critical Strikes - Damage/Endurance/RechargeTime
 (34) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
 (34) Superior Critical Strikes - RechargeTime/+50% Crit Proc


Level 35:    Tactics    
 (A) Adjusted Targeting - To Hit Buff
 (37) Adjusted Targeting - To Hit Buff/Endurance
 (40) Adjusted Targeting - To Hit Buff/Recharge


Level 38:    Soul Transfer    
 (A) Preventive Medicine - Heal
 (39) Preventive Medicine - Heal/Endurance
 (39) Preventive Medicine - Endurance/RechargeTime
 (39) Preventive Medicine - Heal/RechargeTime
 (40) Preventive Medicine - Heal/RechargeTime/Endurance
 (40) Preventive Medicine - Chance for +Absorb


Level 41:    Focused Accuracy    
 (A) Adjusted Targeting - To Hit Buff
 (42) Adjusted Targeting - To Hit Buff/Endurance
 (42) Adjusted Targeting - To Hit Buff/Recharge


Level 44:    Physical Perfection    
 (A) Performance Shifter - Chance for +End


Level 47:    Combat Jumping    
 (A) Luck of the Gambler - Recharge Speed
 (48) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 49:    Vengeance    
 (A) Luck of the Gambler - Recharge Speed


Level 1:    Brawl    
 (A) Empty


Level 1:    Critical Hit    
Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Empty


Level 2:    Health    
 (A) Numina's Convalesence - +Regeneration/+Recovery
 (46) Panacea - +Hit Points/Endurance


Level 2:    Hurdle    
 (A) Empty


Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End


Level 0:    The Atlas Medallion    
Level 0:    Task Force Commander    
Level 0:    Portal Jockey    
Level 0:    Freedom Phalanx Reserve    
------------
------------
Set Bonus Totals:
12% DamageBuff(Smashing)
12% DamageBuff(Lethal)
12% DamageBuff(Fire)
12% DamageBuff(Cold)
12% DamageBuff(Energy)
12% DamageBuff(Negative)
12% DamageBuff(Toxic)
12% DamageBuff(Psionic)
16.63% Defense(Smashing)
16.63% Defense(Lethal)
11.63% Defense(Fire)
11.63% Defense(Cold)
6% Defense(Energy)
6% Defense(Negative)
6% Defense(Psionic)
19.75% Defense(Melee)
6% Defense(Ranged)
12.56% Defense(AoE)
2.25% Max End
8.75% Enhancement(Max EnduranceDiscount)
5% Enhancement(Heal)
86.25% Enhancement(RechargeTime)
54% Enhancement(Accuracy)
2.2% Enhancement(Terrorized)
7.5% SpeedFlying
GrantPower Preventive Medicine (10% chance, if Scourge)
251 HP (18.74%) HitPoints
7.5% JumpHeight
7.5% SpeedJumping
Knockback (Mag -12)
Knockup (Mag -12)
MezResist(Confused) 92.5%
MezResist(Held) 92.5%
MezResist(Immobilized) 92.5%
MezResist(Sleep) 92.5%
MezResist(Stunned) 92.5%
MezResist(Terrorized) 92.5%
17.5% (0.29 End/sec) Recovery
20% (1.12 HP/sec) Regeneration
15% ResEffect(SpeedFlying)
15% ResEffect(RechargeTime)
15% ResEffect(SpeedRunning)
10.25% Resistance(Smashing)
10.25% Resistance(Lethal)
26% Resistance(Fire)
26% Resistance(Cold)
34.25% Resistance(Energy)
34.25% Resistance(Negative)
5% Resistance(Toxic)
0% Resistance(Smashing)
0% Resistance(Lethal)
0% Resistance(Fire)
0% Resistance(Cold)
0% Resistance(Energy)
0% Resistance(Negative)
0% Resistance(Toxic)
0% Resistance(Psionic)
10% Resistance(Psionic)
7.5% SpeedRunning
36% GlobalChanceMod PlayerCrit


 

Edited by Bronana16969
Posted

I usually run my DA and Fire chars, even tanks, at 8 KB prot and it's usually enough for pretty much everything (except stacked Fake Nems or the last AV in Market Crash) so, 16 is a huge overkill. Pretty much any secondary that grants Mag 10 KB prot is enough so I'd say with Mag 12 you are more than covered.

Posted

Update: finished the a few sets to bring up my sm/l to 70% by finishing one of my ato sets.  My main question now is would I be better off slotting hecatomb + touch of death proc in midnight grasp or siphon life.  Would the proc chance for 50% crit drastically lower going Into a low recharge skill? Would the increase in damage be worth it? I'll repost my updated build when I get home.

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