Bronana16969 Posted August 23, 2019 Posted August 23, 2019 (edited) Played around with pines for a bit and this is what I got. The resistances are kind of rounded around the low 60's with psi at 70. Tried to vary some procs in since the attack rotation is simple. my main question is would 166% recharge be enough to do a clean rotation assuming I take ageless? I also stopped at 12 kb res, is this enough or should I shoot for 16? Also is there any applicable use for death shroud as a scrapper? is fury of the gladiator good on it? I currently have that in Dark Consumption The only thing I can really flex on for this build is Soul Transfer, I like the utility but if major improvements can happen without it - well y'know, I'll take god mode over action jesus mode. I also chose to land a bit above 32% for my melee defense to account for defense debuffs. I feel like having a little buffer above the 1 luck threshold + all my to hit debuffs gives me a nice little comfort zone. Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Moonlight Equilibrium: Level 50 Natural Scrapper Primary Power Set: Dark Melee Secondary Power Set: Dark Armor Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Body Mastery Hero Profile: ------------ Level 1: Smite (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus (3) Superior Scrapper's Strike - Accuracy/Damage (3) Superior Scrapper's Strike - Accuracy/Damage/Recharge (5) Superior Scrapper's Strike - Damage/Endurance/Recharge (5) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge (7) Touch of Death - Chance of Damage(Negative) Level 1: Dark Embrace (A) Gladiator's Armor - TP Protection +3% Def (All) (46) Unbreakable Guard - Resistance (48) Unbreakable Guard - Resistance/Endurance (50) Unbreakable Guard - RechargeTime/Resistance (50) Unbreakable Guard - +Max HP Level 2: Death Shroud (A) Empty Level 4: Murky Cloud (A) Unbreakable Guard - Resistance (13) Unbreakable Guard - Resistance/Endurance/RechargeTime (34) Unbreakable Guard - RechargeTime/Resistance (48) Unbreakable Guard - Resistance/Endurance Level 6: Hasten (A) Recharge Reduction IO (7) Recharge Reduction IO Level 8: Siphon Life (A) Hecatomb - Damage (9) Hecatomb - Damage/Recharge (9) Hecatomb - Accuracy/Damage/Recharge (11) Hecatomb - Accuracy/Recharge (11) Hecatomb - Chance of Damage(Negative) (13) Touch of Death - Chance of Damage(Negative) Level 10: Obsidian Shield (A) Aegis - Resistance/Endurance (15) Aegis - Resistance (15) Aegis - Resistance/Recharge (27) Aegis - Psionic/Status Resistance Level 12: Super Speed (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 14: Boxing (A) Empty Level 16: Dark Regeneration (A) Touch of the Nictus - Healing (17) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge (17) Touch of the Nictus - Accuracy/Healing (19) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration (19) Touch of the Nictus - Accuracy/Endurance/Recharge (21) Touch of the Nictus - Chance for Negative Energy Damage Level 18: Dark Consumption (A) Armageddon - Damage/Recharge (21) Armageddon - Accuracy/Damage/Recharge (23) Armageddon - Accuracy/Recharge (23) Armageddon - Damage/Endurance (25) Armageddon - Chance for Fire Damage (37) Fury of the Gladiator - Chance for Res Debuff Level 20: Cloak of Darkness (A) Luck of the Gambler - Recharge Speed (25) Reactive Defenses - Scaling Resist Damage (42) Shield Wall - +Res (Teleportation), +5% Res (All) (43) Shield Wall - Defense (43) Shield Wall - Defense/Endurance (43) Shield Wall - Defense/Recharge Level 22: Tough (A) Steadfast Protection - Resistance/+Def 3% (37) Steadfast Protection - Knockback Protection (50) Unbreakable Guard - Resistance Level 24: Weave (A) Luck of the Gambler - Recharge Speed (45) Shield Wall - Defense (45) Shield Wall - Defense/Endurance (45) Shield Wall - Defense/Recharge (46) Shield Wall - Defense/Endurance/Recharge Level 26: Soul Drain (A) Superior Avalanche - Accuracy/Damage (27) Superior Avalanche - Accuracy/Damage/Endurance (29) Superior Avalanche - Accuracy/Damage/Recharge (29) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (31) Superior Avalanche - Recharge/Chance for Knockdown (31) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 28: Cloak of Fear (A) Cloud Senses - Chance for Negative Energy Damage (31) Cloud Senses - Accuracy/ToHitDebuff (36) Unspeakable Terror - Accuracy/Endurance (36) Unspeakable Terror - Accuracy/Fear/Recharge (36) Unspeakable Terror - Endurance/Fear Level 30: Maneuvers (A) Luck of the Gambler - Recharge Speed Level 32: Midnight Grasp (A) Superior Critical Strikes - Accuracy/Damage (33) Superior Critical Strikes - Damage/RechargeTime (33) Superior Critical Strikes - Accuracy/Damage/RechargeTime (33) Superior Critical Strikes - Damage/Endurance/RechargeTime (34) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime (34) Superior Critical Strikes - RechargeTime/+50% Crit Proc Level 35: Tactics (A) Adjusted Targeting - To Hit Buff (37) Adjusted Targeting - To Hit Buff/Endurance (40) Adjusted Targeting - To Hit Buff/Recharge Level 38: Soul Transfer (A) Preventive Medicine - Heal (39) Preventive Medicine - Heal/Endurance (39) Preventive Medicine - Endurance/RechargeTime (39) Preventive Medicine - Heal/RechargeTime (40) Preventive Medicine - Heal/RechargeTime/Endurance (40) Preventive Medicine - Chance for +Absorb Level 41: Focused Accuracy (A) Adjusted Targeting - To Hit Buff (42) Adjusted Targeting - To Hit Buff/Endurance (42) Adjusted Targeting - To Hit Buff/Recharge Level 44: Physical Perfection (A) Performance Shifter - Chance for +End Level 47: Combat Jumping (A) Luck of the Gambler - Recharge Speed (48) Blessing of the Zephyr - Knockback Reduction (4 points) Level 49: Vengeance (A) Luck of the Gambler - Recharge Speed Level 1: Brawl (A) Empty Level 1: Critical Hit Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (46) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - Chance for +End Level 0: The Atlas Medallion Level 0: Task Force Commander Level 0: Portal Jockey Level 0: Freedom Phalanx Reserve ------------ ------------ Set Bonus Totals: 12% DamageBuff(Smashing) 12% DamageBuff(Lethal) 12% DamageBuff(Fire) 12% DamageBuff(Cold) 12% DamageBuff(Energy) 12% DamageBuff(Negative) 12% DamageBuff(Toxic) 12% DamageBuff(Psionic) 16.63% Defense(Smashing) 16.63% Defense(Lethal) 11.63% Defense(Fire) 11.63% Defense(Cold) 6% Defense(Energy) 6% Defense(Negative) 6% Defense(Psionic) 19.75% Defense(Melee) 6% Defense(Ranged) 12.56% Defense(AoE) 2.25% Max End 8.75% Enhancement(Max EnduranceDiscount) 5% Enhancement(Heal) 86.25% Enhancement(RechargeTime) 54% Enhancement(Accuracy) 2.2% Enhancement(Terrorized) 7.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 251 HP (18.74%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping Knockback (Mag -12) Knockup (Mag -12) MezResist(Confused) 92.5% MezResist(Held) 92.5% MezResist(Immobilized) 92.5% MezResist(Sleep) 92.5% MezResist(Stunned) 92.5% MezResist(Terrorized) 92.5% 17.5% (0.29 End/sec) Recovery 20% (1.12 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 10.25% Resistance(Smashing) 10.25% Resistance(Lethal) 26% Resistance(Fire) 26% Resistance(Cold) 34.25% Resistance(Energy) 34.25% Resistance(Negative) 5% Resistance(Toxic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 10% Resistance(Psionic) 7.5% SpeedRunning 36% GlobalChanceMod PlayerCrit Edited August 23, 2019 by Bronana16969
Nightmarer Posted August 23, 2019 Posted August 23, 2019 I usually run my DA and Fire chars, even tanks, at 8 KB prot and it's usually enough for pretty much everything (except stacked Fake Nems or the last AV in Market Crash) so, 16 is a huge overkill. Pretty much any secondary that grants Mag 10 KB prot is enough so I'd say with Mag 12 you are more than covered.
Bronana16969 Posted August 24, 2019 Author Posted August 24, 2019 Update: finished the a few sets to bring up my sm/l to 70% by finishing one of my ato sets. My main question now is would I be better off slotting hecatomb + touch of death proc in midnight grasp or siphon life. Would the proc chance for 50% crit drastically lower going Into a low recharge skill? Would the increase in damage be worth it? I'll repost my updated build when I get home.
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